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Returning 35 results for 'bannerets band diffusing class ranking'.
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Classes
Forgotten Realms: Heroes of Faerûn
Rally Fellow Heroes with Inspiring Leadership
Bannerets are paragons of valor and leadership who protect the innocent and rally fellow adventurers to the causes of justice and freedom. Many are
borders.
A Banneret relies on judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A lone Banneret is a skilled warrior, but when leading a band of allies one of these warriors can transform even a poorly equipped militia into a ferocious war band.
Monsters
Eberron: Rising from the Last War
target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or
manipulating the uncertainty of mobs and high-ranking officials alike. The effectiveness of tsucora Inspired keeps the members of this order in the good graces of the kalaraq quori.Psychic
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first—and possibly the last—line of
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
delivering presentations in class. When she orates, one can almost imagine a hardened general marshaling her bloodied and exhausted troops for a final push against a far superior foe.
Rubina is part
of the Strixhaven Show Band Association and has moved from playing to conducting. No previous student conductor has demanded and received such unwavering respect as Rubina. With merely a look and a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
delivering presentations in class. When she orates, one can almost imagine a hardened general marshaling her bloodied and exhausted troops for a final push against a far superior foe.
Rubina is part
of the Strixhaven Show Band Association and has moved from playing to conducting. No previous student conductor has demanded and received such unwavering respect as Rubina. With merely a look and a
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
delivering presentations in class. When she orates, one can almost imagine a hardened general marshaling her bloodied and exhausted troops for a final push against a far superior foe.
Rubina is part
of the Strixhaven Show Band Association and has moved from playing to conducting. No previous student conductor has demanded and received such unwavering respect as Rubina. With merely a look and a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
hoard. 3 A low-ranking frost giant prefers to be surrounded with weaker creatures and so leads a band of Humanoid brigands. A merchant council asks for aid against them. 4 A frost giant keeps a
The Ordning As described in the Monster Manual, the giants of many worlds organize themselves in a complex social ranking called the ordning. At the largest scale, the ordning establishes the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
hoard. 3 A low-ranking frost giant prefers to be surrounded with weaker creatures and so leads a band of Humanoid brigands. A merchant council asks for aid against them. 4 A frost giant keeps a
The Ordning As described in the Monster Manual, the giants of many worlds organize themselves in a complex social ranking called the ordning. At the largest scale, the ordning establishes the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
hoard. 3 A low-ranking frost giant prefers to be surrounded with weaker creatures and so leads a band of Humanoid brigands. A merchant council asks for aid against them. 4 A frost giant keeps a
The Ordning As described in the Monster Manual, the giants of many worlds organize themselves in a complex social ranking called the ordning. At the largest scale, the ordning establishes the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the poison becomes easy pickings for any nearby members of the war band. Each shoosuva
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the poison becomes easy pickings for any nearby members of the war band. Each shoosuva
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the poison becomes easy pickings for any nearby members of the war band. Each shoosuva
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragonclaw Dragonclaw
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (–1)
DEX
16 (+3)
CON
13 (+1
(200 XP)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragonwing Dragonwing
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1
can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonwing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragonwing Dragonwing
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1
dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragonwing Dragonwing
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1
dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragonclaw Dragonclaw
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (–1)
DEX
16 (+3)
CON
13 (+1
)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragonclaw Dragonclaw
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (–1)
DEX
16 (+3)
CON
13 (+1
)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragonwing Dragonwing
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1
can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonwing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragonclaw Dragonclaw
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (–1)
DEX
16 (+3)
CON
13 (+1
)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragonclaw Dragonclaw
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (–1)
DEX
16 (+3)
CON
13 (+1
)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragonwing Dragonwing
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1
can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonwing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragonwing Dragonwing
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1
can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonwing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragonclaw Dragonclaw
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (–1)
DEX
16 (+3)
CON
13 (+1
(200 XP)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragonwing Dragonwing
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1
dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragonclaw Dragonclaw
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (–1)
DEX
16 (+3)
CON
13 (+1
)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls A gnoll war band might include one or more of the special kinds of gnolls described in this section. When gnolls are weakened, they seek out isolated settlements, maim and disable its
inhabitants, and feed upon them as they rest and regain strength.
— Elminster
Flind A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dragonclaw Dragonclaw
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (–1)
DEX
16 (+3)
CON
13 (+1
)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragonclaw Dragonclaw
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (–1)
DEX
16 (+3)
CON
13 (+1
(200 XP)
Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragonwing Dragonwing
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1
can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonwing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragonwing Dragonwing
Medium humanoid (human), neutral evil
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1
can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage. Once per turn, if the dragonwing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls A gnoll war band might include one or more of the special kinds of gnolls described in this section. When gnolls are weakened, they seek out isolated settlements, maim and disable its
inhabitants, and feed upon them as they rest and regain strength.
— Elminster
Flind A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a






