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Returning 35 results for 'balinor bless diffusing content requires'.
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Monsters
Baldur’s Gate: Descent into Avernus
","rollAction":"Spellcasting"} to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy
1st level (4 slots): bane, bless, cure wounds
","rollDamageType":"necrotic"} necrotic damage.
Guiding Bolt (1st-Level Spell; Requires a Spell Slot). Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Guiding Bolt"} to
Classes
Player’s Handbook (2014)
Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with
despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Nature Domain Spells
Cleric Level
Spells
3rd
animal friendship, barkskin
Nature Domain
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with
despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Nature Domain Spells
Cleric Level
Spells
1st
animal friendship, speak
Monsters
Bigby Presents: Glory of the Giants
):
At will: detect magic, fog cloud, light, minor illusion
1/day each: dream (as an action), gaseous form, major image
Thunderous Clap (Requires Cloud Rune). The giant magically summons a thundercloud
area is heavily obscured. The cloud lingers until the start of the giant’s next turn or until a strong wind disperses it.Negate Spell (Requires Cloud Rune). When the giant sees a creature within 60
Monsters
Eberron: Rising from the Last War
level (4 slots): bless, command, create or destroy water
2nd level (3 slots): augury, calm emotions, hold person
3rd level (3 slots): daylight, dispel magic, spirit guardians
4th level (3 slots
’s choice).
Flame Strike (5th-Level Spell; Requires a Spell Slot). The councilor chooses a point it can see within 60 feet of it. Each creature in a 10-foot-radius, 40-foot-high cylinder centered
Magic Items
Eberron: Rising from the Last War
can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank “pages” in the shard requires
Monsters
The Wild Beyond the Witchlight
minute, provided both twins are alive and on the same plane of existence. Maintaining this effect requires concentration (as if concentrating on a spell).Gleam and Glister are high elf twins, who
twins, alongside Gleam, her shy twin. Glister is content to remain Endelyn’s “guest” in Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
people will be content to abide by the terms of the treaty. Other goblins still hidden in the mountains—the enigmatic Heirs of Dhakaan (see chapter 4)—could pose a threat both to the goblins and the
rest of Khorvaire. Traditionally, the Ghaal’dar worshiped a form of the Dark Six. House Deneith introduced the Sovereign Host to the region, and some goblins have embraced this faith, especially the gods Dol Dorn, Dol Arrah, and Balinor.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
people will be content to abide by the terms of the treaty. Other goblins still hidden in the mountains—the enigmatic Heirs of Dhakaan (see chapter 4)—could pose a threat both to the goblins and the
rest of Khorvaire. Traditionally, the Ghaal’dar worshiped a form of the Dark Six. House Deneith introduced the Sovereign Host to the region, and some goblins have embraced this faith, especially the gods Dol Dorn, Dol Arrah, and Balinor.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
people will be content to abide by the terms of the treaty. Other goblins still hidden in the mountains—the enigmatic Heirs of Dhakaan (see chapter 4)—could pose a threat both to the goblins and the
rest of Khorvaire. Traditionally, the Ghaal’dar worshiped a form of the Dark Six. House Deneith introduced the Sovereign Host to the region, and some goblins have embraced this faith, especially the gods Dol Dorn, Dol Arrah, and Balinor.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
people will be content to abide by the terms of the treaty. And there are stories of other goblins still hidden in the mountains—the enigmatic “Heirs of Dhakaan,” who could pose a threat both to the
goblins and Khorvaire itself. Traditionally, the Ghaal’dar worshipped a form of the Dark Six. House Deneith introduced the Sovereign Host to the region, and some goblins have embraced this faith, especially Dol Dorn, Dol Arrah, and Balinor.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
people will be content to abide by the terms of the treaty. And there are stories of other goblins still hidden in the mountains—the enigmatic “Heirs of Dhakaan,” who could pose a threat both to the
goblins and Khorvaire itself. Traditionally, the Ghaal’dar worshipped a form of the Dark Six. House Deneith introduced the Sovereign Host to the region, and some goblins have embraced this faith, especially Dol Dorn, Dol Arrah, and Balinor.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
people will be content to abide by the terms of the treaty. And there are stories of other goblins still hidden in the mountains—the enigmatic “Heirs of Dhakaan,” who could pose a threat both to the
goblins and Khorvaire itself. Traditionally, the Ghaal’dar worshipped a form of the Dark Six. House Deneith introduced the Sovereign Host to the region, and some goblins have embraced this faith, especially Dol Dorn, Dol Arrah, and Balinor.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Niko’s Mace
