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Returning 35 results for 'band being diffusing checks reappears'.
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bards being diffusing checks reappears
bard being diffusing checks reappears
Magic Items
Descent into the Lost Caverns of Tsojcanth
, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it
.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.
Monsters
Baldur’s Gate: Descent into Avernus
Iron Boots. While moving, the madcap has disadvantage on Dexterity (Stealth) checks.
Outsize Strength. While grappling, the madcap is considered to be Medium. Also, wielding a heavy weapon doesn
creature even more psychotic, causing it to brood over irrational hatreds. A group of madcaps will sometimes band together over a shared hatred of something, such as music, creatures with curly hair
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
.
Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks
:
The dragon glimpses the future, so it has advantage on attack rolls, ability checks, and saving throws until initiative count 20 on the next round.
One creature the dragon can see within 120 feet
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically
in a row:
The dragon glimpses the future, so it has advantage on attack rolls, ability checks, and saving throws until initiative count 20 on the next round.
One creature the dragon can see within
Magic Items
Tasha’s Cauldron of Everything
tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Shadow Essence. You gain darkvision with a range of 60 feet, and you have advantage on Dexterity (Stealth) checks.
Shadowy
Magic Items
Lost Laboratory of Kwalish
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
Magic Items
Infernal Machine Rebuild
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
checks made using thieves’ tools or tinker’s tools.
Any metal object you wield or wear is covered in a thin layer of oil that drips occasionally and leaves your fingerprints everywhere
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
Persuasion skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
pot reappears and the ichor flows back into it. While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks. Demon Skin
Stephen Andrade Iggwilv’s Horn
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
pot reappears and the ichor flows back into it. While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks. Demon Skin
Stephen Andrade Iggwilv’s Horn
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
pot reappears and the ichor flows back into it. While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks. Demon Skin
Stephen Andrade Iggwilv’s Horn
Monsters
Waterdeep: Dungeon of the Mad Mage
has disadvantage on attack rolls and ability checks.
Spellcasting. Keresta is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to
. It vanishes when light is brought to bear on it but reappears when the light passes. A permanent fog hangs in some areas regardless of light, as noted in the descriptions of those areas.
Rats and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Shadow Essence. You gain darkvision with a range of 60
feet, and you have advantage on Dexterity (Stealth) checks. Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can’t be used again until the next sunset.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Shadow Essence. You gain darkvision with a range of 60
feet, and you have advantage on Dexterity (Stealth) checks. Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can’t be used again until the next sunset.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Shadow Essence. You gain darkvision with a range of 60
feet, and you have advantage on Dexterity (Stealth) checks. Shadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can’t be used again until the next sunset.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Surprise A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube
other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Surprise A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube
other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Surprise A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube
other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Surprise A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube
other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Surprise A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube
other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Surprise A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube
other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that
Monsters
Fizban's Treasury of Dragons
or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the
images flit through the dragon’s lair. Each creature in the lair must succeed on a DC 20 Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following
Monsters
Fizban's Treasury of Dragons
round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can
succeed on a DC 20 Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round.
Regional Effects
The region surrounding a legendary moonstone dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space. Compulsive Dance. The dragon targets a creature it can see in its
Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round. Regional Effects The region surrounding a legendary moonstone dragon’s lair is altered by
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space. Compulsive Dance. The dragon targets a creature it can see in its
Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round. Regional Effects The region surrounding a legendary moonstone dragon’s lair is altered by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
checks cause the Dawn Mother to stop attacking. Consulting with the Dawn Mother Once the Dawn Mother comes to her senses, she apologizes for her rage and explains that she’s been suffering terrible
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
checks cause the Dawn Mother to stop attacking. Consulting with the Dawn Mother Once the Dawn Mother comes to her senses, she apologizes for her rage and explains that she’s been suffering terrible
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
checks cause the Dawn Mother to stop attacking. Consulting with the Dawn Mother Once the Dawn Mother comes to her senses, she apologizes for her rage and explains that she’s been suffering terrible
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space. Compulsive Dance. The dragon targets a creature it can see in its
Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round. Regional Effects The region surrounding a legendary moonstone dragon’s lair is altered by
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and a successful DC 14 Strength (Athletics) or Dexterity (Sleight of Hand) check, though you may allow other types of ability checks. For example, a character who tries to trick a mascot into
approaching can make a Charisma (Deception) check, or a character who uses gestures and a calm voice to convince a mascot to wear the band can make a Charisma (Persuasion) check. The spirit statue in area W6
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and a successful DC 14 Strength (Athletics) or Dexterity (Sleight of Hand) check, though you may allow other types of ability checks. For example, a character who tries to trick a mascot into
approaching can make a Charisma (Deception) check, or a character who uses gestures and a calm voice to convince a mascot to wear the band can make a Charisma (Persuasion) check. The spirit statue in area W6
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and a successful DC 14 Strength (Athletics) or Dexterity (Sleight of Hand) check, though you may allow other types of ability checks. For example, a character who tries to trick a mascot into
approaching can make a Charisma (Deception) check, or a character who uses gestures and a calm voice to convince a mascot to wear the band can make a Charisma (Persuasion) check. The spirit statue in area W6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their first decade. Physically weak, they are easy prey for predators. This vulnerability forces them to band together. Their superior numbers can win battles against powerful adversaries, but often
(Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Secret The secret of the haunted house is that it is not, in fact, haunted. It is the shore base for a band of smugglers led by a wizard named Sanbalet. The eerie lights seen at night by
reinforce Sanbalet in area 27 if a fight breaks out there. The remaining members of the gang, two scouts and a bandit, try to ambush intruders. They make Dexterity (Stealth) checks to close in on the party. If two of them are slain, the survivor tries to flee back to area 21.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Secret The secret of the haunted house is that it is not, in fact, haunted. It is the shore base for a band of smugglers led by a wizard named Sanbalet. The eerie lights seen at night by
reinforce Sanbalet in area 27 if a fight breaks out there. The remaining members of the gang, two scouts and a bandit, try to ambush intruders. They make Dexterity (Stealth) checks to close in on the party. If two of them are slain, the survivor tries to flee back to area 21.






