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Returning 35 results for 'band burning diffusing common region'.
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bard bring diffusing common reason
bard bring diffusing common religion
bard bring diffusing common regions
Monsters
Forgotten Realms: Adventures in Faerûn
pallor common to liches, she prefers to maintain a magical disguise that allows her to appear as the high elf she was in life. Ever the schemer, Valindra doesn’t use this disguise out of nostalgia
.
The region containing Valindra’s lair is warped by her presence, creating the following effects:
All-Seeing. While in her lair, Valindra can cast Clairvoyance, requiring no spell components
Monsters
Mordenkainen Presents: Monsters of the Multiverse
venerate Yeenoghu—particularly his gnoll followers—view leucrottas with great respect. Although a leucrotta is unlikely to lead a gnoll war band, it can influence the leader and might
of common deer. Second, it can duplicate the call or the vocal expressions of just about any creature it has heard. The monster uses its mimicry to lure in potential victims, then attacks while they
Human
Legacy
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Species
Basic Rules (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds
Juiblex
Legacy
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Monsters
Out of the Abyss
. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Burning Slime
turn in the burning slime takes 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Burning Slime Square","rollDamageType":"fire"} fire damage.
A green slime (see the Dungeon Master's
Monsters
Acquisitions Incorporated
of volcanic rock the creatures prize as roosts are common in such places, whose ambient warmth provides constant temperature regulation for the creature's eggs.
Regional Effects
The region containing
Ancient Red Dragon
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Monsters
Basic Rules (2014)
creature is incapacitated.
Regional Effects
The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Small
earthquakes are common within 6 miles of the dragon’s lair.
Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.
Rocky fissures within 1 mile of the dragon
Adult Red Dragon
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Monsters
Basic Rules (2014)
incapacitated.
Regional Effects
The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Small
earthquakes are common within 6 miles of the dragon’s lair.
Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.
Rocky fissures within 1 mile of the dragon’s
Backgrounds
Baldur’s Gate: Descent into Avernus
Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons
in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp
FEATURE: CITY SECRETS
You know the secret patterns and flow to cities and
Adult Red Dracolich
Legacy
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Monsters
Monster Manual (2014)
poisoned in this way, a creature is incapacitated.
Regional Effects
The region containing a legendary red dracolich's lair is warped by the dracolich's magic, which creates one or more of the
following effects:
Small earthquakes are common within 6 miles of the dracolich's lair.
Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.
Rocky fissures within 1 mile
Monsters
Mordenkainen Presents: Monsters of the Multiverse
after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Slippery Slime","rollDamageType":"fire"} fire damage.
Sticky
check.
The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
the effect on itself on a success.
Zariel casts her innate fireball spell.
Regional Effects. The region containing Zariel’s lair is warped by her magic, which creates one or more of the
following effects:
The area within 9 miles of the lair is filled with screaming voices and the stench of burning meat.
Once every 60 feet within 1 mile of the lair, 10-foot-high gouts of flame rise
Monsters
Bigby Presents: Glory of the Giants
, preferably at the head of a fire giant army.
Regional Effects
The region surrounding a scion of Surtur is altered by the giant’s magic, creating one or more of the following effects:
Abundant Ore
. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is almost nonexistent within 6 miles of the scion, parching the land and withering most
Equipment
The hearty silk unique to the region has long been a point of pride with the locals. When processed and woven properly, the resulting cloth is pride silk: an extremely flexible material with the
create such outfits are few and far between, so while pride silk might be expensive as a raw material, outfits made of the cloth are prohibitively expensive for most common folk.
One square yard of
Backgrounds
Acquisitions Incorporated
Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your
your home screaming about the latest threat to the town, the region, or the world.
In the end, all you have to show for your lineage is your name. Most of the family’s money went for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of evil. Having one horn is most common, but a particularly fierce ki-rin might have two horns or a set of antlers like those of a great stag.
In many lands, common folk view ki-rins as heralds of
1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair.
Regional Effects
A ki-rin’s Celestial nature transforms the region around its lair. Any of the
Monsters
Bigby Presents: Glory of the Giants
lava in its mighty hand and schemes to resume its ancient campaigns of conquest, preferably at the head of a fire giant army.
Regional Effects
The region surrounding a scion of Surtur is altered by
the giant’s magic, creating one or more of the following effects:
Abundant Ore. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is
Knight
Legacy
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Backgrounds
Player’s Handbook (2014)
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
Noble
Legacy
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Backgrounds
Basic Rules (2014)
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
Privelege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this demon lord is a warning that not all that is beautiful is good. Every plane and curve of his nine-foot-tall body, every glance of his burning eyes, promises a mixture of pleasure and pain. Graz
have disadvantage on Dexterity (Stealth) checks made to hide.
