Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bane being diffusing call regarded'.
Other Suggestions:
band being diffusing call regards
bard being diffusing call regards
been being diffusing call regards
bond being diffusing call regards
band being diffusing call regarded
Monsters
Waterdeep: Dragon Heist
metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
to her, and she employs thugs and enforcers to collect on her loans. If those resources prove inadequate, Istrid can call on her old adventuring companions for assistance.Poison
Monsters
Bigby Presents: Glory of the Giants
, or through twisted rituals of wicked spellcasters. Sometimes troll worshipers of Vaprak hear a call to gather in the Underdark and perform a gruesome rite that fuses them into an amalgam that is
regarded as an avatar of their fearsome god.
A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack it from beyond its reach or to escape through a small
classes
Forgotten Realms: Heroes of Faerûn
Become a Gruesome Agent of Malice
A Scion of the Three draws power from a group of malevolent gods known in Baldur’s Gate as the Dead Three: Bane, a god of tyranny; Bhaal, a god of violence
mortals before ascending to godhood. Underground cults to Bane, Bhaal, and Myrkul often count Scions of the Three among their most useful agents. Outside Baldur’s Gate, secular thieves’ guilds
Monsters
Storm King's Thunder
":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: light, sacred flame, thaumaturgy
1/day each: augury (cast as 1 action), bane, banishment, bestow curse, command, cure wounds
apart.
Servants of the Forgotten God. Yakfolk are the creations of a malevolent deity they call the Forgotten God. The worship of this nameless deity directs their lives. The deity takes the form of
Monsters
Waterdeep: Dungeon of the Mad Mage
hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane
of bats;swarms of bats or swarm of rats;rats, provided that the sun isn't up. While outdoors, Keresta can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} giant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hazards. Appendix B presents several elder runes on paper cards that you can photocopy and cut out to create an Elder Runes Deck. When circumstances call for the appearance of an elder rune, a card is
beneficial (called the boon effect) and the other harmful (called the bane effect). The elder rune’s creator chooses which effect occurs or can randomize it so that a die is rolled to determine whether the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hazards. Appendix B presents several elder runes on paper cards that you can photocopy and cut out to create an Elder Runes Deck. When circumstances call for the appearance of an elder rune, a card is
beneficial (called the boon effect) and the other harmful (called the bane effect). The elder rune’s creator chooses which effect occurs or can randomize it so that a die is rolled to determine whether the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hazards. Appendix B presents several elder runes on paper cards that you can photocopy and cut out to create an Elder Runes Deck. When circumstances call for the appearance of an elder rune, a card is
beneficial (called the boon effect) and the other harmful (called the bane effect). The elder rune’s creator chooses which effect occurs or can randomize it so that a die is rolled to determine whether the
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against a terrible foe that dwells in the deepest muck of the swamps. Queen Othokent details the threat, telling the characters a story about a creature the lizardfolk call Thousand Teeth the
crocodile prowled in the marsh nearby. Crocodiles are sacred to this tribe and they regarded its presence as a good omen. The lizardfolk have much experience with crocodiles and thus perceived it as not
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Location Overview The Mere of Dead Men is an expansive marsh that has been a bane to travelers along the High Road for centuries. All attempts to tame the wild swamp have failed, as countless threats
call the area home: young dragons, trolls, lizardfolk tribes, swamp beasts, and even more aberrant monsters. At best, the forces of civilization hope to keep the High Road safely passable to
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Location Overview The Mere of Dead Men is an expansive marsh that has been a bane to travelers along the High Road for centuries. All attempts to tame the wild swamp have failed, as countless threats
call the area home: young dragons, trolls, lizardfolk tribes, swamp beasts, and even more aberrant monsters. At best, the forces of civilization hope to keep the High Road safely passable to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against a terrible foe that dwells in the deepest muck of the swamps. Queen Othokent details the threat, telling the characters a story about a creature the lizardfolk call Thousand Teeth the
crocodile prowled in the marsh nearby. Crocodiles are sacred to this tribe and they regarded its presence as a good omen. The lizardfolk have much experience with crocodiles and thus perceived it as not
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against a terrible foe that dwells in the deepest muck of the swamps. Queen Othokent details the threat, telling the characters a story about a creature the lizardfolk call Thousand Teeth the
crocodile prowled in the marsh nearby. Crocodiles are sacred to this tribe and they regarded its presence as a good omen. The lizardfolk have much experience with crocodiles and thus perceived it as not
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Rosimyffenbip “Rosie” Wuzfeddlims Chaotic Good Gnome First Year (Lorehold)
Excitable and impish, Rosimyffenbip is proud of her name; she insists you can call her “Rosie” only if you are her friend
destination in half the normal time.
