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Returning 35 results for 'banners back diffusing currents regarded'.
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Monsters
Waterdeep: Dragon Heist
metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
the Cassalanters and the Irlingstars), but the penalties for not paying back Istrid's loans are severe.
Istrid worships Vergadain, the dwarven god of wealth and luck. She likes having others indebted
Monsters
Fizban's Treasury of Dragons
a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave
nests in a recessed shelf along the back wall, where the creature can gaze down at the hoard scattered across the chamber floor. Although the lair is mostly flooded with seawater, a layer of breathable
magic-items
Dungeon Master’s Guide
A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
Monsters
Princes of the Apocalypse
, currents and tides are exceptionally strong and treacherous. Any ability checks made to safely navigate or control a vessel moving through these waters has disadvantage.
Aquatic creatures that have
mortal world to dwell near those points.
If Olhydra is destroyed or banished back to her home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Acid, Cold, PoisonLightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;s petrified flesh came back to life as morkoths: tentacled monstrosities brimming with malice and greed.
Morkoths are driven by greed and selfishness mixed with a yearning for conflict. They hoard
without notice. The environment is warm and wet, a subtropical or tropical climate that keeps the morkoth and its “guests” comfortable.
Each island glides on planar currents and is safe from
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
bear banners featuring a spider with a woman’s head. The forces surging from the redoubt are enormous spiders with the heads of wolves. The spider-wolves carry banners with snarling wolf heads.
Four
corpse of a massive citadel spider (see appendix A) as a bunker for use if the battle shifts back this way. If they spot the characters, the spyder-fiends scuttle out of the citadel spider and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
even use red, blue, and green stripes as coded bits of clothing. A few banners showing cult insignia also exist, but most of those are being held in reserve for the days when the dragons rise to take
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
even use red, blue, and green stripes as coded bits of clothing. A few banners showing cult insignia also exist, but most of those are being held in reserve for the days when the dragons rise to take
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Cult of Rakdos SUNG CHOI Jace walked into the Rakdos club, pushing into a wall of scents and sounds. The ceilings were surprisingly high inside, draped with banners and spiked chains. An impish
creature hooted as it dangled from a high wire while a man in leather chaps swallowed orbs of fire and breathed them back out through his snaggly teeth. Scarred, black-scaled drakes fought viciously in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the shelf floor ascends through a weed-choked tube that opens into the main chamber. Here, the dragon turtle nests in a recessed shelf along the back wall, where the creature can gaze down at the
its presence, creating one or more of the following effects: Diverting Currents. Underwater currents push unwanted visitors away from the lair. While swimming in these currents, each foot of movement
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
here and there like fangs. All movement in the rift is hampered by this difficult terrain. Due to wind force and eddying currents, attempts at levitation or flying cause movement in a random direction
characters must learn for themselves what lies in store. If the adventurers decide to fall back between forays into the rift, they can use their hidden cave as a base if they have seen to its provisioning.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
west wall are tasseled banners depicting the coats of arms of the City of Waterdeep, the Waterdeep City Watch, and the Waterdeep City Guard, as well as the seal of the Lords of Waterdeep and the symbol
carriage stands behind a pair of steel doors secured by an iron bar. Armored Carriage. Two horses are needed to pull the carriage, which can hold up to eight Medium prisoners at a time. The back door to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon.
4 An item stolen from a white dragon’s hoard has been passed down to an adventurer as a family heirloom—and the dragon is coming to get it back.
5 After driving away a white dragon, a
group of adventurers discovered a mighty demon trapped in the ice in the dragon’s lair. Now the ice is melting and the demon will soon awaken—so the dragon must be lured back.
6 A white dragon
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in them. Dyson Logos Map 10.3: Ruinous Citadel View Player Version Y1: Drill Field Several bloated spiders with wolf heads move back and forth on the black sand near the citadel’s entrance.
Nine
room holds piles of armor, weapons, and banners amid mounds of webbing. Tiny spiders scuttle across the mounds.
The spyder-fiends dump their spoils of war here. The room’s only occupant is a neutral
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
street shrieks when a specific party member steps on it. The crack runs for blocks, tracing back to Mandorcai’s Mansion.
