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Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Returning War Band You can add a complication in the form of a hobgoblin war band returning home, just as the characters are preparing to leave. This war band consists of three hobgoblins led by
) check. Awarding Experience Points Divide 500 XP equally among the characters if they defeat the hobgoblin war band or come to terms with Targor.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Returning War Band You can add a complication in the form of a hobgoblin war band returning home, just as the characters are preparing to leave. This war band consists of three hobgoblins led by
) check. Awarding Experience Points Divide 500 XP equally among the characters if they defeat the hobgoblin war band or come to terms with Targor.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Returning War Band You can add a complication in the form of a hobgoblin war band returning home, just as the characters are preparing to leave. This war band consists of three hobgoblins led by
) check. Awarding Experience Points Divide 500 XP equally among the characters if they defeat the hobgoblin war band or come to terms with Targor.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t command the demons, which simply accompany the war band and attack whatever creatures the gnolls fall upon.
Because maw demons are indiscriminate in their hunger, their stomachs contain all manner
of oddities in addition to the remains of their recent prey. You may choose one or more items appropriate for your campaign for a maw demon to contain, or roll on the Maw Demon’s Stomach
Rod of Lordly Might
Legacy
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Magic Items
Basic Rules (2014)
opposite the rod's flanged head (you choose the type of sword).
If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic
battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.
If you press button 6, the rod assumes or remains in its normal form and
Mummy Lord
Legacy
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Monsters
Basic Rules (2014)
, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a
the mummy lord’s lair is wracked with pain. The creature can choose another action, but if it tries to cast the spell, it must make a DC 16 Constitution saving throw. On a failed save, it takes
Monsters
Candlekeep Mysteries
Miirym fails a saving throw, she can choose to succeed instead.
X-Ray Vision. Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within
role as Candlekeep’s defender, Miirym can move anywhere within the library fortress, passing through walls and other solid barriers. She can’t enter extradimensional spaces, since they
Monsters
Tyranny of Dragons
(Costs 2 Actions). Diderius magically unleashes negative energy. Creatures within 60 feet of him, including ones behind barriers and around corners, can’t regain hit points until the end of his next
, any non-undead creature that tries to cast a spell of 4th level or lower in the mummy lord’s lair is wracked with pain. The creature can choose another action, but if it tries to cast the spell
Magic Items
Bigby Presents: Glory of the Giants
these gauntlets, your unarmed strike deals an additional 1d6 force damage on a hit. Additionally, whenever you finish a long rest, choose one of the following damage types: acid, cold, fire, lightning
spectral fists that envelop the gauntlets and mimic your hand motions. The fists can also launch themselves to strike distant opponents, returning immediately to your space after they hit or miss
Detect Thoughts
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Spells
Basic Rules (2014)
can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected.
You initially learn the surface thoughts of
creatures you can’t see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2
magic-items
This weapon is imbued with a fraction of your spirit, making it what the Dhakaani daashors call a ghaal’shaarat, Goblin for “mighty blade.”
Returning Weapon. This
of War. As a Magic action, you begin radiating a bolstering aura in a 30-foot Emanation that originates from you. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder
Tortle
Legacy
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races
The Tortle Package
point, a tortle feels an almost overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
Monsters
Candlekeep Mysteries
energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can’t regain hit points until the end of Valin’s next turn.
Whirlwind of Sand (Costs 2 Actions
, any non-undead creature that tries to cast a spell of 4th level or lower in Valin’s lair is wracked with pain. The creature can choose another action, but if it tries to cast the spell, it must
Monsters
Quests from the Infinite Staircase
within the garden.
Legendary Resistance (3/Day). If the Gardener fails a saving throw, they can choose to succeed instead.
Unfettered Steps. The Gardener is unaffected by difficult
itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
Monsters
Sleeping Dragon’s Wake
Amphibious. Lhammaruntosz can breathe air and water.
Legendary Resistance (3/Day). If Lhammaruntosz fails a saving throw, she can choose to succeed instead.
Innate Spellcasting. Lhammaruntosz&rsquo
mad. She leaves on rare occasions to hunt for food, returning as soon as possible. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her
Monsters
Waterdeep: Dungeon of the Mad Mage
Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit
can choose another action, but if it tries to cast the spell, it must make a DC 16 Constitution saving throw. On a failed save, it takes 1d6;{"diceNotation":"1d6","rollType":"damage","rollAction":"Lair
Aasimar
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races
Volo's Guide to Monsters
once, twice, three times. The devils’ heads hit the ground, one after another. And thus we learned that an aasimar traveled in our ragtag band.
— Geldon Parl, Of the Tyranny of
are born from human parents, and they use the same naming conventions as their native culture.
