Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bands both diffusing comfort right'.
Other Suggestions:
bards both diffusing comfort right
bards both diffusing comforts right
bards both diffusing consort rich
bards both diffusing consort right
bonus both diffusing comfort right
classes
Xanathar's Guide to Everything
. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these
fighters leave their lives of comfort to embark on glorious adventure.
Cavalier Features
Fighter Level
Feature
3rd
Bonus Proficiency, Born to the Saddle, Unwavering Mark
7th
classes
Xanathar's Guide to Everything
. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these
fighters leave their lives of comfort to embark on glorious adventure.
Cavalier Features
Fighter Level
Feature
3rd
Bonus Proficiency, Born to the Saddle, Unwavering Mark
7th
Backgrounds
Guildmasters’ Guide to Ravnica
their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
cast ensnaring strike, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place.
Suggested Characteristics
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Easthaven in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄❄ Available Quest. “Toil and Trouble”. Population. 750. Leaders. Speaker Danneth Waylen (chaotic good human commoner), respected for his
) and 12 veterans. Heraldry. A snowflake at the top center of a steel-gray field, above a horizontal brown field that forms the left-hand base, and a dark blue field that forms the right-hand base; where
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Easthaven in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄❄ Available Quest. “Toil and Trouble”. Population. 750. Leaders. Speaker Danneth Waylen (chaotic good human commoner), respected for his
) and 12 veterans. Heraldry. A snowflake at the top center of a steel-gray field, above a horizontal brown field that forms the left-hand base, and a dark blue field that forms the right-hand base; where
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dougan’s Hole in a Nutshell Friendliness ❄ Services ❄ Comfort ❄ Available Quest. “Holed Up”. Population. 50. Leader. Speaker Edgra Durmoot (neutral human scout), a plainspoken trapper getting on in
. A gray, pillar-like monolith set against a sky-blue field above two crossed silver fish, their scaly bodies forming an X, with their heads at upper left and upper right. The monolith signifies local
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dougan’s Hole in a Nutshell Friendliness ❄ Services ❄ Comfort ❄ Available Quest. “Holed Up”. Population. 50. Leader. Speaker Edgra Durmoot (neutral human scout), a plainspoken trapper getting on in
. A gray, pillar-like monolith set against a sky-blue field above two crossed silver fish, their scaly bodies forming an X, with their heads at upper left and upper right. The monolith signifies local
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Bremen in a Nutshell Friendliness ❄❄❄ Services ❄ Comfort ❄❄ Available Quest. “Lake Monster”. Population. 150. Leader. Speaker Dorbulgruf Shalescar (lawful good shield dwarf commoner) speaks for the
. Heraldry. A gold circle on a white field, with a horizontal blue band extending to the left under the circle, and a flaring blue triangle opening away from the circle on the right. The gold circle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Dineval in a Nutshell Friendliness ❄❄ Services ❄ Comfort ❄ Available Quest. “Black Swords”. Population. 100. Leader. Speaker Crannoc Siever (lawful neutral human commoner) speaks for the
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A crenellated stone watchtower (three merlons, two crenellations) on a dark blue field, with a horizontal red fish facing right
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Bremen in a Nutshell Friendliness ❄❄❄ Services ❄ Comfort ❄❄ Available Quest. “Lake Monster”. Population. 150. Leader. Speaker Dorbulgruf Shalescar (lawful good shield dwarf commoner) speaks for the
. Heraldry. A gold circle on a white field, with a horizontal blue band extending to the left under the circle, and a flaring blue triangle opening away from the circle on the right. The gold circle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Easthaven in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄❄ Available Quest. “Toil and Trouble”. Population. 750. Leaders. Speaker Danneth Waylen (chaotic good human commoner), respected for his
) and 12 veterans. Heraldry. A snowflake at the top center of a steel-gray field, above a horizontal brown field that forms the left-hand base, and a dark blue field that forms the right-hand base; where
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Targos in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄ Available Quest. “Mountain Climb”. Population. 1,000. Leaders. Speaker Naerth Maxildanarr (lawful evil human spy) is secretly a Zhentarim
(facing to the right) on a light blue field, representing the town’s pride in its fishing fleet. Sacrifice to Auril. Humanoid (see "Sacrifices to Auril"). Rivals. Bremen, Lonelywood, Termalaine. Speaker Naerth Maxildanarr feeds his flying snakes while Captain Skath looks on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Dineval in a Nutshell Friendliness ❄❄ Services ❄ Comfort ❄ Available Quest. “Black Swords”. Population. 100. Leader. Speaker Crannoc Siever (lawful neutral human commoner) speaks for the
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A crenellated stone watchtower (three merlons, two crenellations) on a dark blue field, with a horizontal red fish facing right
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Dineval in a Nutshell Friendliness ❄❄ Services ❄ Comfort ❄ Available Quest. “Black Swords”. Population. 100. Leader. Speaker Crannoc Siever (lawful neutral human commoner) speaks for the
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A crenellated stone watchtower (three merlons, two crenellations) on a dark blue field, with a horizontal red fish facing right
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dougan’s Hole in a Nutshell Friendliness ❄ Services ❄ Comfort ❄ Available Quest. “Holed Up”. Population. 50. Leader. Speaker Edgra Durmoot (neutral human scout), a plainspoken trapper getting on in
. A gray, pillar-like monolith set against a sky-blue field above two crossed silver fish, their scaly bodies forming an X, with their heads at upper left and upper right. The monolith signifies local
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Targos in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄ Available Quest. “Mountain Climb”. Population. 1,000. Leaders. Speaker Naerth Maxildanarr (lawful evil human spy) is secretly a Zhentarim
