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Returning 35 results for 'band bow diffusing class recluse'.
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Ranger
Legacy
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Classes
Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
Fighter
Legacy
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Classes
Basic Rules (2014)
exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.
A dwarf in chain mail interposes his shield between the ogre’s club
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
Summon Celestial
Legacy
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Spells
Tasha’s Cauldron of Everything
wherever the spell’s level appears in the stat block.
Celestial Spirit
Large celestial
Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only)
Hit Points 40 + 10 for each
;— Proficiency Bonus equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down).
Radiant Bow (Avenger Only
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Halfling Overboard It wasn’t long before the Strider Airship, Recluse, having departed the dwarven city of Soldorakhold only the day before, was beset by a group of human pirates aboard a pair of
Recluse when the Recluse’s captain, a halfling named Ryvan Rallanith, made a brash decision; he veered the ship into a steep dive. Four of the pirates fell overboard—however, not before one of them cut
Paladin
Legacy
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Recluse
Small humanoid (gnome), chaotic neutral
Armor Class 10 (13 with mage armor)
Hit Points 7 (2d6)
Speed 25 ft.
STR
6 (-2)
DEX
11 (+0)
CON
10 (+0)
INT
15 (+2
Rock Gnome Recluse Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended. Rock Gnome
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
mangonel, two aft-mounted ballistae, and a reinforced bow for ramming. The tentacles that extend from the bow account for nearly half the ship’s keel length. Squid ships can float and sail on water, and
they can land on the ground. Squid Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 300 Crew: 13 Damage Threshold: 15 Keel/Beam: 250 ft./25 ft. Speed: fly 30 ft. (3½ mph) Cost: 25,000 gp
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
springs into action, its blades and teeth turn it into a whirling dealer of death, able to dash from one target to the next as though it had been shot from a bow. Gnoll Witherlings A war band might go for
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
ship’s bow is pointing frantically to the northwest.
A character that takes the Search action and succeeds on a DC 13 Wisdom (Perception) check faintly sees an immense dark shape moving through the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
-mounted mangonel, two aft-mounted ballistae, and a reinforced bow for ramming. The tentacles that extend from the bow account for nearly half the ship’s keel length. Squid ships can float and sail on
water, and can land on ground. Squid Ship Summary Armor Class 15 (wood) Cargo: 20 tons Hit Points: 300 Crew: 13 Damage Threshold: 15 Keel/Beam: 250 ft./25 ft. Speed: Fly 30 ft. (3½ mph) Cost: 25,000
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
delivering presentations in class. When she orates, one can almost imagine a hardened general marshaling her bloodied and exhausted troops for a final push against a far superior foe.
Rubina is part
of the Strixhaven Show Band Association and has moved from playing to conducting. No previous student conductor has demanded and received such unwavering respect as Rubina. With merely a look and a
Goblin
Legacy
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
on the ground (their keels would cause them to tip to one side). Standard weapons on a hammerhead ship include fore and aft mangonels, a ballista, and a reinforced bow for ramming. View Printable
Handout Hammerhead Ship Summary Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15 Damage Threshold: 15 Keel/Beam: 250 ft./25 ft. Speed: Fly 35 ft. (4 mph) Cost: 40,000 gp Ballista (Crew: 3
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
ground (their keels would cause them to tip to one side). Standard weapons on a hammerhead ship include fore and aft mangonels, a ballista, and a reinforced bow for ramming. Hammerhead Ship Summary Armor
Class: 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15 Damage Threshold: 15 Keel/Beam: 250 ft./25 ft. Speed: fly 35 ft. (4 mph) Cost: 40,000 gp Ballista (Crew: 3) Armor Class: 15
Hit Points: 50
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
built into its bow, a lamprey ship can attach itself to another ship, which is a critical feature during boarding actions. Other standard weapons include four ballistae on the main deck. A lamprey
. Lamprey Ship Summary Armor Class: 15 (wood) Cargo: 6 tons Hit Points: 250 Crew: 15 Damage Threshold: 15 Keel/Beam: 115 ft./25 ft. Speed: fly 35 ft. (4 mph) Cost: 20,000 gp 4 Ballistae (Crew: 3 Each
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the poison becomes easy pickings for any nearby members of the war band. Each shoosuva
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
appendix B. The ship is equipped with two ballista and a mangonel, each on a rotating mount. The tentacles at the ship’s bow also act as a piercing ram. Squid Ship Summary Armor Class 15 (wood) Cargo
