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Returning 35 results for 'banners both diffusing clearly receive'.
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banneret both diffusing clear receive
banner both diffusing clearly receives
bannerets both diffusing clear receive
banneret both diffusing clearly receive
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the legion that is reflected in the power of
its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank.
Rank and responsibility aren’t
feats
when you wake, you clearly remember everything that transpired.
Mentor in the Uul. There is a spirit in the Uul Dhakaan that serves as your mentor. Work with your DM to develop the identity of this
spirit; they could be the memory of an ancestor or fallen hero, or a living uul’kala bard. Whenever you finish a Long Rest, there’s a chance you’ll receive a vision, a mission, or a clue about your current situation.
Shielded by Dreams. You have Resistance to Psychic damage.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Developments Even if Araumycos survives, its fate is unclear. The entity’s mind has clearly been damaged by both the necessity of cutting away its corruption and the buffeting force of the psychic
of fungal die-off in areas of the creature’s domain, potentially uncovering lost ruins or other hidden sites. In addition to possible victory over one or two demon lords, the adventurers receive one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Developments Even if Araumycos survives, its fate is unclear. The entity’s mind has clearly been damaged by both the necessity of cutting away its corruption and the buffeting force of the psychic
of fungal die-off in areas of the creature’s domain, potentially uncovering lost ruins or other hidden sites. In addition to possible victory over one or two demon lords, the adventurers receive one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Developments Even if Araumycos survives, its fate is unclear. The entity’s mind has clearly been damaged by both the necessity of cutting away its corruption and the buffeting force of the psychic
of fungal die-off in areas of the creature’s domain, potentially uncovering lost ruins or other hidden sites. In addition to possible victory over one or two demon lords, the adventurers receive one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
control of it would grant Zuggtmoy nearly unlimited power in her new home. Though Yggmorgus can’t be seen clearly from the main cavern of Neverlight Grove, the unholy lights and sounds there can be
discerned and sometimes even felt. Characters who ask the myconids about it receive mixed responses. Sovereign Phylo and those loyal to it enter a state of near bliss when they speak about Yggmorgus, as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
control of it would grant Zuggtmoy nearly unlimited power in her new home. Though Yggmorgus can’t be seen clearly from the main cavern of Neverlight Grove, the unholy lights and sounds there can be
discerned and sometimes even felt. Characters who ask the myconids about it receive mixed responses. Sovereign Phylo and those loyal to it enter a state of near bliss when they speak about Yggmorgus, as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
control of it would grant Zuggtmoy nearly unlimited power in her new home. Though Yggmorgus can’t be seen clearly from the main cavern of Neverlight Grove, the unholy lights and sounds there can be
discerned and sometimes even felt. Characters who ask the myconids about it receive mixed responses. Sovereign Phylo and those loyal to it enter a state of near bliss when they speak about Yggmorgus, as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
legion is organized into units called banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
legion is organized into units called banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
legion is organized into units called banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a human’s weapon can kill one of them, so a tribe has little
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Anything might strike a githyanki’s fancy, from a jewel taken from the pommel of a fallen opponent’s sword to colorful banners taken from a plundered castle that, preserved by the timeless nature of the
receive treasure as compensation, the dragon ages normally while completing its service, so that it reaches adulthood sooner than the dragon cohorts that are stationed in Tu’narath. The dragons that are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Anything might strike a githyanki’s fancy, from a jewel taken from the pommel of a fallen opponent’s sword to colorful banners taken from a plundered castle that, preserved by the timeless nature of the
receive treasure as compensation, the dragon ages normally while completing its service, so that it reaches adulthood sooner than the dragon cohorts that are stationed in Tu’narath. The dragons that are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Anything might strike a githyanki’s fancy, from a jewel taken from the pommel of a fallen opponent’s sword to colorful banners taken from a plundered castle that, preserved by the timeless nature of the
receive treasure as compensation, the dragon ages normally while completing its service, so that it reaches adulthood sooner than the dragon cohorts that are stationed in Tu’narath. The dragons that are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
no special adornments, while the others have banners hanging over their high backs, each one emblazoned with the crest of a Lords’ Alliance member. Banners hanging on the walls display the alliance’s
recommended for parole. No prisoner can receive such consideration more than once a year. Prisoners up for parole are brought to this room in manacles and given a chance to sway the council members before
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
no special adornments, while the others have banners hanging over their high backs, each one emblazoned with the crest of a Lords’ Alliance member. Banners hanging on the walls display the alliance’s
recommended for parole. No prisoner can receive such consideration more than once a year. Prisoners up for parole are brought to this room in manacles and given a chance to sway the council members before
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
no special adornments, while the others have banners hanging over their high backs, each one emblazoned with the crest of a Lords’ Alliance member. Banners hanging on the walls display the alliance’s
recommended for parole. No prisoner can receive such consideration more than once a year. Prisoners up for parole are brought to this room in manacles and given a chance to sway the council members before
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
receive regular instructions from Camlash. If the characters eliminate the general but otherwise keep their presence in Hurricane Tower secret, a squad of four driders checks on Camlash in 10 minutes
, and a squad of six driders arrives a few minutes later. Once news of Camlash’s defeat becomes widely known, no one else arrives. Instead, Lolth’s followers throw down their banners and flee. Their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
