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Returning 35 results for 'banneret bound diffusing connection recently'.
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monsters
limited, a psychic connection that only binds a few people; but in a few cases, this psychic contagion has been virulent and contagious, consuming entire towns.
Valaara’s Minions. The cults of
ankhegs that burrow through the fabric of space.
Valaara’s Lair
Like other daelkyr, Valaara is bound within a demiplane in Khyber. However, Valaara has bred burrowing worms that chew through the
Kalashtar
Legacy
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races
Eberron: Rising from the Last War
spirits.
Bound to Spirits
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection affects them
I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to
Centaur
Legacy
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races
Guildmasters’ Guide to Ravnica
, they celebrate family and community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities
Centaurs’ given names are passed down through family lines. The name bestowed on a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the
Species
Van Richten’s Guide to Ravenloft
before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
changed you and forced you from your home.
6
A slighted druid transformed you and bound you to live only so long as a sacred tree bears fruit.
Hexbloods in the Domains of Dread
When
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Vizeran once kept bound minor demons and humanoid slaves in his service. Vizeran banished the demons with the arrival of the demon lords in the Underdark, fearing some hidden connection between the
counterattack. A character who pokes around the tower and succeeds on a DC 15 Wisdom (Perception) check notes signs that other humanoid creatures were recently present in Araj, including discarded clothing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Vizeran once kept bound minor demons and humanoid slaves in his service. Vizeran banished the demons with the arrival of the demon lords in the Underdark, fearing some hidden connection between the
counterattack. A character who pokes around the tower and succeeds on a DC 15 Wisdom (Perception) check notes signs that other humanoid creatures were recently present in Araj, including discarded clothing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Vizeran once kept bound minor demons and humanoid slaves in his service. Vizeran banished the demons with the arrival of the demon lords in the Underdark, fearing some hidden connection between the
counterattack. A character who pokes around the tower and succeeds on a DC 15 Wisdom (Perception) check notes signs that other humanoid creatures were recently present in Araj, including discarded clothing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tale in order to control the Princess of the Shadow Glass. Because the Queen of Air and Darkness banished the princess, the ritual of the scrivener that bound the princess established a connection
between the queen and the book, as well as between her and creatures marked by the book. That connection was lost when Machil Rillyn used a wish spell to break the mark. When the characters became marked
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tale in order to control the Princess of the Shadow Glass. Because the Queen of Air and Darkness banished the princess, the ritual of the scrivener that bound the princess established a connection
between the queen and the book, as well as between her and creatures marked by the book. That connection was lost when Machil Rillyn used a wish spell to break the mark. When the characters became marked
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Character Connections Players should use chapter 1 to create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tale in order to control the Princess of the Shadow Glass. Because the Queen of Air and Darkness banished the princess, the ritual of the scrivener that bound the princess established a connection
between the queen and the book, as well as between her and creatures marked by the book. That connection was lost when Machil Rillyn used a wish spell to break the mark. When the characters became marked
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Character Connections Players should use chapter 1 to create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Character Connections Players should use chapter 1 to create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.
Genasi
Legacy
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races
Elemental Evil Player's Companion
mountains. Fitting backgrounds include charlatan, entertainer, and noble.
Earth genasi are more withdrawn, and their connection to the earth keeps them from being comfortable in most cities. Their uncommon
natural homes. They go where they want, do what they want, and rarely feel bound to anything. Good backgrounds for water genasi include hermit and sailor.
Genasi Names
Genasi use the naming conventions
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
immediately, and the statue takes 4d10 force damage from the lost connection.
Help. Martisha Vinetalker, owner of the Wayside Inn, is bound in the corner, watching the proceedings with a mix of anger and
plan. Spread out between the two areas are cultists (one per character) with tridents, guarding several bound victims who will be sacrificed at the conclusion of the ritual.
The ritual takes 10
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
immediately, and the statue takes 4d10 force damage from the lost connection.
Help. Martisha Vinetalker, owner of the Wayside Inn, is bound in the corner, watching the proceedings with a mix of anger and
plan. Spread out between the two areas are cultists (one per character) with tridents, guarding several bound victims who will be sacrificed at the conclusion of the ritual.
The ritual takes 10
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The land of Atagua shares a connection to the Ghost Orchid Tepui, a mysterious region of the Feywild. That realm’s serpentine protector, the spirit Chimagua, was fond of mortals and would
manifested only as dreams or the rare otherworldly predator, but recently more beings from the Far Realm have begun to slip into Atagua. Only the return of the spirit Chimagua might save the land, but all
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
immediately, and the statue takes 4d10 force damage from the lost connection.
