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Returning 35 results for 'banish being diffusing core remains'.
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Spells
Player’s Handbook
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.
The target can take a Study action to try
Maze
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.
The target can use its action to attempt to
Monsters
Bigby Presents: Glory of the Giants
Berserk. If the core inside the colossus is destroyed, the colossus goes berserk. On each of its turns while berserk, the colossus attacks the nearest creature it can see. If no creature is near
enough to move to and attack, the colossus attacks an object. Once the colossus goes berserk, it remains berserk until it is destroyed.
Immutable Form. The colossus is immune to any spell or effect that
Banishing Smite
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
attack reduces the target to 50 hit points or fewer, you banish it. If the target is native to a different plane of existence than the one you’re on, the target disappears, returning to its home
plane. If the target is native to the plane you’re on, the creature vanishes into a harmless demiplane. While there, the target is incapacitated. It remains there until the spell ends, at which
Monsters
Acquisitions Incorporated
can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that
Banishment
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
of existence you’re on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target
Monsters
Curse of Strahd
feet of Baba Lysaga and acts as her ally. It remains until it dies or until Baba Lysaga dismisses it as an action.Two women gave life to Strahd von Zarovich. The first was Queen Ravenovia van Roeyen
received several disturbing reports, Queen Ravenovia was forced to banish the midwife from the kingdom. Lysaga never saw Strahd again, but she has succeeded in staying alive to witness the triumphs of
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
failure, the creature has misplaced one possession (chosen by the player, if the creature is that player's character). The possession remains nearby but concealed for a short time, so it can be recovered
Bugbear
Legacy
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Species
Volo's Guide to Monsters
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
. Cunning Grankhul is the younger one, and in the stories bugbears tell, he gifted them with stealth but in return he sapped their vigor, so that bugbears sleep in his stead while he remains eternally alert
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
saving throw. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but concealed for a short
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Maze 8th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 10 minutes You banish a creature that you can see within range into a labyrinthine
demiplane. The target remains there for the duration or until it escapes the maze. The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Maze Level 8 Conjuration (Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You banish a creature that you can see within range into a
labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can take a Study action to try to escape. When it does so, it makes a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Maze 8th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 10 minutes You banish a creature that you can see within range into a labyrinthine
demiplane. The target remains there for the duration or until it escapes the maze. The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Maze 8th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 10 minutes You banish a creature that you can see within range into a labyrinthine
demiplane. The target remains there for the duration or until it escapes the maze. The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Maze Level 8 Conjuration (Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You banish a creature that you can see within range into a
labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can take a Study action to try to escape. When it does so, it makes a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Maze Level 8 Conjuration (Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You banish a creature that you can see within range into a
labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can take a Study action to try to escape. When it does so, it makes a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Maze 8th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 10 minutes You banish a creature that you can see within range into a labyrinthine
demiplane. The target remains there for the duration or until it escapes the maze. The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Maze Level 8 Conjuration (Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You banish a creature that you can see within range into a
labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can take a Study action to try to escape. When it does so, it makes a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Maze Level 8 Conjuration (Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You banish a creature that you can see within range into a
labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can take a Study action to try to escape. When it does so, it makes a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Maze 8th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 10 minutes You banish a creature that you can see within range into a labyrinthine
demiplane. The target remains there for the duration or until it escapes the maze. The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Maze 8th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 10 minutes You banish a creature that you can see within range into a labyrinthine
demiplane. The target remains there for the duration or until it escapes the maze. The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Maze Level 8 Conjuration (Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You banish a creature that you can see within range into a
labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can take a Study action to try to escape. When it does so, it makes a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target. Additionally, if this attack reduces the target to 50 hit points or fewer, you banish it. If
into a harmless demiplane. While there, the target is incapacitated. It remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target. Additionally, if this attack reduces the target to 50 hit points or fewer, you banish it. If
into a harmless demiplane. While there, the target is incapacitated. It remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target. Additionally, if this attack reduces the target to 50 hit points or fewer, you banish it. If
into a harmless demiplane. While there, the target is incapacitated. It remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished. If the target is native to the plane of existence you’re on, you banish
the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished. If the target is native to the plane of existence you’re on, you banish
the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished. If the target is native to the plane of existence you’re on, you banish
the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
old world and concluded no place would be safe from the inevitable destruction caused by their kind. Midway through its journey, Aphelion adopted a new core directive: eliminate every member of the
rise to the vegepygmies that now haunt the ship. One crew member remains. A lone scientist lies in a cryogenic sleep below the ship’s garden, but the froghemoth elder that dwells within has destroyed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
old world and concluded no place would be safe from the inevitable destruction caused by their kind. Midway through its journey, Aphelion adopted a new core directive: eliminate every member of the
rise to the vegepygmies that now haunt the ship. One crew member remains. A lone scientist lies in a cryogenic sleep below the ship’s garden, but the froghemoth elder that dwells within has destroyed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
old world and concluded no place would be safe from the inevitable destruction caused by their kind. Midway through its journey, Aphelion adopted a new core directive: eliminate every member of the
rise to the vegepygmies that now haunt the ship. One crew member remains. A lone scientist lies in a cryogenic sleep below the ship’s garden, but the froghemoth elder that dwells within has destroyed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
down into a hollow central cavity. Lying near the base of the stalagmite are the badly corroded remains of two goblin scimitars. A black pudding has taken residence inside the stalagmite’s hollow core
is inserted into one of the stalagmite’s holes. The pudding has total cover while inside the stalagmite’s core. If left undisturbed, the pudding remains inside the stalagmite until the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
down into a hollow central cavity. Lying near the base of the stalagmite are the badly corroded remains of two goblin scimitars. A black pudding has taken residence inside the stalagmite’s hollow core
is inserted into one of the stalagmite’s holes. The pudding has total cover while inside the stalagmite’s core. If left undisturbed, the pudding remains inside the stalagmite until the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
down into a hollow central cavity. Lying near the base of the stalagmite are the badly corroded remains of two goblin scimitars. A black pudding has taken residence inside the stalagmite’s hollow core
is inserted into one of the stalagmite’s holes. The pudding has total cover while inside the stalagmite’s core. If left undisturbed, the pudding remains inside the stalagmite until the characters
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished. If the target is native to the plane of existence you’re on, you banish
the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest






