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Returning 35 results for 'banner beast defusing contains react'.
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Monsters
Fizban's Treasury of Dragons
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
)
5
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid
Warforged
Legacy
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races
Eberron: Rising from the Last War
how new they are to the world. The Warforged Quirks table contains example quirks.
Warforged Quirks
d8
Quirk
1
You analyze — out loud — the potential threat posed by
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Monsters
Icewind Dale: Rime of the Frostmaiden
of a beast.
Spellbook. Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat
’s blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
Monsters
Eberron: Rising from the Last War
Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he
and yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord's follower's is the
Monsters
Icewind Dale: Rime of the Frostmaiden
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.Cold, Fire
Monsters
Fizban's Treasury of Dragons
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
. (Any)
5
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get
Monsters
Icewind Dale: Rime of the Frostmaiden
Zelennor, watches over the wizard’s frozen remains. It uses the weasel stat block in the Monster Manual but is a fey instead of a beast. If Zelennor is reduced to 0 hit points, Nass’s
. Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
Goblin
Legacy
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races
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one trapped creature at random to accommodate the new prisoner. The Prisoners of the Mirror table lists the mirror’s current prisoners and summarizes how they react if set free or spoken to. Otherwise
creatures react to their liberation by turning on one another or running away, as follows: Lukanu and Zaal attack the gargoyle, destroying it in 4 rounds, and then help the characters deal with the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
13. Human Servants This room contains three beds and a simple writing desk. The room smells clean, and the floorboards are swept spotless. Three human servants (commoners) sleep here when they are
valuable banner in the linens (area 15). Most of all, though, they say they’ve seen “a castle in the sky near Parnast.”
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one trapped creature at random to accommodate the new prisoner. The Prisoners of the Mirror table lists the mirror’s current prisoners and summarizes how they react if set free or spoken to. Otherwise
creatures react to their liberation by turning on one another or running away, as follows: Lukanu and Zaal attack the gargoyle, destroying it in 4 rounds, and then help the characters deal with the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
13. Human Servants This room contains three beds and a simple writing desk. The room smells clean, and the floorboards are swept spotless. Three human servants (commoners) sleep here when they are
valuable banner in the linens (area 15). Most of all, though, they say they’ve seen “a castle in the sky near Parnast.”
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one trapped creature at random to accommodate the new prisoner. The Prisoners of the Mirror table lists the mirror’s current prisoners and summarizes how they react if set free or spoken to. Otherwise
creatures react to their liberation by turning on one another or running away, as follows: Lukanu and Zaal attack the gargoyle, destroying it in 4 rounds, and then help the characters deal with the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Human Servants This room contains three beds and a simple writing desk. The room smells clean, and the floorboards are swept spotless.
Three human servants (commoners) sleep here when they are
valuable banner in the linens (area 15). Most of all, though, they say they’ve seen “a castle in the sky near Parnast.”
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
13. Human Servants This room contains three beds and a simple writing desk. The room smells clean, and the floorboards are swept spotless. Three human servants (commoners) sleep here when they are
valuable banner in the linens (area 15). Most of all, though, they say they’ve seen “a castle in the sky near Parnast.”
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Human Servants This room contains three beds and a simple writing desk. The room smells clean, and the floorboards are swept spotless.
Three human servants (commoners) sleep here when they are
valuable banner in the linens (area 15). Most of all, though, they say they’ve seen “a castle in the sky near Parnast.”
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Human Servants This room contains three beds and a simple writing desk. The room smells clean, and the floorboards are swept spotless.
Three human servants (commoners) sleep here when they are
valuable banner in the linens (area 15). Most of all, though, they say they’ve seen “a castle in the sky near Parnast.”
