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Returning 35 results for 'band both down complex realms'.
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Classes
Forgotten Realms: Heroes of Faerûn
knights serving in Cormyr, the Silver Marches, Damara, Chessenta, or other lands across Faerûn. They wander the realms as knights errant, taking the fight against evil beyond their kingdom’s
borders.
A Banneret relies on judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A lone Banneret is a skilled warrior, but when leading a band of allies one of these warriors can transform even a poorly equipped militia into a ferocious war band.
Magic Items
Acquisitions Incorporated
This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two
alignment changes to chaotic neutral, and you are compelled to engage with and explore the most dangerous planar realms.
Master of Travel. While all six components of the Orrery of the Wanderer are
Backgrounds
Acquisitions Incorporated
and realms of magic and mystery just a dungeon away, you left your old life behind. Now a world of adventure is yours. Just initial here and sign here and here. Absolve Acq Inc of all former claims, and
of that system. Even when the law is not on your side, you can use complex terms like ex injuria jus non oritur and cogitationis poenam nemo patitur to frighten people into thinking you know what you
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Realms. Each faction has its own motivations, goals, and philosophy. Some are more heroic than others, but all band together in times of trouble to thwart major threats.
Appendix C: The Five Factions Many characters created in the Forgotten Realms setting, especially those for organized D&D play, belong to one of five factions that have risen to prominence in the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
wilderness encounters along the way, especially within the thick band of woods that surrounds the pass leading up and into the mountains, and which is infused with elements of the Feywild. See appendix A
steadily closer as you near the end of weeks of travel, making use of the old notes and maps of Kwalish’s failed expedition. Traversing a thick band of woods over the past several days, you’ve dealt
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
with Lost Laboratory of Kwalish, this could be part of the thick band of woods surrounding the pass leading into the Barrier Peaks, known to be infused with the power of the Feywild. The High Forest
in the Forgotten Realms campaign setting, the Svalich Woods in Barovia, or Xen’drik in Eberron also make excellent starting points.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
share complex concepts with each other, they use a broken form of Abyssal gifted to them by Yeenoghu. The gnoll language lacks a script or written form, though elite gnolls can use their limited
knowledge of Abyssal to leave messages. In most cases, though, a gnoll war band has little use for written notes or signs. Gnolls simply wander, attack, kill, and feed. Anything more sophisticated is beyond the band’s concern.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
come to the Stone Tooth in search of a reputed cache of Durgeddin’s superior blades and find the stronghold inhabited by dangerous monsters. The complex consists of the following five sections: The
Mountain Door. The Mountain Door comprises the uppermost level of the cavern complex. It is currently inhabited by a tribe of fierce orcs, led by a brutal ogre known as Great Ulfe. The Glitterhame. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Djaynai and Janya Consider the plots on the Djaynai and Janya Adventures table when planning adventures in these realms. Djaynai and Janya Adventures d6 Adventure 1 The People’s
stopping twin sahuagin barons and their band from raiding kelp farms between Djaynai and Janya. 3 Night Revelers invite the characters to join their seaside festivities, but they unknowingly disturb a coven
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, with the Material realms at the center. The Inner Planes form a wheel around the Material Plane, enveloped in the Ethereal Plane. Then the Outer Planes form another wheel around and behind (or above
Realms suspended between two other realities: the Astral Realms (the Astral Plane and the Outer Planes) above and the Elemental Realms (the Inner Planes) below A cosmology with fewer planes: a Material
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Sword Coast and the North Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that
Western Heartlands and the Savage Frontier. The Western Heartlands encompasses a narrow strip of civilization running from the Sunset Mountains to the Sea of Swords, and northward from the band of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the town to harry fishers on the southern half of the lake. In addition to fishers, shipbuilders, and scrimshanders, Termalaine is home to miners who harvest gemstones from a cavern complex set into a
mine is sealed off and the townsfolk wait until a band of sellswords or adventurers can be hired to clear it out.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. By hiring skilled merrenoloth pilots to navigate the river, a demon lord can transport an invasion force of enormous size. Mimicking a complex dance, the two sides shift their attacks and trade
the Nine Hells. Whether by cosmic chance or the design of some unknown power, the dark waters of the Styx provide passage between the two planes, but pathways to other realms are at best fleeting and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Material Plane Eberron is the heart of the material plane. It is surrounded by the Ring of Siberys, a band of golden dragonshards. Beyond this, twelve moons orbit the world. To date, no creature
Mordenkainen’s Tome of Foes to Eberron. There may be realms of demons and devils deep within Khyber, long held at bay by the influence of Siberys and the Silver Flame.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the forges grew quiet, the foundries cooled, and the dwarven masters left their workbenches to darkness and departed to other realms. When Vanifer was first drawn to the complex, she instructed her
Artificer
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Classes
Tasha’s Cauldron of Everything
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
one of the necropoleis in expanding or dealing with various threats. Plots and schemes are Phenax’s lifeblood, suggesting a complex, shifting campaign full of surprises and twists. For example, a
aggressive gods who oppress or subjugate others. Alternatively, the party could be a band of freedom fighters resisting the tyrannical ruler of their polis. Even though Phenax traffics in lies and deceit, a morally gray campaign can be built around the use of illicit means to achieve righteous ends.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
crop with a smile and summon wildfires with the merest crinkling of her brow.
