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Returning 34 results for 'band boggarts diffusing clearly roiling'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
evidence of visitors, but the fire clearly started on the roof. 4 A kender skirmisher (see appendix B) named Trapspringer approaches and asks if the characters have seen any dragons. He’s heard rumors about dragons near Kalaman but hasn’t seen any.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
provisions from Neverwinter to Phandalin. They’re a half-day’s march from Phandalin when they run into trouble with goblin raiders from the Cragmaw band. Read the following text to get the adventure
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
evidence of visitors, but the fire clearly started on the roof. 4 A kender skirmisher (see appendix B) named Trapspringer approaches and asks if the characters have seen any dragons. He’s heard rumors about dragons near Kalaman but hasn’t seen any.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
provisions from Neverwinter to Phandalin. They’re a half-day’s march from Phandalin when they run into trouble with goblin raiders from the Cragmaw band. Read the following text to get the adventure
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
evidence of visitors, but the fire clearly started on the roof. 4 A kender skirmisher (see appendix B) named Trapspringer approaches and asks if the characters have seen any dragons. He’s heard rumors about dragons near Kalaman but hasn’t seen any.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
provisions from Neverwinter to Phandalin. They’re a half-day’s march from Phandalin when they run into trouble with goblin raiders from the Cragmaw band. Read the following text to get the adventure
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for
Kobold
Legacy
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Species
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
who searches the secondary storage area spots a ring of mind shielding seemingly lost by someone while working in the room. The inscription “V. Lang” inside the band hints that the ring belongs to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
who searches the secondary storage area spots a ring of mind shielding seemingly lost by someone while working in the room. The inscription “V. Lang” inside the band hints that the ring belongs to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
who searches the secondary storage area spots a ring of mind shielding seemingly lost by someone while working in the room. The inscription “V. Lang” inside the band hints that the ring belongs to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Travel When the characters examine the somewhat sodden device that was in Gildha’s mouth, they can see that its design and etched glyphs clearly mark it as part of the Orrery of the Wanderer. Gildha
knows a little about the device, which she calls the timepiece of travel. The Fellowship of the Golden Mongoose found the relic six months ago in the possession of an evil adventuring band, who claimed to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Travel When the characters examine the somewhat sodden device that was in Gildha’s mouth, they can see that its design and etched glyphs clearly mark it as part of the Orrery of the Wanderer. Gildha
knows a little about the device, which she calls the timepiece of travel. The Fellowship of the Golden Mongoose found the relic six months ago in the possession of an evil adventuring band, who claimed to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Travel When the characters examine the somewhat sodden device that was in Gildha’s mouth, they can see that its design and etched glyphs clearly mark it as part of the Orrery of the Wanderer. Gildha
knows a little about the device, which she calls the timepiece of travel. The Fellowship of the Golden Mongoose found the relic six months ago in the possession of an evil adventuring band, who claimed to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
above the common room provides additional light from its tall candles. Hanging over the fireplace is a portrait of three children, two female and one male. The male is clearly a young Omin Dran.
Next
Blit’zen’s room smells like a college dorm, has exercise equipment in one corner, three boxes of delicious snacks bearing the Big Daddy Donaar’s Yum Yum Hut brand, an autographed pin-up scroll of a band named Sixty Wrong Sausages, and a wall calendar where every month bears his likeness.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
above the common room provides additional light from its tall candles. Hanging over the fireplace is a portrait of three children, two female and one male. The male is clearly a young Omin Dran.
Next
Blit’zen’s room smells like a college dorm, has exercise equipment in one corner, three boxes of delicious snacks bearing the Big Daddy Donaar’s Yum Yum Hut brand, an autographed pin-up scroll of a band named Sixty Wrong Sausages, and a wall calendar where every month bears his likeness.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
above the common room provides additional light from its tall candles. Hanging over the fireplace is a portrait of three children, two female and one male. The male is clearly a young Omin Dran.
