Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'badger bending diffusing claim ready'.
Other Suggestions:
badger being diffusing class read
badger binding diffusing class read
banner being diffusing claim read
badger beating diffusing class read
banner being diffusing claim realm
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
dreamlands and mind-bending fantasies able to deceive the most discerning foes.
Once imprisoned for centuries below Castle Greyhawk on the world of Oerth, Fraz-Urb’luu has slowly rebuilt his power in
of their holy cause, only to eventually reveal his true nature and claim their souls as his own.Fraz-Urb’luu’s Lair
Fraz-Urb’luu’s lair lies within the Abyssal lair known as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the
to greater and greater atrocities in the name of their cause, only to eventually reveal his true nature and claim their souls as his own.Fraz-Urb’luu’s Lair
Fraz-Urb’luu’s
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Backgrounds
Sword Coast Adventurer's Guide
hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also
trouble, I’m always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hobgoblin captain and hobgoblin warriors marching to war Hobgoblins embody the primal urge to grow and spread, expressing such drives by bending the world to their whims. Lone hobgoblins claim woodland
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hobgoblin captain and hobgoblin warriors marching to war Hobgoblins embody the primal urge to grow and spread, expressing such drives by bending the world to their whims. Lone hobgoblins claim woodland
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hobgoblin captain and hobgoblin warriors marching to war Hobgoblins embody the primal urge to grow and spread, expressing such drives by bending the world to their whims. Lone hobgoblins claim woodland
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fiend alike — to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Once imprisoned for centuries below Castle Greyhawk on the world
greater atrocities in the name of their cause, only to eventually reveal his true nature and claim their souls as his own.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fiend alike — to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Once imprisoned for centuries below Castle Greyhawk on the world
greater atrocities in the name of their holy cause, only to eventually reveal his true nature and claim their souls as his own.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fiend alike — to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Once imprisoned for centuries below Castle Greyhawk on the world
greater atrocities in the name of their cause, only to eventually reveal his true nature and claim their souls as his own.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fiend alike — to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Once imprisoned for centuries below Castle Greyhawk on the world
greater atrocities in the name of their holy cause, only to eventually reveal his true nature and claim their souls as his own.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fiend alike — to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Once imprisoned for centuries below Castle Greyhawk on the world
greater atrocities in the name of their cause, only to eventually reveal his true nature and claim their souls as his own.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fiend alike — to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Once imprisoned for centuries below Castle Greyhawk on the world
greater atrocities in the name of their holy cause, only to eventually reveal his true nature and claim their souls as his own.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
planks. While many would claim to control Druim Calad, none command respect like the unassuming tavern keeper Myyn, a Merrow Haranguer (see chapter 3). Outwardly warm but inwardly calculating, Myyn
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
planks. While many would claim to control Druim Calad, none command respect like the unassuming tavern keeper Myyn, a Merrow Haranguer (see chapter 3). Outwardly warm but inwardly calculating, Myyn
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
planks. While many would claim to control Druim Calad, none command respect like the unassuming tavern keeper Myyn, a Merrow Haranguer (see chapter 3). Outwardly warm but inwardly calculating, Myyn
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
room to dig, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Approaching Khundrukar At the start of play, the characters are trekking through the wilderness and have just reached the outskirts of Blasingdell (or some other community), When you’re ready to
-hidden vaults and armories escaped the looting, and that some of Durgeddin’s extraordinary blades still wait in the darkness for a hand bold enough to claim one.
You’ve come to Blasingdell, a small
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Approaching Khundrukar At the start of play, the characters are trekking through the wilderness and have just reached the outskirts of Blasingdell (or some other community), When you’re ready to
-hidden vaults and armories escaped the looting, and that some of Durgeddin’s extraordinary blades still wait in the darkness for a hand bold enough to claim one.
You’ve come to Blasingdell, a small
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Approaching Khundrukar At the start of play, the characters are trekking through the wilderness and have just reached the outskirts of Blasingdell (or some other community), When you’re ready to
-hidden vaults and armories escaped the looting, and that some of Durgeddin’s extraordinary blades still wait in the darkness for a hand bold enough to claim one.
You’ve come to Blasingdell, a small
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
adventurers, but it won’t be easy to claim.
