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Species
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
astral clouds.
Githyanki who reside in the Astral Plane can live indefinitely.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power. Sworn and Beholden A warlock is defined by a pact with an otherworldly being. Sometimes the
voice. Some warlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Gzemnid’s Realm Tall, spindly mountains rise and curl above the noxious realm of Gzemnid the Gas Giant, the beholder god of deception, fumes, and fog. The offspring of the Great Mother—the eldritch
matriarch from which all beholders descend—Gzemnid lurks within a deadly network of smooth tunnels, obscured by toxic clouds and laced with traps and illusions. Beholders prowl the gaseous labyrinth
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Gzemnid’s Realm Tall, spindly mountains rise and curl above the noxious realm of Gzemnid the Gas Giant, the beholder god of deception, fumes, and fog. The offspring of the Great Mother—the eldritch
matriarch from which all beholders descend—Gzemnid lurks within a deadly network of smooth tunnels, obscured by toxic clouds and laced with traps and illusions. Beholders prowl the gaseous labyrinth
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Gzemnid’s Realm Tall, spindly mountains rise and curl above the noxious realm of Gzemnid the Gas Giant, the beholder god of deception, fumes, and fog. The offspring of the Great Mother—the eldritch
matriarch from which all beholders descend—Gzemnid lurks within a deadly network of smooth tunnels, obscured by toxic clouds and laced with traps and illusions. Beholders prowl the gaseous labyrinth
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Fiends Denizens of the Lower Planes regularly invade the Outlands, seeking to shift the balance of the realm toward evil. The Blood War, the endless conflict between demons and devils, regularly
incubi seek to recruit the characters to serve either a balor warlord or a pit fiend general whose fiendish armies are prepared to clash nearby.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Fiends Denizens of the Lower Planes regularly invade the Outlands, seeking to shift the balance of the realm toward evil. The Blood War, the endless conflict between demons and devils, regularly
incubi seek to recruit the characters to serve either a balor warlord or a pit fiend general whose fiendish armies are prepared to clash nearby.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Fiends Denizens of the Lower Planes regularly invade the Outlands, seeking to shift the balance of the realm toward evil. The Blood War, the endless conflict between demons and devils, regularly
incubi seek to recruit the characters to serve either a balor warlord or a pit fiend general whose fiendish armies are prepared to clash nearby.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Chapter 4: Yon Endelyn Moongrave, the Dame of Unhappy Endings, presides over this realm, and her penchant for theatrics has transformed the land around her. Storm clouds roil, shadows take on a life
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Inner Planes Elemental forces and the building blocks of reality originate from these Inner Planes: Elemental Plane of Air. Winds blow clouds and floating islands across this boundless sky
. Elemental Plane of Earth. This maze of caverns winds through stone and untold mineral riches. Elemental Plane of Fire. An everlasting inferno, this realm blazes with life on volcanic islands. Elemental
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Chapter 4: Yon Endelyn Moongrave, the Dame of Unhappy Endings, presides over this realm, and her penchant for theatrics has transformed the land around her. Storm clouds roil, shadows take on a life
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Chapter 4: Yon Endelyn Moongrave, the Dame of Unhappy Endings, presides over this realm, and her penchant for theatrics has transformed the land around her. Storm clouds roil, shadows take on a life
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Inner Planes Elemental forces and the building blocks of reality originate from these Inner Planes: Elemental Plane of Air. Winds blow clouds and floating islands across this boundless sky
. Elemental Plane of Earth. This maze of caverns winds through stone and untold mineral riches. Elemental Plane of Fire. An everlasting inferno, this realm blazes with life on volcanic islands. Elemental
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Inner Planes Elemental forces and the building blocks of reality originate from these Inner Planes: Elemental Plane of Air. Winds blow clouds and floating islands across this boundless sky
. Elemental Plane of Earth. This maze of caverns winds through stone and untold mineral riches. Elemental Plane of Fire. An everlasting inferno, this realm blazes with life on volcanic islands. Elemental
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
fulfill noble quests—but the invasion of the horrific Phyrexians from another world changed all that and left the kingdom in ruins. The realm and the wilds of Eldraine were introduced to players of Magic
the strange and mysterious wilds. Here, giants lumber through the clouds, faeries make mischief, and witches cackle over bubbling cauldrons. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block, which appears in the Monster Manual unless noted otherwise.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
fulfill noble quests—but the invasion of the horrific Phyrexians from another world changed all that and left the kingdom in ruins. The realm and the wilds of Eldraine were introduced to players of Magic
the strange and mysterious wilds. Here, giants lumber through the clouds, faeries make mischief, and witches cackle over bubbling cauldrons. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block, which appears in the Monster Manual unless noted otherwise.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Githyanki Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver astral clouds. Githyanki who reside in the Astral Plane can live indefinitely.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
fulfill noble quests—but the invasion of the horrific Phyrexians from another world changed all that and left the kingdom in ruins. The realm and the wilds of Eldraine were introduced to players of Magic
the strange and mysterious wilds. Here, giants lumber through the clouds, faeries make mischief, and witches cackle over bubbling cauldrons. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block, which appears in the Monster Manual unless noted otherwise.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Githyanki Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver astral clouds. Githyanki who reside in the Astral Plane can live indefinitely.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Githyanki Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver astral clouds. Githyanki who reside in the Astral Plane can live indefinitely.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
