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Returning 27 results for 'bands space'.
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Magic Items
Divine Contention
This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making
extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.
*Found in the Dungeon Master’s Guide.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.Stone guards are elite troops deployed in small numbers to bolster war bands of
. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, violent yugoloths are more direct than most of their scheming brethren, but what they lack in guile they make up for in persistence and numbers. Mezzoloths typically form mercenary bands with others of
: Cloudkill, Darkness, Dispel Magic
Bonus Actions
Teleport (Recharge 5–6). The mezzoloth teleports up to 60 feet to an unoccupied space it can see. It can teleport one creature it is grappling to an unoccupied space within 5 feet of its destination space.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
atmosphere and is occupied by isolated groups of inhabitants. Toril’s space-dwelling communities generally congregate in a cluster of asteroids that trails behind Selune in the same orbit. This cluster, called
icecaps at its poles and vegetation-choked waters in its equatorial region. In between, on either side of the equatorial zone, are bands of featureless ocean—nothing but water as far as the eye can see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Smaller windows, about half the size of the larger ones, are on levels 2 and 3. Shutters reinforced with iron bands permit the windows to be shut and barred. A barred window is like a barred door
.
Feathergale Moat
Map 3.1: Feathergale SpireView Player Version
A gap of twenty feet separates the ledge where the path ends from the closed drawbridge on Feathergale Spire. The space
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Stone Guard The stone guard are elite duergar troops, deployed in small numbers to bolster war bands of regulars or organized into elite strike forces for specific missions. Duergar Stone
possible in the space available.
Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or
Compendium
- Sources->Dungeons & Dragons->Divine Contention
-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up
affect the closest creature to the grenade when it goes off. The grenade explodes immediately if a creature places it in an extradimensional space or teleports while in possession of it. The effects of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Features of the Yawning Portal The Yawning Portal’s taproom fills the first floor of the building. The 40-foot-diameter well that provides access to Undermountain dominates the space. The “well” is
adventuring bands that enter the dungeon. Occasionally, something that strikes Durnan’s fancy can be used to pay a bar tab. Yawning Portal Taproom Curios d20 Item 1 A key carved from bone 2 A small
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hardbuckler don’t have cause to use them very often, these weapons usually discourage the bandits, raiders, and occasional orc bands that would lay claim to Hardbuckler’s wealth. The town eschews the sort
these croftholds rent out their extra space to travelers, setting aside a few rooms for rent, and using a single large space as an open taproom, serving the sort of fare one might find in an inn. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that I was no wizard, Gyrt and I sat down to talk. I asked to share her campfire for the night, and Gyrt made space for me. That was my first meeting with Gyrt, but it wouldn’t be my last, nor my last
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
vacant, and it is available to the characters if they don’t mind sharing the space. Next to it is Tarak’s cell, then Varnoth’s. The fourth cell is Myla’s, cluttered with junk and tools. The fifth and
sixth cells are strung with hammocks, offering space for the other eight kobolds to sleep. A2: Winch House A small, free-standing building halfway up the path has a peaked roof and a weathered wooden
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
determines how much space it uses. While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the
original caster but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space. Strength (Very Rare) Your Strength increases by 2, to a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the stone. If the stone can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While this stone orbits your head, you
. The spell cast from the stone is no longer stored in it, freeing up space. Strength (Very Rare). Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
muddy image form the name “Culley.” F4: Bedroom The bedroom holds a bed and writing desk for a single occupant. Most of the space is neat and orderly, but the desk is strewn with art supplies and
, wedding bands, and formal jewelry sized for men and women—worth 2d10 gp each. F5: Dining Room A long plain table, a wooden sideboard, and several chairs lie shattered on the floor. The debris is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
area to the south has mostly collapsed, cramped passages allow space for a Medium or smaller creature to squeeze through to Lorry’s lair. Lorry’s Lair. Past the rubble is a ruined chamber lit by black
of black obsidian polished to a mirror shine. Where the light strikes it, bands of color glimmer within the altar: blue, green, white, and red.
This chamber holds a primordial altar to Takhisis, a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
possible in the space available.