Subrace
Three subraces of aasimar exist: protector aasimar, scourge aasimar, and fallen aasimar. Choose one of them for your character.
classes
Basic Rules (2014)
druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first—and possibly the last—line of
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
classes
Player’s Handbook
Core Wizard Traits
Primary Ability
Intelligence
Hit Point Die
D6 per Wizard level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Arcana
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
aren’t aware of the Dragon Armies’ threat beyond vague rumors. Roll or choose a result from the Wartime Rumors table whenever characters hear a rumor regarding the Dragon Armies or strange happenings
Rumors d10 Rumor 1 Warlords from Taman Busuk have united an army of mercenaries and warlike groups. (True) 2 Some claim to hear the whispers of the old gods and believe their miracles are returning to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
aren’t aware of the Dragon Armies’ threat beyond vague rumors. Roll or choose a result from the Wartime Rumors table whenever characters hear a rumor regarding the Dragon Armies or strange happenings
Rumors d10 Rumor 1 Warlords from Taman Busuk have united an army of mercenaries and warlike groups. (True) 2 Some claim to hear the whispers of the old gods and believe their miracles are returning to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
aren’t aware of the Dragon Armies’ threat beyond vague rumors. Roll or choose a result from the Wartime Rumors table whenever characters hear a rumor regarding the Dragon Armies or strange happenings
Rumors d10 Rumor 1 Warlords from Taman Busuk have united an army of mercenaries and warlike groups. (True) 2 Some claim to hear the whispers of the old gods and believe their miracles are returning to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
don’t recall this arrangement, the Pheres often cite it as justification for their raids. Pheres Renegades Pheres band members survive by working and fighting together, but still some centaurs choose to
restlessness in their soul that nothing else can soothe. Though renegades build their own life away from the band, most retain some connection with their past. Some stories tell of renegades returning to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
don’t recall this arrangement, the Pheres often cite it as justification for their raids. Pheres Renegades Pheres band members survive by working and fighting together, but still some centaurs choose to
restlessness in their soul that nothing else can soothe. Though renegades build their own life away from the band, most retain some connection with their past. Some stories tell of renegades returning to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
don’t recall this arrangement, the Pheres often cite it as justification for their raids. Pheres Renegades Pheres band members survive by working and fighting together, but still some centaurs choose to
restlessness in their soul that nothing else can soothe. Though renegades build their own life away from the band, most retain some connection with their past. Some stories tell of renegades returning to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Chapter 1: The Unicorn and the Hags Whichever hook you choose, the adventure begins while the characters are traveling through a remote fey wood. If Infernal Machine Rebuild is played in combination
with Lost Laboratory of Kwalish, this could be part of the thick band of woods surrounding the pass leading into the Barrier Peaks, known to be infused with the power of the Feywild. The High Forest
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Chapter 1: The Unicorn and the Hags Whichever hook you choose, the adventure begins while the characters are traveling through a remote fey wood. If Infernal Machine Rebuild is played in combination
with Lost Laboratory of Kwalish, this could be part of the thick band of woods surrounding the pass leading into the Barrier Peaks, known to be infused with the power of the Feywild. The High Forest
Magic Items
The Book of Many Things
. The wyrmling views you as its parent and is staunchly loyal to you and your allies.
Elemental. You become immune to one of the following damage types (choose immediately upon drawing this card
offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Chapter 1: The Unicorn and the Hags Whichever hook you choose, the adventure begins while the characters are traveling through a remote fey wood. If Infernal Machine Rebuild is played in combination
with Lost Laboratory of Kwalish, this could be part of the thick band of woods surrounding the pass leading into the Barrier Peaks, known to be infused with the power of the Feywild. The High Forest
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult Reprisals The cults of Elemental Evil don’t wait passively for a band of heroes to systematically eliminate each cult’s surface outpost. Even if the characters destroy one of the Haunted Keep
of danger and impels them to respond. You have four reprisals to choose from: “Tremors,” “Skyriders,” “Reaver Ambush,” and “Fiery Fangs.” Let player interest and your own sense of pacing dictate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
checks or saving throws to avoid slowing or stopping, or use the random tables of complications in the "Chase Complications" section to choose obstacles that occur at specific points. Complications can be
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
checks or saving throws to avoid slowing or stopping, or use the random tables of complications in the "Chase Complications" section to choose obstacles that occur at specific points. Complications can be
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult Reprisals The cults of Elemental Evil don’t wait passively for a band of heroes to systematically eliminate each cult’s surface outpost. Even if the characters destroy one of the Haunted Keep
of danger and impels them to respond. You have four reprisals to choose from: “Tremors,” “Skyriders,” “Reaver Ambush,” and “Fiery Fangs.” Let player interest and your own sense of pacing dictate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult Reprisals The cults of Elemental Evil don’t wait passively for a band of heroes to systematically eliminate each cult’s surface outpost. Even if the characters destroy one of the Haunted Keep
of danger and impels them to respond. You have four reprisals to choose from: “Tremors,” “Skyriders,” “Reaver Ambush,” and “Fiery Fangs.” Let player interest and your own sense of pacing dictate
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adventures with Gith Characters might be drawn into conflicts involving githzerai and githyanki in various ways. Roll on or choose a result from the Gith Conflicts table to inspire adventures
Gith or Zerthimon. 8 Tasked with returning the blade of a fallen githyanki knight to the knight’s people.






