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Returning 35 results for 'banner before devil creations regains'.
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Monsters
Forgotten Realms: Adventures in Faerûn
take one of the following actions. Valindra regains all expended uses at the start of each of her turns.
Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn’t Undead in a 20
about forming allies of convenience, and she’s worked with Szass Tam and his Red Wizards of Thay, the Arcane Brotherhood of Luskan, devil cultists, and more.
Although Valindra has the sunken
Magic Items
Baldur’s Gate: Descent into Avernus
tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.
If you are not a devil, using the helm’s dominate monster property in the Nine Hells has a 20
addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils
Monsters
Baldur’s Gate: Descent into Avernus
3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bel regains spent legendary actions
the die is subtracted from the next attack roll made against Bel or an ally of his choice within the next minute.
Summon Ice Devil (Costs 3 Actions). Bel magically summons an Ice Devil (Spear Variant
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.
Survivor. The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit
the end of another creature’s turn. The warlord regains spent legendary actions at the start of its turn.
Command Ally. The warlord targets one ally it can see within 30 feet of it. If the
Hutijin
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Infernal Despair. Each creature within 15 feet of Hutijin that isn't a devil makes saving throws with disadvantage.
Innate Spellcasting. Hutijin's innate spellcasting ability is Charisma (spell save
regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Infernal Despair. Each creature within 30 feet of Hutijin that isn’t a devil makes saving throws with disadvantage.
Legendary Resistance (3/Day). If Hutijin fails a saving throw, he can choose
to succeed instead.
Magic Resistance. Hutijin has advantage on saving throws against spells and other magical effects.
Regeneration. Hutijin regains 20 hit points at the start of his turn. If he
Bael
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Dreadful. Bael can use a bonus action to appear dreadful until the start of his next turn. Each creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22
on saving throws against spells and other magical effects.
Magic Weapons. Bael's weapon attacks are magical.
Regeneration. Bael regains 20 hit points at the start of his turn. If he takes cold or
Monsters
Princes of the Apocalypse
grasp
1st level (4 slots): charm person, feather fall, mage armor, thunderwave
2nd level (3 slots): dust devil,* gust of wind, invisibility
3rd level (3 slots): fly, gaseous form, lightning bolt
4th
take no other lair actions while concentrating on a spell cast as a lair action.
If Aerisi casts invisibility using this lair action, she also draws the power of the air node into herself. By doing so, she regains 15 (3d8 + 2);{"diceNotation":"3d8+2","rollType":"roll"} hit points.Lightning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dread. Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its next turn. A creature
. Bael have advantage on saving throws against spells and other magical effects.
Regeneration. Bael regains 20 hit points at the start of his turn. If he takes cold or radiant damage, this trait
Ancient Blue Dragon
Legacy
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Monsters
Basic Rules (2014)
end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail
dragon’s magic, which creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
weapon attacks are magical.
Regeneration. Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Geryon dies only if
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Geryon regains spent legendary actions at the
Monsters
Baldur’s Gate: Descent into Avernus
Devil’s Sight. Magical darkness doesn’t impede Zariel’s darkvision.
Fiery Weapons. Zariel’s weapon attacks are magical. When she hits with any weapon, the weapon deals an
throw, she can choose to succeed instead.
Magic Resistance. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the drow’s darkvision.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the
throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the drow’s darkvision.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the
throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another
Adult Blue Dragon
Legacy
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Monsters
Basic Rules (2014)
of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack
’s magic, which creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
weapon attacks are magical.
Regeneration. Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Geryon dies only if
see.Geryon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Geryon regains spent
Monsters
Eberron: Rising from the Last War
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
and yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord's follower's is the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn’t function at the start of his next turn. Titivilus dies only if
end of another creature’s turn. Titivilus regains spent legendary actions at the start of his turn.
Corrupting Guidance. Titivilus uses Twisting Words. Alternatively, he targets one creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
prefer unique clockworks over perfectly functioning ones that copy too much from other creations. A clockwork can be customized by adding one of the following enhancements and one potential
, lightning, and thunder damage.
6
Self-Repairing. If the clockwork starts its turn with fewer than half its hit points but at least 1 hit point, it regains 5 hit points. If it takes lightning damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Individual Designs
Gnome artisans prefer unique clockworks over perfectly functioning ones that copy too much from other creations. A clockwork can be customized by adding one of the following
clockwork has resistance to force, lightning, and thunder damage.
6
Self-Repairing. If the clockwork starts its turn with fewer than half its hit points but at least 1 hit point, it regains 5 hit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
46. Lizard Den A six-foot-tall green devil face is carved into the far end of this hallway, its mouth agape. Painted murals on the walls show faceless humanoid figures doubled over in pain, clutching
at their heads and ears.
