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Returning 35 results for 'banners built diffusing consult resulting'.
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Equipment
The hearty silk unique to the region has long been a point of pride with the locals. When processed and woven properly, the resulting cloth is pride silk: an extremely flexible material with the
durability of tanned leather. Pride silk has become a favorite cloth for use on military ship sails, war banners, and other utilitarian applications, but has also gained popularity in affluent circles
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the apartment
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
Species
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
14: Fortress The castellan governs the keep from its fortress, a stone stronghold solidly built to withstand assault. Multiple towers rise above the main building, which is 30 feet tall. The fortress
shelters emergency resources, municipal chambers, and the keep’s armed forces. Militaristic banners and upholstered furniture decorate its dignified interior. When the characters arrive at the keep
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
14: Fortress The castellan governs the keep from its fortress, a stone stronghold solidly built to withstand assault. Multiple towers rise above the main building, which is 30 feet tall. The fortress
shelters emergency resources, municipal chambers, and the keep’s armed forces. Militaristic banners and upholstered furniture decorate its dignified interior. When the characters arrive at the keep
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
14: Fortress The castellan governs the keep from its fortress, a stone stronghold solidly built to withstand assault. Multiple towers rise above the main building, which is 30 feet tall. The fortress
shelters emergency resources, municipal chambers, and the keep’s armed forces. Militaristic banners and upholstered furniture decorate its dignified interior. When the characters arrive at the keep
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, during which the whip casts bones, shells, and other tokens and reads the resulting omens. Roll a d20. On 1–8, the whip finds the omens favorable; on 9–18, he finds them unfavorable; and on 19–20, the
auguries are unclear, and the whip feels the need to consult the archpriest of the Deep Father (area 4). If the characters met or spoke with the archpriest of the Deep Father before coming here, the whip automatically refuses their request to leave.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, during which the whip casts bones, shells, and other tokens and reads the resulting omens. Roll a d20. On 1–8, the whip finds the omens favorable; on 9–18, he finds them unfavorable; and on 19–20, the
auguries are unclear, and the whip feels the need to consult the archpriest of the Deep Father (area 4). If the characters met or spoke with the archpriest of the Deep Father before coming here, the whip automatically refuses their request to leave.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, during which the whip casts bones, shells, and other tokens and reads the resulting omens. Roll a d20. On 1–8, the whip finds the omens favorable; on 9–18, he finds them unfavorable; and on 19–20, the
auguries are unclear, and the whip feels the need to consult the archpriest of the Deep Father (area 4). If the characters met or spoke with the archpriest of the Deep Father before coming here, the whip automatically refuses their request to leave.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Skyway A number of floating towers drift above the upper wards of Sharn, but these are dwarfed by Skyway, an entire district suspended above and between Central Plateau and Menthis Plateau. Built on
were seized by the crown during the Last War and sold to wealthy citizens of Breland. The resulting influx of residents has brought more diversity to the district, with dragonmarked heirs and even
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Skyway A number of floating towers drift above the upper wards of Sharn, but these are dwarfed by Skyway, an entire district suspended above and between Central Plateau and Menthis Plateau. Built on
were seized by the crown during the Last War and sold to wealthy citizens of Breland. The resulting influx of residents has brought more diversity to the district, with dragonmarked heirs and even
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Adventure Background Holrow Homestead is a farm that has been in the Holrow family for generations. The two-story, saltbox farmhouse is built atop a hill with a huge secret (see the “Secret of Holrow
of Grolantor magically enhances plant and animal growth around it, resulting in rich crops and thriving livestock. Arthur never learned this secret, but he recorded his suspicions in a book in the
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Adventure Background Holrow Homestead is a farm that has been in the Holrow family for generations. The two-story, saltbox farmhouse is built atop a hill with a huge secret (see the “Secret of Holrow
of Grolantor magically enhances plant and animal growth around it, resulting in rich crops and thriving livestock. Arthur never learned this secret, but he recorded his suspicions in a book in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Skyway A number of floating towers drift above the upper wards of Sharn, but these are dwarfed by Skyway, an entire district suspended above and between Central Plateau and Menthis Plateau. Built on
were seized by the crown during the Last War and sold to wealthy citizens of Breland. The resulting influx of residents has brought more diversity to the district, with dragonmarked heirs and even
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Adventure Background Holrow Homestead is a farm that has been in the Holrow family for generations. The two-story, saltbox farmhouse is built atop a hill with a huge secret (see the “Secret of Holrow
of Grolantor magically enhances plant and animal growth around it, resulting in rich crops and thriving livestock. Arthur never learned this secret, but he recorded his suspicions in a book in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
graffiti.