clifftop towering hundreds of feet over a beach, beyond which boils a sea of kaleidoscopic clouds. On the beach, an ancient stone redoubt sits half-consumed by the sea. A tower juts from atop the cliff
Camlash, Lolth’s balor general, use a stylized symbol of Lolth on their banners, while Miska’s forces use banners featuring wolf heads. The troops are so numerous and powerful on both sides that even 19th-level characters can’t materially affect the war by joining in the fighting.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
clifftop towering hundreds of feet over a beach, beyond which boils a sea of kaleidoscopic clouds. On the beach, an ancient stone redoubt sits half-consumed by the sea. A tower juts from atop the cliff
Camlash, Lolth’s balor general, use a stylized symbol of Lolth on their banners, while Miska’s forces use banners featuring wolf heads. The troops are so numerous and powerful on both sides that even 19th-level characters can’t materially affect the war by joining in the fighting.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
clifftop towering hundreds of feet over a beach, beyond which boils a sea of kaleidoscopic clouds. On the beach, an ancient stone redoubt sits half-consumed by the sea. A tower juts from atop the cliff
Camlash, Lolth’s balor general, use a stylized symbol of Lolth on their banners, while Miska’s forces use banners featuring wolf heads. The troops are so numerous and powerful on both sides that even 19th-level characters can’t materially affect the war by joining in the fighting.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bargain with the Archfey of that realm for power. Noteworthy Archfey patrons include the following: Titania, the Summer Queen, is perhaps the mightiest of the archfey. With a smile, she can ripen a
, seeking revenge. Errtu the balor has plagued Drizzt Do’Urden for more than a century, largely over possession of an artifact called the Crenshinibon. Having lost the last battle and been banished
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bargain with the Archfey of that realm for power. Noteworthy Archfey patrons include the following: Titania, the Summer Queen, is perhaps the mightiest of the archfey. With a smile, she can ripen a
, seeking revenge. Errtu the balor has plagued Drizzt Do’Urden for more than a century, largely over possession of an artifact called the Crenshinibon. Having lost the last battle and been banished
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bargain with the Archfey of that realm for power. Noteworthy Archfey patrons include the following: Titania, the Summer Queen, is perhaps the mightiest of the archfey. With a smile, she can ripen a
, seeking revenge. Errtu the balor has plagued Drizzt Do’Urden for more than a century, largely over possession of an artifact called the Crenshinibon. Having lost the last battle and been banished
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flowers, fruits, and crafts are brought here and to similar shrines to thank the gods for their bounty, as the volcanic pools are viewed as passages to the gods’ realm. As the characters near the Gate
divine figures and gigantic lizards amid cracking mountains, clouds, and geometric flourishes. Crimson light emanates from within, and the smell of sulfur is thick in the air.
Characters who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flowers, fruits, and crafts are brought here and to similar shrines to thank the gods for their bounty, as the volcanic pools are viewed as passages to the gods’ realm. As the characters near the Gate
divine figures and gigantic lizards amid cracking mountains, clouds, and geometric flourishes. Crimson light emanates from within, and the smell of sulfur is thick in the air.
Characters who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flowers, fruits, and crafts are brought here and to similar shrines to thank the gods for their bounty, as the volcanic pools are viewed as passages to the gods’ realm. As the characters near the Gate
divine figures and gigantic lizards amid cracking mountains, clouds, and geometric flourishes. Crimson light emanates from within, and the smell of sulfur is thick in the air.
Characters who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Astral Plane Halisstra opened her eyes and found herself drifting in an endless silver sea. Soft gray clouds moved slowly in the distance, while strange dark streaks twisted violently through the
the simple act of respiration.
— Richard Baker, Condemnation
The Astral Plane is the realm of thought and dream, where visitors travel as disembodied souls to reach the Outer Planes. It is a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Astral Plane Halisstra opened her eyes and found herself drifting in an endless silver sea. Soft gray clouds moved slowly in the distance, while strange dark streaks twisted violently through the
the simple act of respiration.
— Richard Baker, Condemnation
The Astral Plane is the realm of thought and dream, where visitors travel as disembodied souls to reach the Outer Planes. It is a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Astral Plane Halisstra opened her eyes and found herself drifting in an endless silver sea. Soft gray clouds moved slowly in the distance, while strange dark streaks twisted violently through the
the simple act of respiration.
— Richard Baker, Condemnation
The Astral Plane is the realm of thought and dream, where visitors travel as disembodied souls to reach the Outer Planes. It is a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, they can seldom do so quickly.
Attuned to the magic of their airy domains, cloud giants are able to turn into mist and create clouds of billowing fog. They dwell in castles on high mountain peaks
, or on the solid clouds that once held their fiefs. Still gracing the skies on occasion, these magic clouds are a lasting remnant of the giants’ lost empires.
Better spellcasters than most other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, they can seldom do so quickly.
Attuned to the magic of their airy domains, cloud giants are able to turn into mist and create clouds of billowing fog. They dwell in castles on high mountain peaks
, or on the solid clouds that once held their fiefs. Still gracing the skies on occasion, these magic clouds are a lasting remnant of the giants’ lost empires.
Better spellcasters than most other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, they can seldom do so quickly.
Attuned to the magic of their airy domains, cloud giants are able to turn into mist and create clouds of billowing fog. They dwell in castles on high mountain peaks
, or on the solid clouds that once held their fiefs. Still gracing the skies on occasion, these magic clouds are a lasting remnant of the giants’ lost empires.
Better spellcasters than most other