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the information I glean
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and change their lore to suit your game. Nothing we say here is meant to curtail your creativity. The creatures in this bestiary are organized alphabetically. A few are grouped under a banner heading
; for example, the “Orcs” section contains stat blocks for various kinds of orcs, including tanarukks (demonic orcs). Immediately following this chapter are two appendices that contain additional stat
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
organized alphabetically. A few are grouped under a banner heading; for example, the “Demons” section contains stat blocks for various kinds of demons, which are presented alphabetically within that
section. Following this chapter is an appendix that contains lists of the creatures arranged by type, challenge rating, and environment. DMs can use these lists, in conjunction with similar
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and change their lore to suit your game. Nothing we say here is meant to curtail your creativity. The creatures in this bestiary are organized alphabetically. A few are grouped under a banner heading
; for example, the “Orcs” section contains stat blocks for various kinds of orcs, including tanarukks (demonic orcs). Immediately following this chapter are two appendices that contain additional stat
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
organized alphabetically. A few are grouped under a banner heading; for example, the “Demons” section contains stat blocks for various kinds of demons, which are presented alphabetically within that
section. Following this chapter is an appendix that contains lists of the creatures arranged by type, challenge rating, and environment. DMs can use these lists, in conjunction with similar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
organized alphabetically. A few are grouped under a banner heading; for example, the “Demons” section contains stat blocks for various kinds of demons, which are presented alphabetically within that
section. Following this chapter is an appendix that contains lists of the creatures arranged by type, challenge rating, and environment. DMs can use these lists, in conjunction with similar
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and change their lore to suit your game. Nothing we say here is meant to curtail your creativity. The creatures in this bestiary are organized alphabetically. A few are grouped under a banner heading
; for example, the “Orcs” section contains stat blocks for various kinds of orcs, including tanarukks (demonic orcs). Immediately following this chapter are two appendices that contain additional stat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dozen empty iron birdcages. Countless old feathers lie strewn across the dusty floor. 24c. Beast Cages This room contains six empty iron cages, each 5 feet on a side and secured with a rusty padlock. A
beasts. It functions as padded armor but provides no Dexterity modifier to the wearer’s AC.)
Bathroom. The small room to the north contains a working sink and toilet crafted from polished stone with
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. The Dungeon Master’s Guide contains guidance for modifying existing stat blocks. Alternatively, choose a stat block of CR 5 or higher that has one of the following creature types: Beast, Elemental, Fey
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. The Dungeon Master’s Guide contains guidance for modifying existing stat blocks. Alternatively, choose a stat block of CR 5 or higher that has one of the following creature types: Beast, Elemental, Fey
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. The Dungeon Master’s Guide contains guidance for modifying existing stat blocks. Alternatively, choose a stat block of CR 5 or higher that has one of the following creature types: Beast, Elemental, Fey
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dozen empty iron birdcages. Countless old feathers lie strewn across the dusty floor. 24c. Beast Cages This room contains six empty iron cages, each 5 feet on a side and secured with a rusty padlock. A
beasts. It functions as padded armor but provides no Dexterity modifier to the wearer’s AC.)
Bathroom. The small room to the north contains a working sink and toilet crafted from polished stone with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dozen empty iron birdcages. Countless old feathers lie strewn across the dusty floor. 24c. Beast Cages This room contains six empty iron cages, each 5 feet on a side and secured with a rusty padlock. A
beasts. It functions as padded armor but provides no Dexterity modifier to the wearer’s AC.)
Bathroom. The small room to the north contains a working sink and toilet crafted from polished stone with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the horn (area 2C) while the other giants keep fighting. If the characters react quickly enough, they can prevent her from reaching the horn. If they keep the giant from sounding the horn, the other
(Perception) check reveals a small pouch hanging from the tooth of a white dragon head mounted on the wall above the empty crates. The pouch contains six 100 gp gemstones. 2B. Sleeping Quarters Each of these
Orc
Legacy
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races
Volo's Guide to Monsters
strongholds, and then decorated with uniquely orcish accessories.
A war wagon is a source of great pride for a war chief, comparable to a human army’s banner or flag. Many are clad in armor and
react to them.
As a race, orcs have no noteworthy universal social traits, but some commonality does exist in the crude written communication that all orcs employ and in the way that they use
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the horn (area 2C) while the other giants keep fighting. If the characters react quickly enough, they can prevent her from reaching the horn. If they keep the giant from sounding the horn, the other
(Perception) check reveals a small pouch hanging from the tooth of a white dragon head mounted on the wall above the empty crates. The pouch contains six 100 gp gemstones. 2B. Sleeping Quarters Each of these
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the horn (area 2C) while the other giants keep fighting. If the characters react quickly enough, they can prevent her from reaching the horn. If they keep the giant from sounding the horn, the other
(Perception) check reveals a small pouch hanging from the tooth of a white dragon head mounted on the wall above the empty crates. The pouch contains six 100 gp gemstones. 2B. Sleeping Quarters Each of these






