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Returning 35 results for 'banking baron diffusing clearly respect'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.
Avarice has been a member of the Arcane Brotherhood for almost two years. She
with more respect than anyone else does, and the keep is a safer location than most other places in Ten-Towns.
Companions. Avarice has a pair of loyal gargoyle;gargoyles named Gargle and Gurgle who
monsters
harm those who stay on the path and respect the beasts of the forest. But those who stray from the path, who conjure fire or hunt with steel, those fools will be lost in the Endless Weald and never
wonders with those who enter her woods with empty hands and open eyes. The story above is clearly apocryphal, but it’s a common tale with many variations, such as her children founding nearby towns
Firbolg
Legacy
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races
Volo's Guide to Monsters
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
of friendship with them, as long as the outsiders vow to safeguard the forest. If the settlers clearly display evil intentions, however, the firbolgs martial their strength and magic for a single
Backgrounds
Guildmasters’ Guide to Ravnica
willing to acknowledge.
5
I have little respect for anyone who isn’t wealthy.
6
I’ll take any opportunity to steal from wealthier people, even for worthless trinkets
activities in crime, banking, or debt collection could tie you to members of other guilds.
Roll twice on the Orzhov Contacts table (for an ally and a rival) and once on the Non-Orzhov Contacts table
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. They offer us guidance and strength, but we must learn to listen. Honor each Sovereign in its place and time. If you hear one voice clearly, embrace their path and embody their values. As a follower of
be seen as speaking for Arawai and Boldrei. You may feel a particular connection to one Sovereign and, as a divine spellcaster, this could drive your choice of domain or oath. But as a vassal (the common term for a follower of the Host), you are expected to respect and honor all of the Sovereigns.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. They offer us guidance and strength, but we must learn to listen. Honor each Sovereign in its place and time. If you hear one voice clearly, embrace their path and embody their values. As a follower of
be seen as speaking for Arawai and Boldrei. You may feel a particular connection to one Sovereign and, as a divine spellcaster, this could drive your choice of domain or oath. But as a vassal (the common term for a follower of the Host), you are expected to respect and honor all of the Sovereigns.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. They offer us guidance and strength, but we must learn to listen. Honor each Sovereign in its place and time. If you hear one voice clearly, embrace their path and embody their values. As a follower of
be seen as speaking for Arawai and Boldrei. You may feel a particular connection to one Sovereign and, as a divine spellcaster, this could drive your choice of domain or oath. But as a vassal (the common term for a follower of the Host), you are expected to respect and honor all of the Sovereigns.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
of friendship with them, as long as the outsiders vow to safeguard the forest. If the settlers clearly display evil intentions, however, the firbolgs martial their strength and magic for a single overwhelming attack.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
of friendship with them, as long as the outsiders vow to safeguard the forest. If the settlers clearly display evil intentions, however, the firbolgs martial their strength and magic for a single overwhelming attack.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
of friendship with them, as long as the outsiders vow to safeguard the forest. If the settlers clearly display evil intentions, however, the firbolgs martial their strength and magic for a single overwhelming attack.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. See “Respect for the DM” in chapter 1 and “Draw In the Players” later in this chapter for advice about dealing with this situation.
One way to give players impactful choices is to keep multiple
adventure possibilities available to them at the same time. If the characters have two or three things they can investigate or pursue, they have a meaningful choice. And if whatever threads they don’t investigate turn into bigger problems, you’ve clearly demonstrated that their decisions matter.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. See “Respect for the DM” in chapter 1 and “Draw In the Players” later in this chapter for advice about dealing with this situation.
One way to give players impactful choices is to keep multiple
adventure possibilities available to them at the same time. If the characters have two or three things they can investigate or pursue, they have a meaningful choice. And if whatever threads they don’t investigate turn into bigger problems, you’ve clearly demonstrated that their decisions matter.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. See “Respect for the DM” in chapter 1 and “Draw In the Players” later in this chapter for advice about dealing with this situation.