(facing to the right) on a light blue field, representing the town’s pride in its fishing fleet. Sacrifice to Auril. Humanoid (see "Sacrifices to Auril"). Rivals. Bremen, Lonelywood, Termalaine. Speaker Naerth Maxildanarr feeds his flying snakes while Captain Skath looks on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Targos in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄ Available Quest. “Mountain Climb”. Population. 1,000. Leaders. Speaker Naerth Maxildanarr (lawful evil human spy) is secretly a Zhentarim
(facing to the right) on a light blue field, representing the town’s pride in its fishing fleet. Sacrifice to Auril. Humanoid (see "Sacrifices to Auril"). Rivals. Bremen, Lonelywood, Termalaine. Speaker Naerth Maxildanarr feeds his flying snakes while Captain Skath looks on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Bremen in a Nutshell Friendliness ❄❄❄ Services ❄ Comfort ❄❄ Available Quest. “Lake Monster”. Population. 150. Leader. Speaker Dorbulgruf Shalescar (lawful good shield dwarf commoner) speaks for the
. Heraldry. A gold circle on a white field, with a horizontal blue band extending to the left under the circle, and a flaring blue triangle opening away from the circle on the right. The gold circle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, is a pair of ten-foot-tall, wooden doors reinforced with bands of steel. To the right of these doors, mounted on the wall, is a tarnished copper plaque. The plaque bears the abbey’s name, under which
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, is a pair of ten-foot-tall, wooden doors reinforced with bands of steel. To the right of these doors, mounted on the wall, is a tarnished copper plaque. The plaque bears the abbey’s name, under which
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, is a pair of ten-foot-tall, wooden doors reinforced with bands of steel. To the right of these doors, mounted on the wall, is a tarnished copper plaque. The plaque bears the abbey’s name, under which
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
same world as Barovia, many Vistani look toward the future, learning from their traditions and from one another to better face whatever lies ahead. Vistani bands consist primarily of one or more
at night to set up camp. Vistani bands occasionally camp near welcoming communities to trade and resupply, but rarely stay more than a week—though this can be complicated if a Darklord closes a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
same world as Barovia, many Vistani look toward the future, learning from their traditions and from one another to better face whatever lies ahead. Vistani bands consist primarily of one or more
at night to set up camp. Vistani bands occasionally camp near welcoming communities to trade and resupply, but rarely stay more than a week—though this can be complicated if a Darklord closes a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
same world as Barovia, many Vistani look toward the future, learning from their traditions and from one another to better face whatever lies ahead. Vistani bands consist primarily of one or more
at night to set up camp. Vistani bands occasionally camp near welcoming communities to trade and resupply, but rarely stay more than a week—though this can be complicated if a Darklord closes a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Against the Giants Giants have been raiding settled lands in bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these
Giant Chief. From there, if they succeed, the adventurers can advance to test their mettle against the even more formidable giants of frost and fire, but that is of no concern right now—the steading awaits, and its perils are plentiful.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Against the Giants Giants have been raiding settled lands in bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these
Giant Chief. From there, if they succeed, the adventurers can advance to test their mettle against the even more formidable giants of frost and fire, but that is of no concern right now—the steading awaits, and its perils are plentiful.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Against the Giants Giants have been raiding settled lands in bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these
Giant Chief. From there, if they succeed, the adventurers can advance to test their mettle against the even more formidable giants of frost and fire, but that is of no concern right now—the steading awaits, and its perils are plentiful.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays one’s cards right, they can be controlled through that fear and made to
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
commerce and culture. By tradition, Cyre’s Princess Mishann had the rightful claim to the throne of Galifar. While Cyrans take pride that they alone were in the right in the Last War, they unquestionably
lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represents the best that Galifar had
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
commerce and culture. By tradition, Cyre’s Princess Mishann had the rightful claim to the throne of Galifar. While Cyrans take pride that they alone were in the right in the Last War, they unquestionably
lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represents the best that Galifar had
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
was a nexus for commerce and culture. By tradition, Cyre’s Princess Mishann had the rightful claim to the throne of Galifar. Cyrans take pride that they alone were in the right in the Last War, but
they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
commerce and culture. By tradition, Cyre’s Princess Mishann had the rightful claim to the throne of Galifar. While Cyrans take pride that they alone were in the right in the Last War, they unquestionably
lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represents the best that Galifar had
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
was a nexus for commerce and culture. By tradition, Cyre’s Princess Mishann had the rightful claim to the throne of Galifar. Cyrans take pride that they alone were in the right in the Last War, but
they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
was a nexus for commerce and culture. By tradition, Cyre’s Princess Mishann had the rightful claim to the throne of Galifar. Cyrans take pride that they alone were in the right in the Last War, but
they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
—form a ring around the Material Plane. The border regions between these planes are sometimes described as distinct planes in their own right: the Para-elemental Planes. These realms exemplify the
and bleed together into an unending tumult of clashing energies and colliding substance called the Elemental Chaos. Elementals can be found here as well, but they usually don’t stay long, preferring the comfort of their native planes.






