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Returning 35 results for 'bannerets blink diffusing currents reduced'.
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Monsters
Mythic Odysseys of Theros
reduced by 10 feet until the start of the triton’s next turn.Frigid Shield. When a creature the triton can see targets the triton with an attack, the triton gains 10 temporary hit points. If the
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
Monsters
Mordenkainen's Fiendish Folio Volume 1
Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: blight, blink, chaos bolt,* darkness, detectmagic, fly, shield3/day
","rollDamageType":"slashing"} slashing damage plus 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollAction":"Scythe","rollDamageType":"necrotic"} necrotic damage. Any creature reduced to 0 hit points
Monsters
Princes of the Apocalypse
hit points for each elemental she summons. Summoned elementals have maximum hit points, appear within 100 feet of Olhydra, and disappear if Olhydra is reduced to 0 hit points.Olhydra can take 3
, currents and tides are exceptionally strong and treacherous. Any ability checks made to safely navigate or control a vessel moving through these waters has disadvantage.
Aquatic creatures that have
Monsters
Fizban's Treasury of Dragons
reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):
1/day each: blink
Monsters
Fizban's Treasury of Dragons
next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sendingThe dragon can take 3 legendary actions, choosing from the
Monsters
Fizban's Treasury of Dragons
next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
components and using Intelligence as the spellcasting ability (spell save DC 18):
1/day each: blink, control water, dispel magic, protection from evil and good, sendingThe dragon can take 3 legendary
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 16):
1/day each: blink, dispel magic, protection from evil and good, sending
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 16):
1/day each: blink, dispel magic, protection from evil and good, sending
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 16):
1/day each: blink, dispel magic, protection from evil and good, sending
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
blind. The encounter distance is reduced to 10 feet in these instances (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide). For characters with a magical light source or darkvision
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
blind. The encounter distance is reduced to 10 feet in these instances (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide). For characters with a magical light source or darkvision
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
blind. The encounter distance is reduced to 10 feet in these instances (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide). For characters with a magical light source or darkvision
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 23, +15 to hit with spell
attacks):
1/day each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sending
Bonus Actions
Change Shape. The dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creature takes 45 (10d8) force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced
.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
1/day each: blink, control water
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creature takes 45 (10d8) force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced
.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
1/day each: blink, control water
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creature takes 45 (10d8) force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced
.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
1/day each: blink, control water
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 23, +15 to hit with spell
attacks):
1/day each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sending
Bonus Actions
Change Shape. The dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 23, +15 to hit with spell
attacks):
1/day each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sending
Bonus Actions
Change Shape. The dragon
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
light source or darkvision, all Wisdom (Perception) checks that rely on sight are made at disadvantage, and the encounter distance is reduced to 10 feet (see “Unusual Environments” in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
light source or darkvision, all Wisdom (Perception) checks that rely on sight are made at disadvantage, and the encounter distance is reduced to 10 feet (see “Unusual Environments” in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
light source or darkvision, all Wisdom (Perception) checks that rely on sight are made at disadvantage, and the encounter distance is reduced to 10 feet (see “Unusual Environments” in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
draped with scrolls and scarves and set with glittering glass. You could use part of the underground portion of the copper dragon’s lair (map 5.6) to represent such a lair, with the scale reduced to 2
dragon can take one of the following lair actions on initiative count 20 (losing initiative ties): Chaotic Aura. The faerie dragon creates misdirecting currents of air and magic around itself. Until
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reduced to 30 feet. Roads, paths, and trails twist and turn back on themselves, making navigation in the area exceedingly difficult. A powerful green hag creates one or more of the following additional
1 mile of her lair: Most surfaces are covered by a thin film of slime, which is slick and sticks to anything that touches it. Currents and tides are exceptionally strong and treacherous. Any ability
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
Frost (Cantrip). Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 13 (3d8) cold damage, and the target’s speed is reduced by 10 feet until the start of the triton’s next turn.
Reactions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reduced to 30 feet. Roads, paths, and trails twist and turn back on themselves, making navigation in the area exceedingly difficult. A powerful green hag creates one or more of the following additional
1 mile of her lair: Most surfaces are covered by a thin film of slime, which is slick and sticks to anything that touches it. Currents and tides are exceptionally strong and treacherous. Any ability
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
Frost (Cantrip). Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 13 (3d8) cold damage, and the target’s speed is reduced by 10 feet until the start of the triton’s next turn.
Reactions
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
draped with scrolls and scarves and set with glittering glass. You could use part of the underground portion of the copper dragon’s lair (map 5.6) to represent such a lair, with the scale reduced to 2
dragon can take one of the following lair actions on initiative count 20 (losing initiative ties): Chaotic Aura. The faerie dragon creates misdirecting currents of air and magic around itself. Until
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
draped with scrolls and scarves and set with glittering glass. You could use part of the underground portion of the copper dragon’s lair (map 5.6) to represent such a lair, with the scale reduced to 2
dragon can take one of the following lair actions on initiative count 20 (losing initiative ties): Chaotic Aura. The faerie dragon creates misdirecting currents of air and magic around itself. Until