Help. Martisha Vinetalker, owner of the Wayside Inn, is bound in the corner, watching the proceedings with a mix of anger and
plan. Spread out between the two areas are cultists (one per character) with tridents, guarding several bound victims who will be sacrificed at the conclusion of the ritual.
The ritual takes 10
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Bound to Spirits Every kalashtar has a connection to a spirit of light, shared by other members of their bloodline. Kalashtar appear human, but the spiritual connection affects them in a variety of
their quori spirits. A kalashtar might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar minor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
portion of that wealth, characters can diminish the dragon’s connection to both that lair and its associated territory. As a rule of thumb, if a dragon’s lair no longer holds at least 10,000 gp worth of
dragon’s attention, because either minions or the dragon’s magical connection to the hoard alerts the dragon to intruders. A dragon coming to investigate the disturbed lair has a strong incentive to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The land of Atagua shares a connection to the Ghost Orchid Tepui, a mysterious region of the Feywild. That realm’s serpentine protector, the spirit Chimagua, was fond of mortals and would
manifested only as dreams or the rare otherworldly predator, but recently more beings from the Far Realm have begun to slip into Atagua. Only the return of the spirit Chimagua might save the land, but all
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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races
Elemental Evil Player's Companion
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Bound to Spirits Every kalashtar has a connection to a spirit of light, shared by other members of their bloodline. Kalashtar appear human, but the spiritual connection affects them in a variety of
their quori spirits. A kalashtar might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar minor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bound to Spirits Kalashtar
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection
communicate with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The land of Atagua shares a connection to the Ghost Orchid Tepui, a mysterious region of the Feywild. That realm’s serpentine protector, the spirit Chimagua, was fond of mortals and would
manifested only as dreams or the rare otherworldly predator, but recently more beings from the Far Realm have begun to slip into Atagua. Only the return of the spirit Chimagua might save the land, but all
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
portion of that wealth, characters can diminish the dragon’s connection to both that lair and its associated territory. As a rule of thumb, if a dragon’s lair no longer holds at least 10,000 gp worth of
dragon’s attention, because either minions or the dragon’s magical connection to the hoard alerts the dragon to intruders. A dragon coming to investigate the disturbed lair has a strong incentive to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bound to Spirits Kalashtar
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection
communicate with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Bound to Spirits Every kalashtar has a connection to a spirit of light, shared by other members of their bloodline. Kalashtar appear human, but the spiritual connection affects them in a variety of
their quori spirits. A kalashtar might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar minor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
portion of that wealth, characters can diminish the dragon’s connection to both that lair and its associated territory. As a rule of thumb, if a dragon’s lair no longer holds at least 10,000 gp worth of
dragon’s attention, because either minions or the dragon’s magical connection to the hoard alerts the dragon to intruders. A dragon coming to investigate the disturbed lair has a strong incentive to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bound to Spirits Kalashtar
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection
communicate with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Breath of the Multiverse Wisps of twinkling multiversal dust trail Nafas wherever he goes, evidence of the djinni’s deep connection to the planes that bore him. Calm, clement, and dressed in
control the staircase or its doors, and he holds no sway over their destinations or who may enter through them. The djinni is a product of the multiverse, a distant observer bound to the realm by the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
frustration. He eagerly uses threats and violence to manipulate the living and the dead, eagerly taking advantage of any connection he perceives—especially ties to family. Personality Trait. “I have no
home. I am deeply bound to that site, its history, and my ancestral line.” Flaw. “I’m surrounded by idiots, and few people are more insufferable than the living.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
frustration. He eagerly uses threats and violence to manipulate the living and the dead, eagerly taking advantage of any connection he perceives—especially ties to family. Personality Trait. “I have no
home. I am deeply bound to that site, its history, and my ancestral line.” Flaw. “I’m surrounded by idiots, and few people are more insufferable than the living.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
frustration. He eagerly uses threats and violence to manipulate the living and the dead, eagerly taking advantage of any connection he perceives—especially ties to family. Personality Trait. “I have no
home. I am deeply bound to that site, its history, and my ancestral line.” Flaw. “I’m surrounded by idiots, and few people are more insufferable than the living.”
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Breath of the Multiverse Wisps of twinkling multiversal dust trail Nafas wherever he goes, evidence of the djinni’s deep connection to the planes that bore him. Calm, clement, and dressed in
control the staircase or its doors, and he holds no sway over their destinations or who may enter through them. The djinni is a product of the multiverse, a distant observer bound to the realm by the