front of the ship also acts as a devastating ram. Provide the players with that handout for easy reference. Hammerhead Ship Summary Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram. Shrike Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 250 Crew: 11 Damage Threshold
: 15 Keel/Beam: 100 ft./20 ft. Speed: fly 70 ft. (8 mph) Cost: 20,000 gp 3 Ballistae (Crew: 3 Each) Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)
It takes 1 action to load a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
going to play a magical class, consider being a high elf or a variant human with the Magic Initiate feat. Whether you learn offensive cantrips and fight as a wandslinger or pick up a few practical tools
(prestidigitation, mending, mage hand), every Aundairian should know a little magic. Magic Beats Mundane. Why use your hand when you could use mage hand? Who still uses a bow when you could use a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to spawn more gnolls. In this manner, gnolls replenish their ranks before wandering off in ragged bands to continue their rampage. Kill from a Distance Almost every gnoll carries a bow scavenged from
bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey’s escape routes and driving victims into
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to the characters with a knightly bow once the guards are gone. She is dressed in the ragged and stained remnants of an orange surcoat that bears the sigil of a great helm fashioned to resemble a
be battling one of the characters in trial by combat (see area D9 for details). Bavlorna is a recluse who rarely leaves her cottage. She enjoys making foul bargains with visitors. If the characters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls A gnoll war band might include one or more of the special kinds of gnolls described in this section. When gnolls are weakened, they seek out isolated settlements, maim and disable its
inhabitants, and feed upon them as they rest and regain strength.
— Elminster
Flind A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Champion One of the most remote locations inside White Plume Mountain is the hideout of a band of criminals led by the fallen champion Sir Bluto, an alleged mass murderer and a fugitive. Sir Bluto
and his companions will do everything in their power to ensure that anyone who happens upon their sanctum doesn’t live to tell of it. Champion Medium humanoid (any race), any alignment
Armor Class 18
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Sharwyn Hucrele A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now finds herself enslaved deep inside the Sunless Citadel, an unwitting supplicant of the Gulthias Tree
Hucrele Medium humanoid (human), neutral evil
Armor Class 16 (Barkskin trait)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
11 (+0)
DEX
13 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Flind When the demon lord Yeenoghu (appears in this book) wants to create a particularly fearsome war band leader, he transforms an exceptionally strong and vicious gnoll into a demonic warrior known
as a flind. A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war band’s path. Because of its special connection to Yeenoghu, a flind uses demonic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stone giant recluse asks adventurers to help stop a hill giant who has gathered a band of other giants and is plundering nearby giant steadings in Grolantor’s name. 4 A fire giant priest of Hiatea
of Thrym leads a hunting band to prey on the beleaguered people, who seek adventurers’ protection. 12 A frost giant seeks help protecting a strange baby giant whom she believes to be a child of Annam
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accompany the war band and attack whatever creatures the gnolls fall upon. Maw Demon
Medium fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind in status within a war band. Shoosuva
Large fiend (demon), chaotic evil
Armor Class 14 (natural armor
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
motivated by hunger, leaving more flesh for the rest of the war band. Gnoll Witherling
Medium Undead, Typically Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft
Monstrosity, Typically Chaotic Evil
Armor Class 14 (studded leather)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Even as he fled, he swore to lend his bow in the fight against the Dragon Armies. He is defiant and cocky to the point of recklessness, challenging his enemies to finish what the Dragon Armies started
back in Khur. Ayik Ur
1st-Level Warrior (Attacker);
Medium Humanoid (Human), Neutral Good
Armor Class 15 (studded leather)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
world to another. The Grim Harrow—a band of Undead beings created by the Deck of Many Things (see chapter 19)—seeks out harrow hawks, capturing them and training them as hunting animals. The Grim
Hawk Tiny Undead, Unaligned
Armor Class 13
Hit Points 25 (10d4)
Speed 10 ft., fly 60 ft.
STR
5 (−3)
DEX
16 (+3)
CON
10 (+0)
INT
2 (−4)
WIS
14 (+2)
CHA
7 (−2)
Skills
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scarecrow At harvest time, when death revisits the twilit world and summer’s blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these
Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STR
11 (+0)
DEX
13 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
13 (+1)
Damage Vulnerabilities fire