One-Way Secret Door A one-way secret door built into the north wall can’t be opened from the south without the aid of a knock spell or similar magic. Any character who finds the secret door
dropped by a frightened adventurer. Roll percentile dice and consult the Trinkets table in chapter 5 of the Player’s Handbook to determine the trinket. Shields Sixty old shields hang on the walls; they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
graffiti.
One-Way Secret Door A one-way secret door built into the north wall can’t be opened from the south without the aid of a knock spell or similar magic. Any character who finds the secret door
dropped by a frightened adventurer. Roll percentile dice and consult the Trinkets table in chapter 5 of the Player’s Handbook to determine the trinket. Shields Sixty old shields hang on the walls; they
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background Dr. Cassee Dannell, a brilliant academic, long ago learned to hide her interest in the occult. She instead built a career gaining expertise in the peoples and cultures of the
unearthed, the creatures within rapidly develop and hatch. The resulting creatures are ravenous for raw meat and grow exponentially as they feed, eventually overwhelming entire villages. The eggs are nearly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
graffiti.
One-Way Secret Door A one-way secret door built into the north wall can’t be opened from the south without the aid of a knock spell or similar magic. Any character who finds the secret door
dropped by a frightened adventurer. Roll percentile dice and consult the Trinkets table in chapter 5 of the Player’s Handbook to determine the trinket. Shields Sixty old shields hang on the walls; they
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background Dr. Cassee Dannell, a brilliant academic, long ago learned to hide her interest in the occult. She instead built a career gaining expertise in the peoples and cultures of the
unearthed, the creatures within rapidly develop and hatch. The resulting creatures are ravenous for raw meat and grow exponentially as they feed, eventually overwhelming entire villages. The eggs are nearly
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background Dr. Cassee Dannell, a brilliant academic, long ago learned to hide her interest in the occult. She instead built a career gaining expertise in the peoples and cultures of the
unearthed, the creatures within rapidly develop and hatch. The resulting creatures are ravenous for raw meat and grow exponentially as they feed, eventually overwhelming entire villages. The eggs are nearly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
would transpire here. As a result, his prophecy and the resulting legend of Phenax’s Silence foreshadowed the memories the god lost when returning from the Underworld and the first step to giving
left to you to choose, depending on the story you want to tell. Consult the Secrets of Phenax table, which presents several options for what divine secret Varyas’s eidolon might relate. The veracity
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
would transpire here. As a result, his prophecy and the resulting legend of Phenax’s Silence foreshadowed the memories the god lost when returning from the Underworld and the first step to giving
left to you to choose, depending on the story you want to tell. Consult the Secrets of Phenax table, which presents several options for what divine secret Varyas’s eidolon might relate. The veracity
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
would transpire here. As a result, his prophecy and the resulting legend of Phenax’s Silence foreshadowed the memories the god lost when returning from the Underworld and the first step to giving
left to you to choose, depending on the story you want to tell. Consult the Secrets of Phenax table, which presents several options for what divine secret Varyas’s eidolon might relate. The veracity
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spraying an alchemical defoliant on local farmland to push people living in the area away from the dragon’s lair. The resulting famine is devastating the countryside.
3 Rival realms are
secretly being driven to war by the machinations of a black dragon, who hopes to revel in the resulting carnage.
4 When swamplands shrink due to a prolonged drought, two black dragons form a temporary
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spraying an alchemical defoliant on local farmland to push people living in the area away from the dragon’s lair. The resulting famine is devastating the countryside.
3 Rival realms are
secretly being driven to war by the machinations of a black dragon, who hopes to revel in the resulting carnage.
4 When swamplands shrink due to a prolonged drought, two black dragons form a temporary
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the role of the goddess of magic. The resulting disruption in the fabric of magic sent Netheril’s floating cities crashing to the ground, destroyed a host of other wards and enchantments, and brought
savage humanoids, including orc hordes from the Spine of the World. Waterdeep, guided by its mysterious Lords, became a rising power, while old Illusk fell to the orcs for decades, until it was eventually reclaimed and the city of Luskan built upon its ruins.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spraying an alchemical defoliant on local farmland to push people living in the area away from the dragon’s lair. The resulting famine is devastating the countryside.
3 Rival realms are
secretly being driven to war by the machinations of a black dragon, who hopes to revel in the resulting carnage.
4 When swamplands shrink due to a prolonged drought, two black dragons form a temporary