Andrea Sipl
Place Harrowhall in a location appealing to the characters but also useful to your ongoing campaign. For example, the keep might be
your players are ready for their characters to have a stronghold they can call their own. The castle’s fearsome reputation provides plenty of incentive for altruistic heroes to explore the site and put
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
adventurers, but it won’t be easy to claim.
Andrea Sipl
Place Harrowhall in a location appealing to the characters but also useful to your ongoing campaign. For example, the keep might be
your players are ready for their characters to have a stronghold they can call their own. The castle’s fearsome reputation provides plenty of incentive for altruistic heroes to explore the site and put
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
adventurers, but it won’t be easy to claim.
Andrea Sipl
Place Harrowhall in a location appealing to the characters but also useful to your ongoing campaign. For example, the keep might be
your players are ready for their characters to have a stronghold they can call their own. The castle’s fearsome reputation provides plenty of incentive for altruistic heroes to explore the site and put
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and the nature of domains and Darklords all claim part of the answer, but ultimately they reflect aspects of the same cause: nightmare logic. Ravenloft is inherently a vast nightmare. Most of those
genre in all its myriad forms is explored—from moody gothic horror and ghost stories to visceral body horror and mind-bending cosmic horror. Chapter 2 explores how to choose the horror themes that are right for your game, but read on at your discretion.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, Akros is ruled by a monarch drawn from the lineage of lektoi. The monarchy passes from parent to eldest child, but any sibling or first cousin of the heir can challenge this succession and claim the
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, Akros is ruled by a monarch drawn from the lineage of lektoi. The monarchy passes from parent to eldest child, but any sibling or first cousin of the heir can challenge this succession and claim the
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, Akros is ruled by a monarch drawn from the lineage of lektoi. The monarchy passes from parent to eldest child, but any sibling or first cousin of the heir can challenge this succession and claim the
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her chest. The caryatids face inward.
Modron. Circling the caryatids counterclockwise is a quadrone with its bow at the ready. It makes clicking and clacking noises as it walks.
Bas-Reliefs. The
1 lizardfolk 25m 1 mind flayer 25n 1 nothic 25o 1 orc war chief 25p 1 giant badger 25q 1 quaggoth 25r 1 wererat (human form)
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
adventurers are not quite ready to move to 9th level and start the next adventure in the series, Sleeping Dragon’s Wake. This is a good opportunity to create your own encounters or short adventures
may occur, or a conniving illusionist might be hiding there, hoping to scare the settlers away so that he can claim the area as his own.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
adventurers are not quite ready to move to 9th level and start the next adventure in the series, Sleeping Dragon’s Wake. This is a good opportunity to create your own encounters or short adventures
may occur, or a conniving illusionist might be hiding there, hoping to scare the settlers away so that he can claim the area as his own.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
adventurers are not quite ready to move to 9th level and start the next adventure in the series, Sleeping Dragon’s Wake. This is a good opportunity to create your own encounters or short adventures
may occur, or a conniving illusionist might be hiding there, hoping to scare the settlers away so that he can claim the area as his own.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
result, Athreos’s followers make grim opponents when they prioritize the needs of the dead over the living. Their mission also makes them ready foes of the Returned and their allies. Some seek to achieve
Returned and threatens to claim their leader’s life to restore the balance.
3 A warmongering noble rallies the public against a necropolis, encouraging a war between the living and the dead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her chest. The caryatids face inward.
Modron. Circling the caryatids counterclockwise is a quadrone with its bow at the ready. It makes clicking and clacking noises as it walks.
Bas-Reliefs. The
1 lizardfolk 25m 1 mind flayer 25n 1 nothic 25o 1 orc war chief 25p 1 giant badger 25q 1 quaggoth 25r 1 wererat (human form)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her chest. The caryatids face inward.
Modron. Circling the caryatids counterclockwise is a quadrone with its bow at the ready. It makes clicking and clacking noises as it walks.
Bas-Reliefs. The
1 lizardfolk 25m 1 mind flayer 25n 1 nothic 25o 1 orc war chief 25p 1 giant badger 25q 1 quaggoth 25r 1 wererat (human form)






