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Returning 12 results for 'band before diffusing changing relate'.
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Monsters
The Book of Many Things
roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the living portent ends the blessing (no action required) or uses
inhabitants of the world.
Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Fiend’s Identity The fiend that Paloma’s band is searching for is Serapio, a taciturn young man who lives in San Citlán with his mother, Doña Rosa. The son of the evil sorcerer Orencio, Serapio
afflicted. When he’s himself, Serapio is terrified and doesn’t understand why he’s changing. When he’s overwhelmed by fiendish influence, he’s ruled by the evil of his new form. Serapio
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sid Squid Sid Squid owns the Trusty Leek, a stall near whichever shop hired the characters. They are the head of one of the market’s newest families—a band of adventurers turned business owners. Sid
can share the gossip on the What Sid Squid Knows table. What Sid Squid Knows Renown Gossip 0 Sid changes the subject to relate a story from their adventuring days. 1 Sid explains that a few vendors
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fine. But if there’s no money changing hands, how do you measure the value of the work? The Silver Sliver exemplifies what goes wrong when good people fail to grasp the complexities of the world. They
devoted to not just the cause of justice in the abstract, but the literal application of justice via a scimitar. Her band of true believers do the whole shiny mask thing and don’t charge for their services … which is another thing I wouldn’t do.
— Omin Dran
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place. Relate to the players any information appropriate to the polis and its culture from chapter 3. Additionally, while they make preparations, the characters hear one of the tales from the Polis
share why their character is remarkable or is destined for greatness. If the group comes to believe that fate has brought a band of extraordinary individuals together, feel free to encourage that thinking with signs or omens like those from earlier in the chapter.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
ability check or saving throw or misses an attack roll, it can roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
needs, and to organize into political structures that can withstand the changing fortunes of the passing centuries. Each polis is centered in a city but includes a wide region of surrounding
, Setessan food, woodwork, and trained falcons are highly valued in the other poleis. Aside from the other human poleis, Meletis and Setessa both trade with the centaurs of the Lagonna band. The centaurs
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— not to mention monsters that prey on unlucky or ill-prepared miners who unknowingly invade their territory. The most intense traveling I’ve done through these hills was in pursuit of a band of
marauding lizardfolk. The head of the kindly gnome family I was staying with was taken prisoner, along with his oldest son. I helped the local halfling sheriff and the small band of militia he put
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, although she doesn’t know it. If captured, she can relate that a short, cloaked humanoid came to her in Neverwinter Wood two days ago, hiring her to bring her pack of jackals to Phandalin and search
knows a little about the device, which she calls the timepiece of travel. The Fellowship of the Golden Mongoose found the relic six months ago in the possession of an evil adventuring band, who claimed to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
alter any Construct’s size without changing any of the creature’s other statistics. Giant Construct Encounters d10† Encounter
1 1 runic colossus* (attitude: 1d6) slowly rousing from a
machinations. These giant kin might be drawn to runes and sites of giant power, even long after the creators of those sites are gone. Giant Kin Encounters d10† Encounter
1 A band of 2d6
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to please Jurth by brutalizing the hapless slaves this band of guards oversees. When strangers appear, Jurth and his gang don’t immediately attack. Instead, the orog growls, “The pass sign!” He waits
characters are here to fight the cultists, they eagerly relate everything they know about the layout of the mines and the guards in area M18. The commoners also know where the crypt (area M20) and the Hall of