Bond Bane: Whenever you participate in sports on campus (except for big events, such as the Battle of Strixhaven), fouls are constantly called on you.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Location Overview The Mere of Dead Men is an expansive marsh that has been a bane to travelers along the High Road for centuries. All attempts to tame the wild swamp have failed, as countless threats
call the area home: young dragons, trolls, lizardfolk tribes, swamp beasts, and even more aberrant monsters. At best, the forces of civilization hope to keep the High Road safely passable to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Rosimyffenbip “Rosie” Wuzfeddlims Chaotic Good Gnome First Year (Lorehold)
Excitable and impish, Rosimyffenbip is proud of her name; she insists you can call her “Rosie” only if you are her friend
destination in half the normal time.
Bond Bane: Whenever you participate in sports on campus (except for big events, such as the Battle of Strixhaven), fouls are constantly called on you.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Rosimyffenbip “Rosie” Wuzfeddlims Chaotic Good Gnome First Year (Lorehold)
Excitable and impish, Rosimyffenbip is proud of her name; she insists you can call her “Rosie” only if you are her friend
destination in half the normal time.
Bond Bane: Whenever you participate in sports on campus (except for big events, such as the Battle of Strixhaven), fouls are constantly called on you.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
beings. While their power has diminished, they remain a formidable trio and play a malevolent role in influencing events on Faerûn. Bane and His Followers Bane is a god of tyranny, and both he and his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
beings. While their power has diminished, they remain a formidable trio and play a malevolent role in influencing events on Faerûn. Bane and His Followers Bane is a god of tyranny, and both he and his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
beings. While their power has diminished, they remain a formidable trio and play a malevolent role in influencing events on Faerûn. Bane and His Followers Bane is a god of tyranny, and both he and his
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
settlement. (The scouts don’t know that this gnome is the Pudding King.) The Stoneheart Enclave is closing in on a solution to the threat of Ogrémoch’s Bane (untrue). The gnomes call a large unclaimed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
settlement. (The scouts don’t know that this gnome is the Pudding King.) The Stoneheart Enclave is closing in on a solution to the threat of Ogrémoch’s Bane (untrue). The gnomes call a large unclaimed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
settlement. (The scouts don’t know that this gnome is the Pudding King.) The Stoneheart Enclave is closing in on a solution to the threat of Ogrémoch’s Bane (untrue). The gnomes call a large unclaimed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
destroyed. Coincidence? I think not.
“The knights of Elturgard call themselves Hellriders. A few of them escaped the destruction and think we’re somehow to blame for Elturel’s downfall. What a bunch
: “Baldur’s Gate has long been plagued by followers of the Dead Three — the gods Bane, Bhaal, and Myrkul. I thought we had wiped them out, but apparently not. These purveyors of fear and death are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
destroyed. Coincidence? I think not.
“The knights of Elturgard call themselves Hellriders. A few of them escaped the destruction and think we’re somehow to blame for Elturel’s downfall. What a bunch
: “Baldur’s Gate has long been plagued by followers of the Dead Three — the gods Bane, Bhaal, and Myrkul. I thought we had wiped them out, but apparently not. These purveyors of fear and death are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
destroyed. Coincidence? I think not.
“The knights of Elturgard call themselves Hellriders. A few of them escaped the destruction and think we’re somehow to blame for Elturel’s downfall. What a bunch
: “Baldur’s Gate has long been plagued by followers of the Dead Three — the gods Bane, Bhaal, and Myrkul. I thought we had wiped them out, but apparently not. These purveyors of fear and death are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
3+ Erebos trait As a devotee of Erebos, you have proven yourself an executor of the Underworld’s grim laws. You can call on Erebos’s favor to cast bane with this trait, requiring no material
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
3+ Erebos trait As a devotee of Erebos, you have proven yourself an executor of the Underworld’s grim laws. You can call on Erebos’s favor to cast bane with this trait, requiring no material
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
3+ Erebos trait As a devotee of Erebos, you have proven yourself an executor of the Underworld’s grim laws. You can call on Erebos’s favor to cast bane with this trait, requiring no material
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, when troll parts are thrown into charnel pits or mass graves, or through twisted rituals of wicked spellcasters. Sometimes troll worshipers of Vaprak hear a call to gather in the Underdark and perform a
gruesome rite that fuses them into an amalgam that is regarded as an avatar of their fearsome god. A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
merchants. Books and literacy are also common throughout the land, and the work of scribes, cartographers, musicians, and storytellers is well regarded. The people of Meletis believe themselves to be the
forms, and they call the most accomplished mages thaumaturges (“wonder workers”). Many Meletian mages are trained at the elite academy of the Dekatia, but countless smaller schools and private tutors