riddle, the ghost can explain the rules more clearly: Objective. The characters must guess which cards are in the ghost’s hand and in what order. Rules. To make their first guess, the characters must
cards. Diagram 4.4: Unseen Order Solution (Example) Hint Checks Any character can make the following ability check to receive a hint: Charisma (Persuasion) DC 10. If asked politely, the ghost provides
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
receive regular instructions from Camlash. If the characters eliminate the general but otherwise keep their presence in Hurricane Tower secret, a squad of four driders checks on Camlash in 10 minutes
, and a squad of six driders arrives a few minutes later. Once news of Camlash’s defeat becomes widely known, no one else arrives. Instead, Lolth’s followers throw down their banners and flee. Their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
riddle, the ghost can explain the rules more clearly: Objective. The characters must guess which cards are in the ghost’s hand and in what order. Rules. To make their first guess, the characters must
cards. Diagram 4.4: Unseen Order Solution (Example) Hint Checks Any character can make the following ability check to receive a hint: Charisma (Persuasion) DC 10. If asked politely, the ghost provides
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
riddle, the ghost can explain the rules more clearly: Objective. The characters must guess which cards are in the ghost’s hand and in what order. Rules. To make their first guess, the characters must
cards. Diagram 4.4: Unseen Order Solution (Example) Hint Checks Any character can make the following ability check to receive a hint: Charisma (Persuasion) DC 10. If asked politely, the ghost provides
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
receive regular instructions from Camlash. If the characters eliminate the general but otherwise keep their presence in Hurricane Tower secret, a squad of four driders checks on Camlash in 10 minutes
, and a squad of six driders arrives a few minutes later. Once news of Camlash’s defeat becomes widely known, no one else arrives. Instead, Lolth’s followers throw down their banners and flee. Their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Audience chamber, used to receive guests 3 Banquet room for important celebrations 4 Barracks where the lair’s defenders are quartered 5 Bedroom, for use by leaders 6 Chapel where the lair’s
the master of the stronghold to receive visitors 07 Aviary or zoo for keeping exotic creatures 08–11 Banquet room for hosting celebrations and guests 12–15 Barracks used by elite guards 16 Bath
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Audience chamber, used to receive guests 3 Banquet room for important celebrations 4 Barracks where the lair’s defenders are quartered 5 Bedroom, for use by leaders 6 Chapel where the lair’s
the master of the stronghold to receive visitors 07 Aviary or zoo for keeping exotic creatures 08–11 Banquet room for hosting celebrations and guests 12–15 Barracks used by elite guards 16 Bath
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Audience chamber, used to receive guests 3 Banquet room for important celebrations 4 Barracks where the lair’s defenders are quartered 5 Bedroom, for use by leaders 6 Chapel where the lair’s
the master of the stronghold to receive visitors 07 Aviary or zoo for keeping exotic creatures 08–11 Banquet room for hosting celebrations and guests 12–15 Barracks used by elite guards 16 Bath
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bureaucracy is filled with offices, forms, modron officials, and lengthy queues. It takes 26 (4d12) hours of standing in lines and answering repetitive questions before the characters receive the
Council of Order. If the characters clearly want to use the gate for something other than travel to Mechanus, they come to Aristimus’s attention, either at the gate or in the Gate Travel Administration
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The eyepiece of a horizontally level telescope is 20 feet above the floor. Characters who are flying or standing on the shoulders of other characters can use the telescopes to clearly see prominent
place of one Medium character. The dragon can be further bribed into joining the assault on Lyn Armaal, though it expects to receive as its reward the castle itself and all the treasure in it (not counting the conch of teleportation that the characters need to continue their mission).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bureaucracy is filled with offices, forms, modron officials, and lengthy queues. It takes 26 (4d12) hours of standing in lines and answering repetitive questions before the characters receive the
Council of Order. If the characters clearly want to use the gate for something other than travel to Mechanus, they come to Aristimus’s attention, either at the gate or in the Gate Travel Administration
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The eyepiece of a horizontally level telescope is 20 feet above the floor. Characters who are flying or standing on the shoulders of other characters can use the telescopes to clearly see prominent
place of one Medium character. The dragon can be further bribed into joining the assault on Lyn Armaal, though it expects to receive as its reward the castle itself and all the treasure in it (not counting the conch of teleportation that the characters need to continue their mission).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The eyepiece of a horizontally level telescope is 20 feet above the floor. Characters who are flying or standing on the shoulders of other characters can use the telescopes to clearly see prominent
place of one Medium character. The dragon can be further bribed into joining the assault on Lyn Armaal, though it expects to receive as its reward the castle itself and all the treasure in it (not counting the conch of teleportation that the characters need to continue their mission).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bureaucracy is filled with offices, forms, modron officials, and lengthy queues. It takes 26 (4d12) hours of standing in lines and answering repetitive questions before the characters receive the
Council of Order. If the characters clearly want to use the gate for something other than travel to Mechanus, they come to Aristimus’s attention, either at the gate or in the Gate Travel Administration
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all, riding out on the field, banners taught and snapping, breastplates and shields agleam with the symbol of Elturgard, and each bearing a holy symbol of his or her god — armor for the soul. We have
the sky. It can be seen clearly at night from as far away as Boareskyr Bridge and Berdusk, looking like an unmoving star low on the horizon. It might be fairly said that every land touched by its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all, riding out on the field, banners taught and snapping, breastplates and shields agleam with the symbol of Elturgard, and each bearing a holy symbol of his or her god — armor for the soul. We have
the sky. It can be seen clearly at night from as far away as Boareskyr Bridge and Berdusk, looking like an unmoving star low on the horizon. It might be fairly said that every land touched by its