Chain Shirt
Shield
Holy Symbol
Priest’s Pack
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Niko’s Mace
Chain Shirt
Shield
Holy Symbol
Priest’s Pack
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Niko’s Mace
Chain Shirt
Shield
Holy Symbol
Priest’s Pack
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Niko’s Mace
Chain Shirt
Shield
Holy Symbol
Priest’s Pack
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Ideals d6 Ideal
1 Foresight. Righteous action requires carefully weighing potential consequences to ensure the cure is not worse than the disease. (Lawful)
2 Restraint. I cannot
)
6 Sovereignty. Other creatures lack my wisdom and must be controlled to prevent wrongdoing. (Evil)
Gold Dragon Spellcasting Age Spell Save DC Spells Known
Young 17 bless, cure wounds
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Ideals d6 Ideal
1 Foresight. Righteous action requires carefully weighing potential consequences to ensure the cure is not worse than the disease. (Lawful)
2 Restraint. I cannot
)
6 Sovereignty. Other creatures lack my wisdom and must be controlled to prevent wrongdoing. (Evil)
Gold Dragon Spellcasting Age Spell Save DC Spells Known
Young 17 bless, cure wounds
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Niko’s Mace
Chain Shirt
Shield
Holy Symbol
Priest’s Pack
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Ideals d6 Ideal
1 Foresight. Righteous action requires carefully weighing potential consequences to ensure the cure is not worse than the disease. (Lawful)
2 Restraint. I cannot
)
6 Sovereignty. Other creatures lack my wisdom and must be controlled to prevent wrongdoing. (Evil)
Gold Dragon Spellcasting Age Spell Save DC Spells Known
Young 17 bless, cure wounds
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
— Sacred Flame Evocation — Thaumaturgy Transmutation — Toll the Dead Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Niko’s Mace
Chain Shirt
Shield
Holy Symbol
Priest’s Pack
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nature Domain Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities
monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods. Nature Domain Spells Cleric Level
Spells
1st animal friendship, speak
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nature Domain Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities
monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods. Nature Domain Spells Cleric Level
Spells
1st animal friendship, speak
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nature Domain Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities
monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods. Nature Domain Spells Cleric Level
Spells
1st animal friendship, speak
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Paladin Spells Spell School Special Bless Enchantment C, M Command
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Paladin Spells Spell School Special Bless Enchantment C, M Command
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Paladin Spells Spell School Special Bless Enchantment C, M Command
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Paladin Spells Spell School Special Bless Enchantment C, M Command
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Paladin Spells Spell School Special Bless Enchantment C, M Command
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necklace of Prayer Beads Wondrous Item, Rare (Requires Attunement by a Cleric, Druid, or Paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
again until the next dawn. 1d20 Bead Spell 1–6 Bead of Blessing Bless 7–12 Bead of Curing Cure Wounds (level 2 version) 13–16 Bead of Favor Greater Restoration 17–18 Bead of Smiting Shining Smite 19 Bead of Summons Guardian of Faith 20 Bead of Wind Walking Wind Walk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necklace of Prayer Beads Wondrous Item, Rare (Requires Attunement by a Cleric, Druid, or Paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
again until the next dawn. 1d20 Bead Spell 1–6 Bead of Blessing Bless 7–12 Bead of Curing Cure Wounds (level 2 version) 13–16 Bead of Favor Greater Restoration 17–18 Bead of Smiting Shining Smite 19 Bead of Summons Guardian of Faith 20 Bead of Wind Walking Wind Walk
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Necklace of Prayer Beads Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
Bead of … Spell 1–6 Blessing Bless 7–12 Curing Cure wounds (2nd level) or lesser restoration 13–16 Favor Greater restoration 17–18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Necklace of Prayer Beads Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
Bead of… Spell 1–6 Blessing Bless 7–12 Curing Cure wounds (2nd level) or lesser restoration 13–16 Favor Greater restoration 17–18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Necklace of Prayer Beads Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many
Bead of … Spell 1–6 Blessing Bless 7–12 Curing Cure wounds (2nd level) or lesser restoration 13–16 Favor Greater restoration 17–18 Smiting Branding smite 19 Summons Planar ally 20 Wind walking Wind walk






