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Returning 35 results for 'bane brazia diffusing capture remains'.
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Drow Inquisitor (Summoner Variant)
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Monsters
Mordenkainen’s Tome of Foes
":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, message, poison spray, resistance, thaumaturgy
1st level (4 slots): bane, cure
summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Demilich (Variant)
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Monsters
Monster Manual (2014)
speed.
Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 16 Constitution saving throw or be
gemstones into his skull’s eye sockets and teeth. Each of these soul gems possessed the power to capture the souls on which his phylactery would feed.
Acererak abandoned his physical body
Gloom Weaver
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Monsters
Mordenkainen’s Tome of Foes
each: arcane gate, bane, compulsion, confusion, true seeing
Spellcasting. The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8;{"diceNotation":"1d20
"} necrotic damage.Misty Escape (Recharges after a Short or Long Rest). When the gloom weaver takes damage, it turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.Necrotic
Species
One Grung Above
warriors that have authority over all lesser grungs, and gold grungs, which hold the highest leadership positions. A tribe’s sovereign is always a gold grung.
A grung normally remains in its
lookout for creatures they can capture and enslave. Grungs use slaves for all manner of menial tasks, but mostly they just like bossing them around. Slaves are fed mildly poisoned food to keep them
Monsters
Curse of Strahd
feet of Baba Lysaga and acts as her ally. It remains until it dies or until Baba Lysaga dismisses it as an action.Two women gave life to Strahd von Zarovich. The first was Queen Ravenovia van Roeyen
, months, and years practicing fell magic and looking for ways to help her “son.”
Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of witches. Through the aid of these
Monsters
Fizban's Treasury of Dragons
tadpoles infesting the creature are killed instantly, ending the effect on the creature.
If a Humanoid is reduced to 0 hit points while infested, the creature is stable but remains unconscious for 6d12
away when a colony manages to capture a dragon. Teams of mind flayers bind the dragon, which is subject to a gruesome transformation as the elder brain latches onto the dragon’s back and digs its
Monsters
Storm King's Thunder
":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: light, sacred flame, thaumaturgy
1/day each: augury (cast as 1 action), bane, banishment, bestow curse, command, cure wounds
and acts as an ally of the summoner. It remains for 10 minutes, until it dies, or until its summoner dismisses it as an action.Yakfolk, known among themselves as Yikaria (“the Lucky Chosen
Drow Matron Mother
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Monsters
Mordenkainen’s Tome of Foes
, resistance, sacred flame, thaumaturgy
1st level (4 slots): bane, command, cure wounds, guiding bolt
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): bestow curse, clairvoyance
yochlol. The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead
1/day each: arcane gate, bane
invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-level characters). Four fists of Bane, three night blades, and two necromites of Myrkul try to capture one or more city residents, in the hopes of torturing or ransoming them.
Murder Squad (for 4th
Where Next? Convinced that his two older brothers conspired to kill him, Mortlock Vanthampur urges the characters to capture or kill Amrik at a dockside tavern called the Low Lantern. The adventure
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-level characters). Four fists of Bane, three night blades, and two necromites of Myrkul try to capture one or more city residents, in the hopes of torturing or ransoming them.
Murder Squad (for 4th
Where Next? Convinced that his two older brothers conspired to kill him, Mortlock Vanthampur urges the characters to capture or kill Amrik at a dockside tavern called the Low Lantern. The adventure
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-level characters). Four fists of Bane, three night blades, and two necromites of Myrkul try to capture one or more city residents, in the hopes of torturing or ransoming them.
Murder Squad (for 4th
Where Next? Convinced that his two older brothers conspired to kill him, Mortlock Vanthampur urges the characters to capture or kill Amrik at a dockside tavern called the Low Lantern. The adventure
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
attacks if touched or otherwise disturbed. Ogrémoch’s Bane If every statue in this cave is destroyed, Ogrémoch’s Bane appears. As the last statue crumbles, a cloud of dust erupts from its shattered remains
, Ogrémoch’s Bane has used its power to animate these statues, turning them into elemental creatures. When the characters step inside the chamber, six of the statues animate and attack. The statues have the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
attacks if touched or otherwise disturbed. Ogrémoch’s Bane If every statue in this cave is destroyed, Ogrémoch’s Bane appears. As the last statue crumbles, a cloud of dust erupts from its shattered remains
, Ogrémoch’s Bane has used its power to animate these statues, turning them into elemental creatures. When the characters step inside the chamber, six of the statues animate and attack. The statues have the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
attacks if touched or otherwise disturbed. Ogrémoch’s Bane If every statue in this cave is destroyed, Ogrémoch’s Bane appears. As the last statue crumbles, a cloud of dust erupts from its shattered remains
, Ogrémoch’s Bane has used its power to animate these statues, turning them into elemental creatures. When the characters step inside the chamber, six of the statues animate and attack. The statues have the
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
that the yuan-ti have prepared a special ambush at the end of the pursuit.
