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Returning 35 results for 'bane both deep continual refine'.
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Monsters
Forgotten Realms: Adventures in Faerûn
patriarch Fzoul Chembryl, House Chembryl and its descendants were scattered across Faerûn. Some members have dutifully continued the family’s dedication to Bane, while others have sought to
free themselves from that god’s malignant shadow. However, none have embraced the Chembryls’ tyrannical legacy more than Karas Chembryl, a ruthless assassin whose devotion to the gods Bane
Monsters
Planescape: Adventures in the Multiverse
material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: detect evil and good
1/day each: aid, continual flame, protection from evil and good, scrying (as an
radiance shines from within their mouths, punctuating their deep, resonant voices.
A warden archon knows when a creature uses a portal the archon is tasked to guard, and it moves swiftly to interrogate
Monsters
The Wild Beyond the Witchlight
, perhaps while blowing out the candles on a birthday cake or tossing a coin down a well, an echo of that wish becomes lodged in a stone buried deep in the earth of the Feywild. Brigganocks seek out these
wish stones, discarding the ones that contain wishes of ill intent and keeping those that hold good wishes. Brigganocks refine wish stones into gems and use them to decorate their architecture
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their banks; snow, dust, or sand forms deep drifts or dunes.
Lightning. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair.
Winds. High wind blows within
Storm Giant Quintessent
Legacy
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Monsters
Volo's Guide to Monsters
, dust, or sand form deep drifts or dunes.
Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair.
If the giant dies, the lightning, thunder, and high wind
Monsters
Mordenkainen Presents: Monsters of the Multiverse
material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead
1/day each: arcane gate, bane
emerge from within, bearing her cryptic messages and omens far and wide across the multiverse.
Within the fortress are items that the Raven Queen finds irresistible: objects invested with deep feelings
Monsters
Fizban's Treasury of Dragons
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
portion of an amethyst dragon’s hoard before burrowing back into the deep Underdark. The dragon has a magic crystal that can trace the worm’s movement.
3
An ancient amethyst dragon is
Monsters
Fizban's Treasury of Dragons
, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less
about the multiverse.
3
A young amethyst dragon wants to take over the cavern lair of a hydra.
4
A deep pool in a young amethyst dragon;young amethyst dragon's lair leads to the underground
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forsaken Deep The coral-covered ruins of a storm giant retreat cling to the ocean floor at the edge of an undersea trench. Storm giants once used this place as a haven to contemplate omens, to refine
inhabitants. Portions of the retreat still hold foul air, but most areas have been flooded by the cold deep. The retreat’s runic circle still channels elemental power from a portal to the Plane of Water deep in the trench, and crystalline archives hold lost knowledge of the giants who built them.
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy waterDecay and despair are bound up in the nature of topaz dragons, thanks to
squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into conflict with bronze dragons when
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since the return of the svirfneblin to Blingdenstone, the deep gnomes have studiously avoided sections of the old city that Ogrémoch’s Bane and Neheedra inhabit, blocking it off from the rest of the
Rockblight When the drow attacked Blingdenstone, Ogrémoch’s Bane retreated to the far corners of the ruined city, waiting for the time to reemerge and seek out earth elementals to corrupt. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cleric Spells Cantrips (0 Level) Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level Bane
Bless
Command
Create or Destroy Water
Shield of Faith
2nd Level Aid
Augury
Blindness/Deafness
Calm Emotions
Continual Flame
Enhance Ability
Find Traps
Gentle Repose
Hold Person
Lesser Restoration
Locate
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
security here because the passage on the north wall — sealed at either end with a locked door — leads to areas where the deep gnomes have confirmed the influence of Ogrémoch’s Bane. Unseen Evil The
10. Staging Area This cave is fortified with barricades and defended by eight deep gnomes and four cave badgers (see “Random Encounters in Blingdenstone”). There are no earth elementals reinforcing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cleric Spells Cantrips (0 Level)
Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level
Bane
Bless
Command
Create or Destroy Water
Cure Wounds
2nd Level
Aid
Augury
Blindness/Deafness
Calm Emotions
Continual Flame
Enhance Ability
Find Traps
Gentle Repose
Hold Person
Lesser Restoration
Locate Object
Prayer of Healing
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone Factions The following sections describe what each deep gnome faction has to offer in the Battle of Blingdenstone. The Diggermattocks If the characters don’t suggest it, the deep gnome
sturdier than the average deep gnome, taking point on any attack. The Stoneheart Enclave Stone is a resilient defense against oozes, making earth elementals the perfect force to combat them. Nomi
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, explorers, and — above all — survivors. Leaders of Blingdenstone By deep gnome tradition, Blingdenstone is governed jointly by a king and queen, but the svirfneblin have had no true sovereigns while living as
priesthood serving the deep gnome deities Segojan Earthcaller (the god of deep earth and nature) and Callarduran Smoothhands (the god of stone and mining). The Stoneheart Enclave is in charge of summoning
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prey, and its powerful mandibles can snap a small tree in half.
Lurkers in the Earth. The ankheg uses its powerful mandibles to dig winding tunnels deep beneath the ground. When it hunts, an ankheg
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
competition, elicits little outward response from Shuvadri. A deep thinker, Shuvadri is rarely surprised by such an outcome, and she enjoys being a centering presence for her peers.
