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Returning 35 results for 'badger blended diffusing common revealed'.
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Monsters
Candlekeep Mysteries
notices that if the villagers are asked about anything outside Wisteria Vale or their individual talents, they quickly change subjects to small talk about the weather or gossip, and always in Common
regardless of their apparent origin.
Constructed commoners don’t bleed or feel pain like flesh-and-blood humanoids. If a villager’s hit points drop to 0, its true form is revealed: that of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
leucrotta is what you would get if you took the head of a giant badger, the legs of a deer, and the body of a large hyena, then put them together and reanimated them with demon ichor without bothering to
of common deer. Second, it can duplicate the call or the vocal expressions of just about any creature it has heard. The monster uses its mimicry to lure in potential victims, then attacks while they
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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races
Eberron: Rising from the Last War
of their inner nature, something that emerges as the shifter’s personality takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter’s
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Names Shifters have no language of their own and often live in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to
keep their personal names for their friends and use “wandering names” with strangers. These are usually tied to a physical or personality trait. Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Names Shifters have no language of their own and often live in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to
keep their personal names for their friends and use “wandering names” with strangers. These are usually tied to a physical or personality trait. Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Shifter Names Shifters have no language of their own and often live in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to
keep their personal names for their friends and use “wandering names” with strangers. These are usually tied to a physical or personality trait. Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Whiskers, Wolf.
Backgrounds
Van Richten’s Guide to Ravenloft
, evidence from a past case (choose one or roll for a trinket from the Horror Trinkets table after this background), a set of Clothes, Common;common clothes, and 10 gp
Path to Mystery
Your first case
corpse. Ever since, other spectral clients have sought you out to help them find rest.
4
You revealed that the monsters terrorizing your home were illusions created by a cruel mage. The magic-user
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Shifter Names Shifters have no language of their own and often live in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to
keep their personal names for their friends and use “wandering names” with strangers. These are usually tied to a physical or personality trait. Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Whiskers, Wolf.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Shifter Names Shifters have no language of their own and often live in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to
keep their personal names for their friends and use “wandering names” with strangers. These are usually tied to a physical or personality trait. Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Whiskers, Wolf.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Names Shifters have no language of their own and often live in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to
keep their personal names for their friends and use “wandering names” with strangers. These are usually tied to a physical or personality trait. Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land
)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Defining Event
You previously pursued a simple
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Pressure Capsule Wondrous item, common This small capsule is made of beeswax blended with sand and a variety of enchanted water plants. A creature who consumes a pressure capsule ignores the effects
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Pressure Capsule Wondrous item, common This small capsule is made of beeswax blended with sand and a variety of enchanted water plants. A creature who consumes a pressure capsule ignores the effects
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Pressure Capsule Wondrous item, common This small capsule is made of beeswax blended with sand and a variety of enchanted water plants. A creature who consumes a pressure capsule ignores the effects
Triton
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
the depths revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane.
The tritons, driven by a sense of duty and responsibility, would not allow their foes
readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Settings Suffering, tragic death, or a villain’s monstrous evil manifest subtly in the places ghost stories are set. Typically, a setting’s hauntings are revealed slowly, until the full
until their murders are solved
5 A ship with the same name and lines as a vessel lost at sea a hundred years earlier
6 A realm in which a common ritual allows a living individual to trade
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Settings Suffering, tragic death, or a villain’s monstrous evil manifest subtly in the places ghost stories are set. Typically, a setting’s hauntings are revealed slowly, until the full
until their murders are solved
5 A ship with the same name and lines as a vessel lost at sea a hundred years earlier
6 A realm in which a common ritual allows a living individual to trade
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Settings Suffering, tragic death, or a villain’s monstrous evil manifest subtly in the places ghost stories are set. Typically, a setting’s hauntings are revealed slowly, until the full
until their murders are solved
5 A ship with the same name and lines as a vessel lost at sea a hundred years earlier
6 A realm in which a common ritual allows a living individual to trade
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
believe the nation is sacrificing its ties to the natural world. Family First Siabsungkoh is a collectivist society centered on family and deep group loyalties. Families are often blended and can grow
times of hardship. Names Names in Siabsungkoh are shaped by family identity, class, and trade. The following names are among the most common in Siabsungkoh: Feminine. Aom, Pathma, Ratari, Suree
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tinny music emanates from the southern doorway (leading to area 7c).