Capture, Not Kill
The objective of the yuan-ti as a race is to conquer and enslave others; they don’t espouse the sort
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
prime hunting grounds. Ankhegs are thus the bane of farmers and rangers everywhere.
Earthen Tunnels. As it burrows through earth, the ankheg leaves a narrow, partially collapsed tunnel in its wake. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
prime hunting grounds. Ankhegs are thus the bane of farmers and rangers everywhere.
Earthen Tunnels. As it burrows through earth, the ankheg leaves a narrow, partially collapsed tunnel in its wake. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
prime hunting grounds. Ankhegs are thus the bane of farmers and rangers everywhere.
Earthen Tunnels. As it burrows through earth, the ankheg leaves a narrow, partially collapsed tunnel in its wake. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
being forced to graft warforged components onto the Lord of Blades’ warriors. 2 Locate a docent (see chapter 5) carried by a warforged wizard who has joined up with the Lord of Blades. 3 Capture a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
being forced to graft warforged components onto the Lord of Blades’ warriors. 2 Locate a docent (see chapter 5) carried by a warforged wizard who has joined up with the Lord of Blades. 3 Capture a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
being forced to graft warforged components onto the Lord of Blades’ warriors. 2 Locate a docent (see chapter 5) carried by a warforged wizard who has joined up with the Lord of Blades. 3 Capture a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, to capture the vessel. After a terrible sea battle, Ularan Mortus was forced to dive overboard and flee to shore. Unable to steer the dreadnaught, Fheralai crashed it onto the rocks. Once beached, she
sings to it regularly, the soul of the ship remains willing to carry out Fheralai’s commands. Since then, the storm lord has kept the dreadnaught beached on the rocks as a staging post for her upcoming invasion of the Sword Coast.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Omu Unless the characters cleared out the Fane of the Night Serpent, Omu remains in the clutches of the yuan-ti. If Ras Nsi is still alive, he has no further use for the characters once the death
curse is ended. Believing they know too much for their own good, he sends a party of yuan-ti to capture or kill them before they leave the city. If the party obtained the Black Opal Crown, they can trade
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Omu Unless the characters cleared out the Fane of the Night Serpent, Omu remains in the clutches of the yuan-ti. If Ras Nsi is still alive, he has no further use for the characters once the death
curse is ended. Believing they know too much for their own good, he sends a party of yuan-ti to capture or kill them before they leave the city. If the party obtained the Black Opal Crown, they can trade
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Omu Unless the characters cleared out the Fane of the Night Serpent, Omu remains in the clutches of the yuan-ti. If Ras Nsi is still alive, he has no further use for the characters once the death
curse is ended. Believing they know too much for their own good, he sends a party of yuan-ti to capture or kill them before they leave the city. If the party obtained the Black Opal Crown, they can trade
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stick. Treasure. If the characters escort the Woodhews back to their torched homestead, the halflings are reunited with the members of their family who avoided capture. One of them rewards the party
with a family heirloom (a magic item) hidden in the burnt remains of the family home. Roll on Magic Item Table F in chapter 7 of the Dungeon Master’s Guide to determine the item.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, to capture the vessel. After a terrible sea battle, Ularan Mortus was forced to dive overboard and flee to shore. Unable to steer the dreadnaught, Fheralai crashed it onto the rocks. Once beached, she
sings to it regularly, the soul of the ship remains willing to carry out Fheralai’s commands. Since then, the storm lord has kept the dreadnaught beached on the rocks as a staging post for her upcoming invasion of the Sword Coast.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stick. Treasure. If the characters escort the Woodhews back to their torched homestead, the halflings are reunited with the members of their family who avoided capture. One of them rewards the party
with a family heirloom (a magic item) hidden in the burnt remains of the family home. Roll on Magic Item Table F in chapter 7 of the Dungeon Master’s Guide to determine the item.