Next
Blit’zen’s room smells like a college dorm, has exercise equipment in one corner, three boxes of delicious snacks bearing the Big Daddy Donaar’s Yum Yum Hut brand, an autographed pin-up scroll of a band named Sixty Wrong Sausages, and a wall calendar where every month bears his likeness.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
scenes from elsewhere in the Platinum Rooms that flicker on the crystal sphere. The archons order anyone who clearly isn’t in Shemeshka’s employ to leave. They attack 1 round later, fighting to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
scenes from elsewhere in the Platinum Rooms that flicker on the crystal sphere. The archons order anyone who clearly isn’t in Shemeshka’s employ to leave. They attack 1 round later, fighting to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
scenes from elsewhere in the Platinum Rooms that flicker on the crystal sphere. The archons order anyone who clearly isn’t in Shemeshka’s employ to leave. They attack 1 round later, fighting to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
pretend that the crew never saw the party. He allows the characters access to the exit portal, which is located in his chamber. While passing through the captain’s chamber, the characters can clearly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
pretend that the crew never saw the party. He allows the characters access to the exit portal, which is located in his chamber. While passing through the captain’s chamber, the characters can clearly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
pretend that the crew never saw the party. He allows the characters access to the exit portal, which is located in his chamber. While passing through the captain’s chamber, the characters can clearly
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
chambers that protect the entrance to their realm. The place is still well fortified, even to this day. This former dwarven strongpoint is now occupied by a band of orc raiders, led by a fierce ogre who
center of this room. Battered pots and kettles are stacked all over; clearly, this space serves as a crude kitchen. You feel a distinct draft drawing the smoke up through a rough hole in the ceiling
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
chambers that protect the entrance to their realm. The place is still well fortified, even to this day. This former dwarven strongpoint is now occupied by a band of orc raiders, led by a fierce ogre who
center of this room. Battered pots and kettles are stacked all over; clearly, this space serves as a crude kitchen. You feel a distinct draft drawing the smoke up through a rough hole in the ceiling
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
chambers that protect the entrance to their realm. The place is still well fortified, even to this day. This former dwarven strongpoint is now occupied by a band of orc raiders, led by a fierce ogre who
center of this room. Battered pots and kettles are stacked all over; clearly, this space serves as a crude kitchen. You feel a distinct draft drawing the smoke up through a rough hole in the ceiling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Inn stands a ramshackle two-story tavern. Rusty metal grills cover its small, dirty windows. The tavern’s name is very clearly printed in large, simple letters on both sides of a jutting wooden sign
character that it might be worthwhile to talk to Minthra Mhandyvver (area 14) — treasure could be hidden in the tomb, and it shouldn’t be left to a band of goblins. 9. Tantur Smithy Both ends of this soot
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
300 gp and twenty leather harnesses with silver buckles (10 gp each). Each of the battling lobsters is adorned with a silver and pearl band (25 gp). 30. Champion’s Quarters This is a spartan room. A
accommodate two hundred sahuagin with space to spare, but at present the area is empty. The stone head in the semicircular niche in the center of the south wall is not clearly visible to characters standing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Inn stands a ramshackle two-story tavern. Rusty metal grills cover its small, dirty windows. The tavern’s name is very clearly printed in large, simple letters on both sides of a jutting wooden sign
character that it might be worthwhile to talk to Minthra Mhandyvver (area 14) — treasure could be hidden in the tomb, and it shouldn’t be left to a band of goblins. 9. Tantur Smithy Both ends of this soot
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
300 gp and twenty leather harnesses with silver buckles (10 gp each). Each of the battling lobsters is adorned with a silver and pearl band (25 gp). 30. Champion’s Quarters This is a spartan room. A
accommodate two hundred sahuagin with space to spare, but at present the area is empty. The stone head in the semicircular niche in the center of the south wall is not clearly visible to characters standing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
300 gp and twenty leather harnesses with silver buckles (10 gp each). Each of the battling lobsters is adorned with a silver and pearl band (25 gp). 30. Champion’s Quarters This is a spartan room. A
accommodate two hundred sahuagin with space to spare, but at present the area is empty. The stone head in the semicircular niche in the center of the south wall is not clearly visible to characters standing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Inn stands a ramshackle two-story tavern. Rusty metal grills cover its small, dirty windows. The tavern’s name is very clearly printed in large, simple letters on both sides of a jutting wooden sign
character that it might be worthwhile to talk to Minthra Mhandyvver (area 14) — treasure could be hidden in the tomb, and it shouldn’t be left to a band of goblins. 9. Tantur Smithy Both ends of this soot






