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Returning 28 results for 'badly bards diffusing content record'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
denizens of the Feywild. Sages believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an
combination of panic, sensory overload, and confusion that leaves creatures reeling. Despite their evil nature, screaming devilkins rarely attack to kill. They much prefer to leave their victims badly
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time — knowledge so important that it is memorized and passed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
record is a great way to keep your notes organized. Your notebook might include any of the following elements. Campaign Planner. Write down the main story arc of your campaign, and keep track of things
can help you design adventure content that provides opportunities for character development. Keep a running tally of the adventurers’ classes and levels, as well as any quests and downtime activities
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, and the remainder were badly damaged. Mekkalath’s arrival caused additional destruction: the red dragon’s magic triggered volcanic activity that left the area riddled with flaming pits, rocky
the vaults below and drove them out. The angels refuse to abandon their posts and are content to wait as long as it takes for Mekkalath to depart. The remains of the abbey’s temple—surrounded by fires
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, rogues, and wizards
Harper’s leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Mosaic Mimir The Mosaic Mimir is a mimir (see Sigil and the Outlands) that looks like a human skull made of gold, silver, jade, and onyx. The mimir was badly damaged in the attack on Iedcaru, and it
. In the case of a gate-town, this means being within 5 feet of a gate-town’s portal. Information Entry. Whoever is attuned to the mimir must record a description of the location and their impression
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
don’t record a collectively remembered past, fictions spawn terrible facts, and sheltered villagers remain stubbornly ignorant about the world beyond. Ravenloft is a setting designed to cultivate
and fun for the entire group. Revisit these considerations and safety tools often, until they’re just as much a part of your game as character sheets and dice.
Content Warning. With this in mind, be
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, mages, and rogues
Harper’s leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, mages, and rogues
Harper’s leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Residences The village contains eight cottages, each one belonging to a different local family. Half of the homes were badly damaged during the cloud giants’ bombardment. A typical cottage has a
Nightstone from Waterdeep four years ago at Lady Nandar’s request. Melantha Xelbrin served as the village’s notary and record keeper. She and her husband, Lathan, were killed when the roof of their cottage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
buried in a rock slide, badly injured and unable to recall what happened—or the location of the dragon’s lair.
4 A reclusive, eccentric noble who sometimes employs adventurers turns out to be a
his territory. For centuries, Galadaeros was content in his isolated home. Then the adventurer Ranressa Shiard was shipwrecked on the isles. Galadaeros befriended her after she made several failed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an equally ugly creature
overload, and confusion that leaves creatures reeling. Despite their evil nature, screaming devilkins rarely attack to kill. They much prefer to leave their victims badly injured and shorn of all hope
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
to chafe under the Keepers’ control. He now wonders why he is content with a mere trickle of gold and a paltry handful of slaves, when he could simply force the entire city to bend knee to him and
compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
characters should emerge victorious with no casualties. One or more of them might need to use healing resources.
Hard. A hard encounter could go badly for the adventurers. Weaker characters might get
+ 150 + 100)
Hard: 825 XP (225 + 225 + 225 + 150)
Deadly: 1,400 XP (400 + 400 + 400 + 200)
Record the totals, because you can use them for every encounter in your adventure.
3. Total the Monsters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
victorious with no casualties. One or more of them might need to use healing resources. Hard. A hard encounter could go badly for the adventurers. Weaker characters might get taken out of the fight, and
(400 + 400 + 400 + 200)
Record the totals, because you can use them for every encounter in your adventure.
Total the Monsters’ XP. Add up the XP for all of the monsters in the encounter. Every
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ozgood, she’s content to allow them to investigate. Useful Information. Once the characters’ identities are “confirmed,” they might have some questions for the guards. Use the following points to steer the
15 Wisdom (Medicine or Perception) check allows a character to notice that Feather moves stiffly, as if her shoulder is badly injured. Jolly does his best to get the adventurers out of his shop as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the deck disappears into a wall of boarded-up and badly weathered buildings. The only cleared pathway across the tilted deck leads from the bridge to a pair of massive wooden doors leading into the
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
himself to the attic (area N3t), where he is content to avoid the unwanted attention of his mother and the disapproving glares of his father. Years ago, Victor found an old spellbook in the mansion’s
wall of this otherwise empty closet is a badly beaten man wearing nothing but a loincloth. The iron shackles have cut into his wrists, causing blood to trickle down his hands. The man is a Vallakian
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
walls here, two against the northern wall and two against the southern wall. A statue of a dwarf warrior stands between each pair of sarcophagi. The statues and sarcophagi are all badly cracked, as if
stone in this room was badly weakened in the mind flayer assault. The statues fall to pieces if disturbed, creating difficult terrain across the southern half or northern half of the room, depending on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
those responsible for its theft. Lutecia is content to leave this task in his capable hands. Lady’s Hall Tymora’s temple in Baldur’s Gate is made of local yellow granite, roofed with slate shingles
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
the shield back and punish those responsible for its theft. Lutecia is content to leave this task in his capable hands. Lady’s Hall Tymora’s temple in Baldur’s Gate is made of local yellow granite
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chasm floor. Most are dwarves and orcs in badly rusted armor. B2. North Chasm This cavernous area is 100 feet high from floor to ceiling. If the characters enter from the east (via area B1), read the
southeast corner of the room is badly damaged, and the walls there are little more than rubble.
The dwarves of Tyar-Besil were proud of their pastoral ways, and they celebrated their surface dominions
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
broadcasted content in this theater. Ship lighting in this room has been disabled, but the glowing screen fills the room with dim light. The ceiling is 20 feet high. Two mind flayers dwell here. The
music halts with an abrupt record-scratching sound, and the androids attack. Digital DJ. If the characters are working for Aphelion, the computer offers to change the music to a genre that better
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
characters’ unique situation is a result of a planar imbalance caused by a group of modrons lost in the Outlands. She hopes that by manipulating the data these modrons record, she can profitably influence
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
for colluding with a dragon. Each feigns innocence while blaming the other for conspiring with Iymrith to murder their mother and dispose of their father. If things go badly and the sisters have
locations of shipwrecks, sahuagin strongholds, sea elf domains, and dragon turtle lairs. These rocks also record fables that are meant to be passed down from one generation to the next, including
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from their svirfneblin neighbors. The bars are badly rusted and valueless. If a dwarf character or a character proficient in the History skill inspects the bars, they identify markings indicating they
, Qunbraxel or other servants of the fanatics immediately remove the obelisk fragment. Record if this happens, as it alters how the characters confront the mind flayer fanatics in chapter 8.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Development. If things go badly for the goblins, one of them attempts to warn the goblin warriors in area 39. 34. Goblin Stockade The wooden door is closed and locked. It can be opened by a character
Road together, preying on travelers. Now, the bandits content themselves with an occasional hunt in the wilds of the Underdark (see area 43), as well as preying on the kobolds. Development. The goblins