7b. Living Quarters Pet. A giant badger playfully chews on a stuffed toy in the middle of the room. Furnishings. The dingy
unclean pots and filthy pans.
Arch. Set into the west wall is a stone arch decorated with inlaid images of dancing goblins. Carved into the arch’s keystone is the letter D.
The giant badger fights
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tinny music emanates from the southern doorway (leading to area 7c).
7b. Living Quarters Pet. A giant badger playfully chews on a stuffed toy in the middle of the room. Furnishings. The dingy
unclean pots and filthy pans.
Arch. Set into the west wall is a stone arch decorated with inlaid images of dancing goblins. Carved into the arch’s keystone is the letter D.
The giant badger fights
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tinny music emanates from the southern doorway (leading to area 7c).
7b. Living Quarters Pet. A giant badger playfully chews on a stuffed toy in the middle of the room. Furnishings. The dingy
unclean pots and filthy pans.
Arch. Set into the west wall is a stone arch decorated with inlaid images of dancing goblins. Carved into the arch’s keystone is the letter D.
The giant badger fights
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
surprise players with creatures their characters would not expect to meet in the Feywild, such as a band of githyanki or a vampire. Feywild Creatures CR Creatures 0 Awakened shrub, baboon, badger
, poisonous snake, pony, stirge, twig blight 1/4 Blink dog, boar, bullywug, constrictor snake, draft horse, drow, elk, flying sword, giant badger, giant crane (pteranodon), giant frog, giant lizard, giant owl
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
regularly. Tree Believers As the heroes pass through the forest, two awakened trees interrogate them in Common, demanding to know the reason for their intrusion. If the characters are looking for
threatened to turn Wyllow against her goblin werebat neighbors until it was revealed that the culprit of all the bloodletting was a single goblin werebat (see appendix A) named Vool. To appease the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter’s personality: a feline shifter may be cool and distant, driven by predatory instincts, while
shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn and thick-skinned. Longtooth shifters typically have lupine traits and prefer to run
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personality takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter’s personality: a feline shifter may be cool and distant, driven by predatory instincts
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
regularly. Tree Believers As the heroes pass through the forest, two awakened trees interrogate them in Common, demanding to know the reason for their intrusion. If the characters are looking for
threatened to turn Wyllow against her goblin werebat neighbors until it was revealed that the culprit of all the bloodletting was a single goblin werebat (see appendix A) named Vool. To appease the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter’s personality: a feline shifter may be cool and distant, driven by predatory instincts, while
shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn and thick-skinned. Longtooth shifters typically have lupine traits and prefer to run
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
avoid contact with those they see as lesser creatures. They are obsessed with the Draconic Prophecy, which is a map of possible futures rather than a clear-cut prediction. Its paths are revealed in
dragon. The dragons of Eberron aren’t restricted in alignment — good red dragons and evil gold dragons are equally common. Most dragons tend toward neutrality. Even those with good alignments often
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personality takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter’s personality: a feline shifter may be cool and distant, driven by predatory instincts
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
believe the nation is sacrificing its ties to the natural world. Family First Siabsungkoh is a collectivist society centered on family and deep group loyalties. Families are often blended and can grow
times of hardship. Names Names in Siabsungkoh are shaped by family identity, class, and trade. The following names are among the most common in Siabsungkoh: Feminine. Aom, Pathma, Ratari, Suree
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personality takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter’s personality: a feline shifter may be cool and distant, driven by predatory instincts
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
avoid contact with those they see as lesser creatures. They are obsessed with the Draconic Prophecy, which is a map of possible futures rather than a clear-cut prediction. Its paths are revealed in
dragon. The dragons of Eberron aren’t restricted in alignment — good red dragons and evil gold dragons are equally common. Most dragons tend toward neutrality. Even those with good alignments often
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter’s personality: a feline shifter may be cool and distant, driven by predatory instincts, while
shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn and thick-skinned. Longtooth shifters typically have lupine traits and prefer to run
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
regularly. Tree Believers As the heroes pass through the forest, two awakened trees interrogate them in Common, demanding to know the reason for their intrusion. If the characters are looking for
threatened to turn Wyllow against her goblin werebat neighbors until it was revealed that the culprit of all the bloodletting was a single goblin werebat (see appendix A) named Vool. To appease the