Regional Effects
The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects
Monsters
Princes of the Apocalypse
be knocked prone, in addition to the normal damage for contact with molten rock.
A thick cloud of black smoke and burning embers fills a 40-foot-radius sphere within 120 feet of Imix, lasting until
":"roll","rollAction":"Destruction Chance"} that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed.
Regional Effects
The region containing an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of its turns, ending the effect on itself on a success.
Regional Effects
The region containing Zariel’s lair is warped by her magic, which creates one or more of the following effects
:
Hellscape. The area within 9 miles of the lair is filled with screaming voices and the stench of burning meat.
Pyres. Once every 60 feet within 1 mile of the lair, 10-foot-high gouts of flame rise from the
Graz'zt
Legacy
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Monsters
Out of the Abyss
glance of his burning eyes, promising a mixture of pleasure and pain. A subtle wrongness pervades his beauty, from the cruel cast of his features to the six fingers on each hand and six toes on each
(Stealth) checks made to hide.
Regional Effects
The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects:
Flat surfaces within 1 mile of
Magic Items
Quests from the Infinite Staircase
burn 100 gp of fuel after each year passes, keeping the lantern burning for another year. If no fuel is available, the lantern’s flame goes out. You can add more fuel to the lantern as part of a
5,000 gp
Destroying the Lantern. To destroy the lantern, the creature attuned to it must forsake all material possessions except for the lantern and common clothes. Then the creature must
Dwarf
Legacy
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Band Irina Nordsol A small band of hill giants hunts
across a ruin-studded landscape
The giants most commonly encountered in the world are bands of two to four who are united by a common
dissuade the giants from coming any closer.
2 A raiding band of giants draws disaffected citizens of the region to join its ranks. The region’s desperate despot hires adventurers to fight the giants
Urchin
Legacy
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Backgrounds
Player’s Handbook (2014)
Hand, StealthTool Proficiencies: Disguise kit, thieves’ toolsEquipment: A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes
shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pheres centaurs plunder whatever prey they can find: merchants and other travelers moving between Akros and Setessa, settlers trying to eke out an existence in the region, leonin tribes, Lagonna-band centaurs who range too far to the north, and any others they encounter.
Pheres Lands Between the mountains of Akros and the vast Nessian Wood to the southeast, Pheres-band centaurs roam across the dry, hilly landscape. Gathered in small bands of fierce raiders, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnoll flesh gnawers 2d4 Warriors (common gnolls) 6d6 Hyenas 4d6 War Band Leadership d6 Leader Number Appearing Modifier 1 Flind Double 2–4 Gnoll pack lord None 5–6 None Halve Special Creatures
Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to
Backgrounds
Ghosts of Saltmarsh
burning river.
Skill Proficiencies: Athletics, Deception
Tool Proficiencies: Vehicles (water)
Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a
rise over the ocean.
8
I am no common criminal; I am a mastermind.
D6
IDEAL
1
Wealth. Heaps of coins in a secure vault is all I dream of. (Any)
2
Smuggler
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pheres centaurs plunder whatever prey they can find: merchants and other travelers moving between Akros and Setessa, settlers trying to eke out an existence in the region, leonin tribes, Lagonna-band centaurs who range too far to the north, and any others they encounter.
Pheres Lands Between the mountains of Akros and the vast Nessian Wood to the southeast, Pheres-band centaurs roam across the dry, hilly landscape. Gathered in small bands of fierce raiders, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pheres centaurs plunder whatever prey they can find: merchants and other travelers moving between Akros and Setessa, settlers trying to eke out an existence in the region, leonin tribes, Lagonna-band centaurs who range too far to the north, and any others they encounter.
Pheres Lands Between the mountains of Akros and the vast Nessian Wood to the southeast, Pheres-band centaurs roam across the dry, hilly landscape. Gathered in small bands of fierce raiders, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnoll flesh gnawers 2d4 Warriors (common gnolls) 6d6 Hyenas 4d6 War Band Leadership d6 Leader Number Appearing Modifier 1 Flind Double 2–4 Gnoll pack lord None 5–6 None Halve Special Creatures
Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnoll flesh gnawers 2d4 Warriors (common gnolls) 6d6 Hyenas 4d6 War Band Leadership d6 Leader Number Appearing Modifier 1 Flind Double 2–4 Gnoll pack lord None 5–6 None Halve Special Creatures
Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to






