Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'balm bad diffusing create religious'.
Other Suggestions:
bard bad diffusing create religion
bard bad diffusing create religious
band bad diffusing create religion
back bad diffusing create religion
back bad diffusing create religious
Spells
Player’s Handbook
memory of the event’s details, or create a memory of some other event.
You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the
creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as a false memory of how much the creature enjoyed swimming in acid, is dismissed as a bad dream. The DM
Equipment
form, but it can be used to alter appearance and apparent ancestry with ease. A creature using the balm adds double their proficiency bonus to any ability checks they make to create a visual disguise
(Arcana) or Wisdom (Medicine) check can create a recipe for it. Using the recipe, a character can create one dose of balm with 8 hours of work at a cost of 125 gp. Using slime collected from an olothec lair or a dead olothec as a reagent reduces the cost by half.
Monsters
Storm King's Thunder
(3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, create food and waterMace. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Mace
the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.
Create Food and Water
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.
Modify Memory
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
details of the event, or create a memory of some other event.
You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified
inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
a collection of religious texts stuffed into an attic and forgotten when a believer’s patron deity died. In this solitary work, you’ve learned secrets no one else knows.
5
You killed
Monsters
Spelljammer: Adventures in Space
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
. The elves sculpt these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
strange events to reveal the unseen connections between those events, Professor Totsky realizes what’s going on. She explains eldritch balm to the characters and says she believes it’s likely that the
Sedgemoor waters used to brew the latest batch of eldritch balm were corrupted in some way. She doesn’t necessarily suspect foul play but mentions that, in the past, students have been caught
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
strange events to reveal the unseen connections between those events, Professor Totsky realizes what’s going on. She explains eldritch balm to the characters and says she believes it’s likely that the
Sedgemoor waters used to brew the latest batch of eldritch balm were corrupted in some way. She doesn’t necessarily suspect foul play but mentions that, in the past, students have been caught
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
strange events to reveal the unseen connections between those events, Professor Totsky realizes what’s going on. She explains eldritch balm to the characters and says she believes it’s likely that the
Sedgemoor waters used to brew the latest batch of eldritch balm were corrupted in some way. She doesn’t necessarily suspect foul play but mentions that, in the past, students have been caught
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Example Patrons Here are some of the most likely patrons for an adventuring group. Presented in alphabetical order, these patrons can serve as inspiration for you to create patrons of your own
: Academy
Ancient Being
Aristocrat
Criminal Syndicate
Guild
Military Force
Religious Order
Sovereign
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Example Patrons Here are some of the most likely patrons for an adventuring group. Presented in alphabetical order, these patrons can serve as inspiration for you to create patrons of your own
: Academy
Ancient Being
Aristocrat
Criminal Syndicate
Guild
Military Force
Religious Order
Sovereign
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Example Patrons Here are some of the most likely patrons for an adventuring group. Presented in alphabetical order, these patrons can serve as inspiration for you to create patrons of your own
: Academy
Ancient Being
Aristocrat
Criminal Syndicate
Guild
Military Force
Religious Order
Sovereign
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Create Food and Water 3rd-level conjuration Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You create 45 pounds of food and 30 gallons of water on the ground or in
containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Create Food and Water 3rd-level conjuration Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You create 45 pounds of food and 30 gallons of water on the ground or in
containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Create Food and Water 3rd-level conjuration Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You create 45 pounds of food and 30 gallons of water on the ground or in
containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Create Food and Water 3rd-level conjuration Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You create 45 pounds of food and 30 gallons of water on the ground or in
containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Create Food and Water 3rd-level conjuration Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You create 45 pounds of food and 30 gallons of water on the ground or in
containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Create Food and Water 3rd-level conjuration Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You create 45 pounds of food and 30 gallons of water on the ground or in
containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
find ways to participate in them.
4 There is no sound I love more than laughter, a powerful balm for hearts and minds.
5 I enjoy games of all kinds, especially challenges of wit and intellect
with a well-placed jibe.
8 When I’m bored, stirring up a settlement and watching its people scurry about amuses me.
Copper Dragon Ideals d6 Ideal
1 Beauty. The ability to create
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
find ways to participate in them.
4 There is no sound I love more than laughter, a powerful balm for hearts and minds.
5 I enjoy games of all kinds, especially challenges of wit and intellect
with a well-placed jibe.
8 When I’m bored, stirring up a settlement and watching its people scurry about amuses me.
Copper Dragon Ideals d6 Ideal
1 Beauty. The ability to create
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
find ways to participate in them.
4 There is no sound I love more than laughter, a powerful balm for hearts and minds.
5 I enjoy games of all kinds, especially challenges of wit and intellect
with a well-placed jibe.
8 When I’m bored, stirring up a settlement and watching its people scurry about amuses me.
Copper Dragon Ideals d6 Ideal
1 Beauty. The ability to create
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
appeared in Meletis during moments of historical import, such as religious ceremonies, coronations, and the onset of wars. For decades, he has brought his cryptic knowledge of future events to the people
, but since his predictions tend to be dire, his arrival is generally viewed as a bad omen. Although they possess great wisdom, sphinxes won’t share their secrets with just anyone
(JESPER EJSING)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
appeared in Meletis during moments of historical import, such as religious ceremonies, coronations, and the onset of wars. For decades, he has brought his cryptic knowledge of future events to the people
, but since his predictions tend to be dire, his arrival is generally viewed as a bad omen. Although they possess great wisdom, sphinxes won’t share their secrets with just anyone
(JESPER EJSING)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
appeared in Meletis during moments of historical import, such as religious ceremonies, coronations, and the onset of wars. For decades, he has brought his cryptic knowledge of future events to the people
, but since his predictions tend to be dire, his arrival is generally viewed as a bad omen. Although they possess great wisdom, sphinxes won’t share their secrets with just anyone
(JESPER EJSING)
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
religious viewpoints has created bad blood between the two cities, though neither city has been eager to test the military might of the other. Port Nyanzaru Baldur’s Gate serves as one of the main ports
Elturgard and Cormyr view Baldur’s Gate as a lawless cesspool that might have to be dealt with someday. These nations especially frown on the city’s broad religious tolerance. Candlekeep To enter the