Duergar Stone Guard Stone guards are elite troops deployed in small numbers to bolster war bands of regulars or organized into elite strike forces for specific
, it attains the maximum size possible in the space available.
Duergar Warlord A warlord is cunning, inspiring, and merciless in equal parts. A skilled leader in battle, the warlord can use spikes of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inside a hollow red triangle.
Patrols. Four bands of hobgoblins patrol Azrok’s Hold. Each patrol consists of three hobgoblins and a hobgoblin captain, who interrogates visitors and demands to see
have caved in, and the space that remains is filled with piles of junk and well-worn adventuring gear. The shop’s proprietor is an oni disguised as an old hobgoblin named Kinrob. If a character is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The chest contains two potions of healing (greater) and a rusty iron sphere (iron bands of Bilarro). C4. Mess Hall This room’s ceiling is mostly intact, except for a portion to the south. This room
Zikran’s Zephyrean Tome shatters and Gazre-Azam is released from the book. The djinni materializes in an unoccupied space within 30 feet of the book and lets out a deep sigh of relief. Treasure. The room
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bursting the orcs apart. If it was not for the followers of Luthic, it is possible that the race of orcs would be no more than small bands of warrior-nomads, scratching out a meager existence, rather
manufactured items that the orcs need for daily life. When the tribe is away on raids, they are expected to dig deeper into the caverns of the den to create more living space for the ever-increasing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
covered area in the rear protected from the elements that makes a perfect living space! The keelboat holds a half-ton of cargo, and might even come with reduced docking fees at some ports of call
the ability to change the neighbors every time you take to the road. The rear of the carriage features a generous cargo space for up to 500 pounds of goods, and is protected from the weather. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
center of the room with a small, matching bench beside it.
A seaweed bed covers the southeast corner. A coffer, its lid closed, stands in the southwest corner. A hollow space by the bed contains a
upward past the sahuagin. Two large and squirming sacks flank the altar.
A massive two-headed shark, its fins adorned with bands of pearl and gold, swims in circles above the altar.
Noise of combat
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Slate Chamber Alternating blue and gray bands of slate and shale compose the walls of this cave. Rusted weapons lie scattered on the ground.
A hulking, crudely formed figure made of gray clay
prone condition. On a successful save, it takes half as much damage only and is pushed to the nearest unoccupied space outside the trap’s area. Objects wedged under the trap are destroyed. The stone then
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Slate Chamber Alternating blue and gray bands of slate and shale compose the walls of this cave
nearest unoccupied space outside the trap’s area. Objects wedged under the trap are destroyed. The stone then retracts into the ceiling, and the trap resets. A successful Dispel Magic spell (DC 17
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Barracks The barracks are the sleeping, eating, and general getting-out-of-the-rain space for the fort’s enlisted garrison. On particularly stifling nights, many soldiers abandon the barracks and sling
with iron bands (AC 17, 20 hit points, immunity to poison and psychic damage), and its lock can be picked with thieves’ tools and a successful DC 20 Dexterity check. The types of supplies stored here
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
center of this room. Battered pots and kettles are stacked all over; clearly, this space serves as a crude kitchen. You feel a distinct draft drawing the smoke up through a rough hole in the ceiling
orcs claims leadership of the tribe. If at least half the orcs in the tribe are slain in addition to Ulfe, any survivors abandon the dungeon after the party leaves. They become roving bands of raiders
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walking speed is 25 feet. He can move through the space of a Medium or larger creature. He has advantage on saving throws against being frightened. He speaks Common and Halfling. Manafret wears a
an anvil carved into its lid. It contains a set of smith’s tools (worth 20 gp). Chest 2 has iron bands and contains a set of painter’s supplies (worth 10 gp), as well as three small pots of colored
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(the Burning Tree, the Ghor, the Scab, the Slizt, the Gravel Hide, the Zhur-Taa, and the Bolrac), countless small clans — some little more than war bands — claim territories throughout the rubblebelts
, the creature is immune to Borborygmos’s Bellow for the next 24 hours.
Wide Berth (Costs 3 Actions). Borborygmos moves up to half his speed and can move through the space of any creature smaller