Also a member of
quickly need the help of your peers, they drop everything to assist you as a favor to Shuvadri.
Bond Bane: Graffiti making rude allusions to you keeps appearing on campus, and it takes days to get cleaned.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-Besil. Chasms average 100 to 200 feet deep, but the sides are rough, sloping rock, not sheer walls. Chasm floors tend to be steep, jumbled boulder-falls and are difficult terrain. Light. Cultists
illuminate areas they use frequently with continual flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feet below the floor level of the surrounding dungeon. The canals are 15 feet deep. A sluggish current flows southward down both canals from the waterfalls at area C25. A character who falls into a canal
finds that the sides are smooth and slippery. It is very hard to cling to the wall or to climb out, unless a quay is nearby. Light. Cultists illuminate areas they use frequently with continual flame
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
druids and wizards of the Stoneheart Enclave. Elemental Healing Nomi Pathshutter is aware of Ogrémoch’s Bane and has made it her life’s work to protect elementals from its influence. She studies samples
10 gp per Hit Die of the creature from which the sample was taken. DOORS OF BLINGDENSTONE
Heavy stone doors reinforced with steel or adamantine are found throughout the deep gnome settlement. Unless
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
interest in the Speaking Stones (use the priest statistics in the Monster Manual, but also give Gurnik the Stone Camouflage, Gnome Cunning, and Innate Spellcasting features of a deep gnome). He asks them
) containing the hallow spell and asks them to place the gem in the Steadfast Stone’s menhir (see area 22). Gurnik warns them that once they place the gem, Ogrémoch’s Bane will send its servants to stop
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
purchase from duergar traders in Mantol-Derith (see chapter 9). Tappy Foamstrap, a bored deep gnome, runs the inn. The characters’ arrival is the most exciting thing that has happened in months, so she
settlement. (The scouts don’t know that this gnome is the Pudding King.) The Stoneheart Enclave is closing in on a solution to the threat of Ogrémoch’s Bane (untrue). The gnomes call a large unclaimed
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Into the Underdark Little Lockford is situated in the Underdark, but the tunnels leading to the settlement are well traveled and relatively easy to navigate. Stone signs illuminated by continual
The characters enter a small cave containing a stone throne fit for a gnome. The throne, which looks like it was carved from a stalagmite, is a mimic that attacks anyone who sits on it. 7–12 A deep
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
down a well, an echo of that wish becomes lodged in a stone buried deep in the earth of the Feywild. Brigganocks seek out these wish stones, discarding the ones that contain wishes of ill intent and
keeping those that hold good wishes. Brigganocks refine wish stones into gems and use them to decorate their architecture and crafts, or they trade them to other Fey for food and favors. A more powerful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
beings. While their power has diminished, they remain a formidable trio and play a malevolent role in influencing events on Faerûn. Bane and His Followers Bane is a god of tyranny, and both he and his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property. When an elder rune triggers within 60 feet of the creature that possesses the coin, the creature can use its reaction and the coin to change the elder rune’s bane effect into a boon effect, or
The teleport trap in area 28 16–20 The teleport trap in area 40c 5c. Electrified Portcullises This empty, 30-foot-wide, 10-foot-deep, 10-foot-high chamber is closed off by two humming iron
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Evocation — Mending Transmutation — Resistance Abjuration C Sacred Flame Evocation — Spare the Dying Necromancy — Thaumaturgy Transmutation — Level 1 Cleric Spells Spell School Special Bane
Continual Flame Evocation M Enhance Ability Transmutation C Find Traps Divination — Gentle Repose Necromancy R, M Hold Person Enchantment C Lesser Restoration Abjuration — Locate Object Divination C Prayer
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Level 1 Cleric Spells Spell School Special Bane Enchantment C Bless Enchantment C, M Command Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Evil and Good
/Deafness Transmutation — Calm Emotions Enchantment C Continual Flame Evocation M Enhance Ability Transmutation C Find Traps Divination — Gentle Repose Necromancy R, M Hold Person Enchantment C Lesser
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
characters descend to the floor, read: You stand shin-deep in sewer water, in a dimly lit tunnel. There’s a raised walkway on either side that gets you out of the smelly, muck-filled water. Small
lamps housing magical flames shed dim light. The walls are covered in moss and lichen. The tunnel is dimly lit by small continual flame beacons positioned every 30 feet or so on alternating sides of the
Monsters
Fizban's Treasury of Dragons
of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
dragons hate the water. Unfortunately, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
22. Steadfast Stone Once a temple of Callarduran Smoothhands, the deep gnomes’ god of stone and mining, this cavern was named after its long-lost galeb duhr protectors — the dharum suhn (the “Hearts
three earth elementals to 0 hit points and summon three galeb duhr, a white light shines from the menhir, producing a hallow effect protecting the galeb duhr from the influence of Ogrémoch’s Bane
Monsters
Fizban's Treasury of Dragons
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
. Unfortunately, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
seek lore and materials to refine the operation of the characters’ portalometer. Candlekeep The many towers of the largest and most storied library in all Faerûn are the perfect place to search for
city of Mantol-Derith deep in the Underdark. A deep gnome sage named Lunicifer dwells in the city, living in a crumbling home on the shores of the Darklake. A half-mad servant of a forgotten deity named