11 Two drunk sailors invite the characters to join them in singing a well
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reduced to 30 feet. Roads, paths, and trails twist and turn back on themselves, making navigation in the area exceedingly difficult. A powerful green hag creates one or more of the following additional
1 mile of her lair: Most surfaces are covered by a thin film of slime, which is slick and sticks to anything that touches it. Currents and tides are exceptionally strong and treacherous. Any ability
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against its duration. Bolted to the back wall of each cell is an iron bunkbed with a thin mattress atop it and a waste bucket nearby. Prisoners take their meals in their cells. Prisoners. Each of the
no special adornments, while the others have banners hanging over their high backs, each one emblazoned with the crest of a Lords’ Alliance member. Banners hanging on the walls display the alliance’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
forces. When intruders enter the vestibule, the three driders rush into melee while Althein and Vendrasha hang back to support the driders. The driders and elves fight to the death. Rachazz doesn’t
participate in the fight; it feigns injury and stays out of the way. If the characters look like they’re winning the battle, Rachazz tries to slip out of the tower and report back to the Ruinous Citadel
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
back to Mandorcai’s Mansion. 11 Two drunk sailors invite the characters to join them in singing a well-known shanty called Really Big Oysters, but quickly forget the words and stumble away. 12 A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
regarded as a hero who saved his city from an undead scourge, giving rise to the holy nation of Elturgard.
“Hailed as a savior, Thavius made all citizens of Elturel swear an oath called the Creed
, how the mighty have fallen!
“This shield has the power to corrupt everything around it. The Hhune family of Baldur’s Gate has kept it for years now. Doubtless they’ll want it back, but this shield
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
Planar Parade), recruits the characters to defend the embassy from an approaching githyanki warship. 3 A merciless githyanki knight arrives in Xaos on the back of a young red dragon. He asks the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
as the Cassalanters and the Irlingstars), but the penalties for not paying back Istrid’s loans are severe. Istrid worships Vergadain, the dwarven god of wealth and luck. She likes having others
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
environment. On those same islands, bits of the god’s petrified flesh came back to life, in the form of tentacled monstrosities brimming with malice and greed. Ever since that time, each morkoth has had an
extraplanar island to call home. No Rhyme or Reason. A morkoth’s island has the qualities of a dreamscape in which nature and predictability take a back seat to strangeness and chaos. Upon it is a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
airtight and can’t hold back water. Characters who have a passive Wisdom (Perception) score of 15 or higher spot a secret door as they move near its location. A character can also find it by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
miles of the lair. A downpour occurs once every 2d12 hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed. Within 5 miles of the lair, currents
dwell near those points. If Olhydra is destroyed or banished back to her home plane, the regional effects fade over the next 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ended their retreat by digging in on this spot. Eventually they got word of their situation back to Port Nyanzaru, and they’ve since been reinforced. Their original, small camp has been transformed
involves battle lines, waving banners, trumpets, and supply trains, but this war of ambush and creeping through the jungle only mystifies and frustrates him. He spends most of his time in his command
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
collect along the Tartyx River and reclaiming wayward souls that try to slip back to the mortal world. This means lampads are most often spotted in graveyards, crumbling crypts, and tunnels that bore
the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this hidden system of currents and arteries, a ship might reach any destination in record time
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god’s petrified flesh came back to life as morkoths
tropical climate that keeps the morkoth and its “guests” comfortable. Each island glides on planar currents and is safe from most harmful external effects—one could float in the skies of Avernus in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
something. This nagging sense doesn’t go away until the Fey figures out what they lost and who has the stolen item. Moreover, the Fey might not want the stolen thing back, but rather something of equal or
.
Major Magic Item. You gain a very rare magic item that is yours to keep, or a legendary magic item for 5d12 days.
Safety. One creature that previously regarded you as an enemy no longer remembers you
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
warns in a deep, dire tone, “Turn back—this is not the way!” A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a gemstone in its mouth
littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with cracks. Two leather sacks brimming with gold rest near the skeleton.
The skeleton is that of
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
at night. R17: Cells Each cell is enclosed by formidable steel bars. Bolted to the back wall are iron bunk beds, each with a thin mattress. A waste bucket sits near the beds.
The prisoners are kept
. Bolted to the back wall of each cell is an iron bunk bed with thin mattresses and a waste bucket nearby. Prisoners take their meals in their cells. Prisoners. Each of the twenty-four cells can hold
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
at night. R17: Cells Each cell is enclosed by formidable steel bars. Bolted to the back wall are iron bunk beds, each with a thin mattress. A waste bucket sits near the beds.
The prisoners are kept
. Bolted to the back wall of each cell is an iron bunk bed with thin mattresses and a waste bucket nearby. Prisoners take their meals in their cells. Prisoners. Each of the twenty-four cells can hold
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
; instead, each tribe has a central ancestral mound, regarded as a holy site. Gyrt told me that the holy site of the Elk tribe is at a place called Flint Rock, somewhere in the Evermoors. She, understandably
holy site desecrated. Soon thereafter, their chieftain took them back into the depths of the High Forest, and they have not emerged since.
The Gray Wolf tribe is taboo because of its many werewolf