One way to give players impactful choices is to keep multiple
adventure possibilities available to them at the same time. If the characters have two or three things they can investigate or pursue, they have a meaningful choice. And if whatever threads they don’t investigate turn into bigger problems, you’ve clearly demonstrated that their decisions matter.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
see the “darkening” up ahead. It’s difficult to see anything clearly within its borders, though you can vaguely make out the outline of a mountain of sunken ships resting on the sea floor, grown over
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
see the “darkening” up ahead. It’s difficult to see anything clearly within its borders, though you can vaguely make out the outline of a mountain of sunken ships resting on the sea floor, grown over
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the lizardfolk’s enmity or their respect. If they proceed cautiously and without violent intent, they will likely be taken to an audience with the queen, Othokent. Depending on how they have conducted
Shires, the halfling folk might play a larger role in the alliance. Baron von Hendriks of Fort Doom might be aware of the lizardfolk, even indirectly supporting them. As an alternative, set the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
see the “darkening” up ahead. It’s difficult to see anything clearly within its borders, though you can vaguely make out the outline of a mountain of sunken ships resting on the sea floor, grown over
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the lizardfolk’s enmity or their respect. If they proceed cautiously and without violent intent, they will likely be taken to an audience with the queen, Othokent. Depending on how they have conducted
Shires, the halfling folk might play a larger role in the alliance. Baron von Hendriks of Fort Doom might be aware of the lizardfolk, even indirectly supporting them. As an alternative, set the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the lizardfolk’s enmity or their respect. If they proceed cautiously and without violent intent, they will likely be taken to an audience with the queen, Othokent. Depending on how they have conducted
Shires, the halfling folk might play a larger role in the alliance. Baron von Hendriks of Fort Doom might be aware of the lizardfolk, even indirectly supporting them. As an alternative, set the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
from large settlements. He is clearly uncomfortable in Waterdeep. There is no question that Tiamat must be stopped, but the Emerald Enclave wants to see the world restored to order. This sometimes
support of the party. To earn his respect, the characters must recognize that their battle is not just to save civilization but to preserve the natural order. He thus objects to many actions that good
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
from large settlements. He is clearly uncomfortable in Waterdeep. There is no question that Tiamat must be stopped, but the Emerald Enclave wants to see the world restored to order. This sometimes
support of the party. To earn his respect, the characters must recognize that their battle is not just to save civilization but to preserve the natural order. He thus objects to many actions that good
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
from large settlements. He is clearly uncomfortable in Waterdeep. There is no question that Tiamat must be stopped, but the Emerald Enclave wants to see the world restored to order. This sometimes
support of the party. To earn his respect, the characters must recognize that their battle is not just to save civilization but to preserve the natural order. He thus objects to many actions that good
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
from large settlements. He is clearly uncomfortable in Waterdeep. There is no question that Tiamat must be stopped, but the Emerald Enclave wants to see the world restored to order. This sometimes
support of the party. To earn his respect, the characters must recognize that their battle is not just to save civilization but to preserve the natural order. He thus objects to many actions that good
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
. Sansuri attacks characters who are clearly being disrespectful or deceptive. She also turns on those who seem intent on robbing her. If she loses more than half her hit points, Sansuri casts a fly
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
from large settlements. He is clearly uncomfortable in Waterdeep. There is no question that Tiamat must be stopped, but the Emerald Enclave wants to see the world restored to order. This sometimes
support of the party. To earn his respect, the characters must recognize that their battle is not just to save civilization but to preserve the natural order. He thus objects to many actions that good
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
from large settlements. He is clearly uncomfortable in Waterdeep. There is no question that Tiamat must be stopped, but the Emerald Enclave wants to see the world restored to order. This sometimes
support of the party. To earn his respect, the characters must recognize that their battle is not just to save civilization but to preserve the natural order. He thus objects to many actions that good
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
from large settlements. He is clearly uncomfortable in Waterdeep. There is no question that Tiamat must be stopped, but the Emerald Enclave wants to see the world restored to order. This sometimes
support of the party. To earn his respect, the characters must recognize that their battle is not just to save civilization but to preserve the natural order. He thus objects to many actions that good
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
from large settlements. He is clearly uncomfortable in Waterdeep. There is no question that Tiamat must be stopped, but the Emerald Enclave wants to see the world restored to order. This sometimes
support of the party. To earn his respect, the characters must recognize that their battle is not just to save civilization but to preserve the natural order. He thus objects to many actions that good
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
. Sansuri attacks characters who are clearly being disrespectful or deceptive. She also turns on those who seem intent on robbing her. If she loses more than half her hit points, Sansuri casts a fly
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
from large settlements. He is clearly uncomfortable in Waterdeep. There is no question that Tiamat must be stopped, but the Emerald Enclave wants to see the world restored to order. This sometimes
support of the party. To earn his respect, the characters must recognize that their battle is not just to save civilization but to preserve the natural order. He thus objects to many actions that good
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
. Sansuri attacks characters who are clearly being disrespectful or deceptive. She also turns on those who seem intent on robbing her. If she loses more than half her hit points, Sansuri casts a fly
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
area 42 with the baron. A character who searches the seaweed bed discovers a hidden, unlocked coffer. Trapped Table. A character who examines the table and makes a successful DC 14 Wisdom (Perception
accommodate two hundred sahuagin with space to spare, but at present the area is empty. The stone head in the semicircular niche in the center of the south wall is not clearly visible to characters standing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
area 42 with the baron. A character who searches the seaweed bed discovers a hidden, unlocked coffer. Trapped Table. A character who examines the table and makes a successful DC 14 Wisdom (Perception
accommodate two hundred sahuagin with space to spare, but at present the area is empty. The stone head in the semicircular niche in the center of the south wall is not clearly visible to characters standing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
area 42 with the baron. A character who searches the seaweed bed discovers a hidden, unlocked coffer. Trapped Table. A character who examines the table and makes a successful DC 14 Wisdom (Perception
accommodate two hundred sahuagin with space to spare, but at present the area is empty. The stone head in the semicircular niche in the center of the south wall is not clearly visible to characters standing