Despite the ominous murals and the devil face carving, this hall is devoid of traps. Any character who searches the devil face finds a lizard hiding in the carving’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
artisans prefer unique clockworks over perfectly functioning ones that copy too much from other creations. A clockwork can be customized by adding one of the following enhancements and one potential
, lightning, and thunder damage.
6
Self-Repairing. If the clockwork starts its turn with fewer than half its hit points but at least 1 hit point, it regains 5 hit points. If it takes lightning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
prefer unique clockworks over perfectly functioning ones that copy too much from other creations. A clockwork can be customized by adding one of the following enhancements and one potential malfunction
, lightning, and thunder damage.
6
Self-Repairing. If the clockwork starts its turn with fewer than half its hit points but at least 1 hit point, it regains 5 hit points. If it takes lightning damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede Zariel’s darkvision.
Legendary Resistance (3/Day). If Zariel fails a saving throw, she can choose to succeed instead.
Magic
Resistance. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn
Monsters
Spelljammer: Adventures in Space
reduced.The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains
dust and frost known as moon devils crisscross the area within 1 mile of the lair, intercepting other creatures they encounter. A moon devil is a free-willed air elemental that deals cold damage instead
Monsters
Spelljammer: Adventures in Space
reduced.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains
;Swirling funnels of dust and frost known as moon devils crisscross the area within 1 mile of the lair, intercepting other creatures they encounter. A moon devil is a free-willed air elemental that deals
Monsters
Bigby Presents: Glory of the Giants
action and Poisoning Rebuke reaction.
The object bearing the blood rune has AC 15; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end
finishes a short or long rest.
Devil’s Sight. Magical darkness doesn’t impede the fomorian’s darkvision.
Legendary Resistance (3/Day). If the fomorian fails a saving throw, it can choose
Magic Items
Tasha’s Cauldron of Everything
charges). The crook regains 1d6 expended charges daily at dawn.
Absolute Banishment. While you are attuned to the crook and holding it, you can spend 10 minutes to banish all but the mightiest fiends
1d10 barbed devil;barbed devils and 1d10 vrock;vrocks appear.
71–80
1 arcanaloth, 1 night hag, and 1 rakshasa appear.
81–85
1 ice devil and 1 marilith appear.
86–90
Monsters
Storm King's Thunder
regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The
creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air
Monsters
Curse of Strahd
":"radiant"} radiant damage.
Healing Touch (3/Day). The Abbot touches another creature. The target magically regains 20 (4d8 + 2);{"diceNotation":"4d8+2","rollType":"roll","rollAction":"Healing Touch
giving the devil his heart's desire, I bring salvation to him and his land.”
Bond. “I love the creatures I create, including my beautiful golems and mongrelfolk.”
Flaw. “I can't be corrupted. My
Monsters
The Book of Many Things
regains spent legendary actions at the start of her turn.
Attack. Hulgaz makes one Claw attack.
Charm. Hulgaz uses Spellcasting to cast Charm Person.
Curdle Heart (Costs 2 Actions). Hulgaz sours
":"Curdle Heart", "rollDamageType":"psychic"} psychic damage as the charmed condition applied by Hulgaz ends on it.Hulgaz is a devil who hails from the stinking swamps of Minauros, the third layer of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The devils that serve under Kovik do so willingly because the chain devil has earned their trust. Newly disenfranchised devils regularly flock to Kovik’s banner. The chain devil’s emblem is the
Princeps Kovik This particularly cruel chain devil commanded the Nine Hells’ 8th Infantry Legion, “Terror Incarnate,” which was crushed on the banks of the River Styx by the demon lord Kostchtchie
Yeenoghu
Legacy
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Monsters
Out of the Abyss
option can be used at a time and only at the end of another creature’s turn. Yeenoghu regains spent legendary actions at the start of his turn.
Charge. Yeenoghu moves up to his speed.
Swat
, towering 14 feet tall. Yeenoghu is the Gnoll Lord, and his creations are made in his twisted image. When the demon lord hunted across the Material Plane, packs of hyena;hyenas followed in his wake
Monsters
Mordenkainen Presents: Monsters of the Multiverse
regains spent legendary actions at the start of his turn.
Charge. Yeenoghu moves up to his speed.
Swat Away. Yeenoghu makes one Flail attack. If the attack hits, the target must succeed on a DC 24
a separate Bite attack against each creature within 10 feet of him.The Beast of Butchery appears as a great scarred gnoll, towering 14 feet tall. Yeenoghu is the Gnoll Lord, and his creations are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
you target any creature that’s not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last
Helm of Devil Command Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
Helm of Devil Command
This bulky, eyeless helmet is made for a pit fiend but magically