Sword Coast, The The Sword Coast is the western edge of the continent of the Forgotten Realms setting, running along the
Sea of Swords. It’s a narrow band of territory dominated by several major city-states, from Neverwinter in the north to Baldur’s Gate in the south, with Waterdeep in between.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into Strahd’s domain. In “Mysterious Visitors,” the characters are asked to scare off a band of rowdy travelers who are camped outside the town of Daggerford, on the Sword Coast in the Forgotten
Realms campaign setting. The travelers welcome the characters to their camp and invite them to sit by their fire while their elder recounts a tragic tale of a cursed yet noble prince. The characters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizardly Groups Many wizardly groups exist in the Forgotten Realms, but two, in particular, stand out. The Red Wizards The most infamous group of wizards in the Realms are the Red Wizards of Thay
. Garbed in their distinctive red robes, the Red Wizards have sought to expand their power and to extend Thay’s influence across the Realms, particularly in lands in the East. They shave their heads and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin when they stumble into a goblin ambush. They discover that the goblins (who belong to the Cragmaw band) have captured the characters’ friend—a dwarf named Gundren Rockseeker—and his escort, a human
banshee, to oust a band of marauders lurking at Wyvern Tor, and to investigate the ruins of the town of Thundertree. Several of these leads point to Cragmaw Castle—the stronghold of King Grol, leader of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, attacking anything that crosses its path. Only after an ogre has depleted an area of food does it move on.
Ogre Gangs. Ogres sometimes band together in small, nomadic groups, but they lack a
, especially if the welcoming band is temporarily flush with food and weapons. Whenever possible, ogres gang up with other monsters to bully or prey on creatures weaker than themselves. They associate
Kobold
Legacy
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Species
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
moves its tribe to another area, ceding the contested territory to its more successful neighbors.
As demonstrated by their hatred of gnomes, kobolds have a persecution complex and easily take offense
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
adventure by Randy Maxwell began as an urban sandbox with the characters investigating a thieves’ guild. The guild’s headquarters concealed a temple to Mask, the god of thieves in the Forgotten Realms
, and the doors to the complex were insidiously trapped. Each of the twenty-two doors had one card from the Deck of Many Things built into it, so the door couldn’t be opened without drawing the card
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Connections d6 Connected Creatures
1 A young copper dragon has enticed a band of kobolds to undertake activities for the dragon’s amusement—and to rein in the band’s more chaotic
to root out a behir that has claimed the dragon’s lair.
4 A band of raiders tithes treasure and tales to a young copper dragon, in exchange for using the canyons around the dragon’s lair as a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the Realms, including a Netherese demilich. It also contains a mythallar (described in appendix D), a magic item that can raise an entire city into the air and alter the weather in a fifty-mile
choose to aid or oppose these wizards is up to them, but one thing is certain: the Arcane Brotherhood won’t let a band of adventurers stand between them and the magic that waits to be found in the doomed, sepulchral ruin.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
among the Labyrinth Winds are hidden realms reachable only by following a particular sequence of flowing winds, and thus largely protected against attackers. One such realm is fabled Aaqa, a shining
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
represent the complex interplay of planar and magical realms. Standing two feet high, the orrery housing is a wondrous device imbued with magic of its own, but the power of its six clockwork components makes
planes. Over time, your alignment changes to chaotic neutral, and you are compelled to engage with and explore the most dangerous planar realms. Master of Travel. While all six components of the Orrery of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
black dragon recently took control of a band of pirates and their backwater hideout. Emboldened, the pirates have started raiding nearby shipping lanes.
2 A conflict-averse black dragon is secretly
spraying an alchemical defoliant on local farmland to push people living in the area away from the dragon’s lair. The resulting famine is devastating the countryside.
3 Rival realms are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-elemental Plane of Ice. Although few landmarks distinguish one area of the Plane of Air from any other, the following are notable features of the plane: Aaqa Here and there are hidden realms reachable only
dedicated to law and good, and they maintain a vigilant watch against the depredations of Elemental Evil. They are served by aarakocra. Labyrinth Winds Much of the Plane of Air is a complex web of air streams
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of Old Owl Well, seek the advice of a dangerous banshee, oust a band of orcs lurking at Wyvern Tor, and investigate the ruins of the town of Thundertree. Several of these leads point to Cragmaw Castle
during part 3. Following the map or the directions to the lost mine brings the characters to part 4, “Wave Echo Cave.” That lost underground complex is now overrun by undead and strange monsters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Running the Siege You have a few options on how to run the battle. Consider the following: You can treat each defender and orc as an individual, and run the combat as a long, complex encounter. If
the blast of a horn, they all rush the structures simultaneously. The battle is on. The war band includes forty orcs led by a lone orog and his second-in-command, an orc Eye of Gruumsh. When the orcs
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
masthin shoots and dragonshards. The uneasy peace threatens to break down, renewing the conflict between settlers and lizardfolk. An alliance in Q’barra can involve disparate factions, as complex agendas
bring together the Cyran diaspora, dragonmarked houses, and even the Inspired.
Forgotten Realms. A lizardfolk lair has been discovered close to the town of Saltmarsh, threatening the town and traffic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
purpose. Some gnome communities make a practice of sending young adults away from the burrow as a rite of passage, encouraging them to explore the realms of humans, dwarves, and elves for a time, with
rock gnome rogue on a dungeon expedition, if not lost in thought, can steer a party clear of many obstacles. Even the most complex magical or mechanical traps can be disarmed by a rock gnome who takes






