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Returning 35 results for 'bar being diffusing court ready'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
find ready audiences, and the constant flow of travelers means that both new spectators and new spectacles are always passing through.
You thrive in front of an audience. You know how to entrance them
court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
records rooms (area H2) at all hours. Behind a desk sits a court clerk (commoner). Uncomfortable wood benches line the walls. A copper plaque mounted above each bench says, in Common, “Please have a
space hold boxes of papers dated by month and year. These papers are records of court proceedings and depositions. H3. Clerks’ Office Two desks pushed together in the middle of the room hold quills
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
records rooms (area H2) at all hours. Behind a desk sits a court clerk (commoner). Uncomfortable wood benches line the walls. A copper plaque mounted above each bench says, in Common, “Please have a
space hold boxes of papers dated by month and year. These papers are records of court proceedings and depositions. H3. Clerks’ Office Two desks pushed together in the middle of the room hold quills
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
records rooms (area H2) at all hours. Behind a desk sits a court clerk (commoner). Uncomfortable wood benches line the walls. A copper plaque mounted above each bench says, in Common, “Please have a
space hold boxes of papers dated by month and year. These papers are records of court proceedings and depositions. H3. Clerks’ Office Two desks pushed together in the middle of the room hold quills
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study
a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bar, opens the door, and allows them inside. If the characters don’t comply or don’t have the note, a successful DC 15 Charisma (Persuasion) check convinces the bullywug to open the door and let them
before Illig is ready to pull off his attempted coup, Illig and his allies become suspicious of them unless the party succeeds on a DC 13 Charisma (Deception or Persuasion) group check. On a failed check
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bar, opens the door, and allows them inside. If the characters don’t comply or don’t have the note, a successful DC 15 Charisma (Persuasion) check convinces the bullywug to open the door and let them
before Illig is ready to pull off his attempted coup, Illig and his allies become suspicious of them unless the party succeeds on a DC 13 Charisma (Deception or Persuasion) group check. On a failed check
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bar, opens the door, and allows them inside. If the characters don’t comply or don’t have the note, a successful DC 15 Charisma (Persuasion) check convinces the bullywug to open the door and let them
before Illig is ready to pull off his attempted coup, Illig and his allies become suspicious of them unless the party succeeds on a DC 13 Charisma (Deception or Persuasion) group check. On a failed check
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters, Zhong Yin claims to be a scholar of ancient Xing history. In truth, the scholar is an Imperial Ghost, a spy of the court. Zhong Yin serves Secretary Wei and is currently helping with the
architecture, ancient traps and monsters sometimes lurk within. Traces of ancient magical protections linger within the ruins. The most common bar the use of magical methods of travel, such as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters, Zhong Yin claims to be a scholar of ancient Xing history. In truth, the scholar is an Imperial Ghost, a spy of the court. Zhong Yin serves Secretary Wei and is currently helping with the
architecture, ancient traps and monsters sometimes lurk within. Traces of ancient magical protections linger within the ruins. The most common bar the use of magical methods of travel, such as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters, Zhong Yin claims to be a scholar of ancient Xing history. In truth, the scholar is an Imperial Ghost, a spy of the court. Zhong Yin serves Secretary Wei and is currently helping with the
architecture, ancient traps and monsters sometimes lurk within. Traces of ancient magical protections linger within the ruins. The most common bar the use of magical methods of travel, such as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
sun reckonings. Gurau offers to wait for the characters and hold on to any equipment the characters don’t want to take underwater. When the characters are ready to descend, Gurau explains what to expect
has been sent ahead to Xoese-Addae, an emissary of the High Court that rules Janya. He’ll meet the characters when they arrive. Once Gurau has shared these details, Kisaroua has little patience for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
sun reckonings. Gurau offers to wait for the characters and hold on to any equipment the characters don’t want to take underwater. When the characters are ready to descend, Gurau explains what to expect
has been sent ahead to Xoese-Addae, an emissary of the High Court that rules Janya. He’ll meet the characters when they arrive. Once Gurau has shared these details, Kisaroua has little patience for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
sun reckonings. Gurau offers to wait for the characters and hold on to any equipment the characters don’t want to take underwater. When the characters are ready to descend, Gurau explains what to expect
has been sent ahead to Xoese-Addae, an emissary of the High Court that rules Janya. He’ll meet the characters when they arrive. Once Gurau has shared these details, Kisaroua has little patience for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ep outside it. The favored form of currency in the kingdom of Cormyr is the royal coinage of the court, stamped with a dragon on one side and a treasury date mark on the other. There, coppers are
old elven court of Cormanthyr are particularly famous: thalvers (coppers), bedoars (silvers), thammarchs (electrum), shilmaers (golds), and ruendils (platinum). These coins are fine, numerous, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ep outside it. The favored form of currency in the kingdom of Cormyr is the royal coinage of the court, stamped with a dragon on one side and a treasury date mark on the other. There, coppers are
old elven court of Cormanthyr are particularly famous: thalvers (coppers), bedoars (silvers), thammarchs (electrum), shilmaers (golds), and ruendils (platinum). These coins are fine, numerous, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ep outside it. The favored form of currency in the kingdom of Cormyr is the royal coinage of the court, stamped with a dragon on one side and a treasury date mark on the other. There, coppers are
old elven court of Cormanthyr are particularly famous: thalvers (coppers), bedoars (silvers), thammarchs (electrum), shilmaers (golds), and ruendils (platinum). These coins are fine, numerous, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Warm Welcome The door of Fortune’s Wheel opens into the Dragon Bar. When the party enters, a polite, snappily dressed tiefling bellhop (commoner) named Valek delivers a letter to them that reads as
of you upstairs. Valek will show you to your rooms. Rest, relax, and enjoy room service on me. When you’re ready for entertainment, a gift awaits you at the casino cage.
I’ll be down a bit later
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Warm Welcome The door of Fortune’s Wheel opens into the Dragon Bar. When the party enters, a polite, snappily dressed tiefling bellhop (commoner) named Valek delivers a letter to them that reads as
of you upstairs. Valek will show you to your rooms. Rest, relax, and enjoy room service on me. When you’re ready for entertainment, a gift awaits you at the casino cage.
I’ll be down a bit later
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
trained by the Unseelie Court. The warriors of the court selectively bred the beasts to reinforce their ferocious and predatory nature, using them to hunt unicorns, pegasi, and other wondrous prey
attention of the Seelie Court. With blink dog companions at their side, fey hunters drove these predators to the fringes of the Feywild, where many crossed over to the Material Plane. To this day, displacer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Warm Welcome The door of Fortune’s Wheel opens into the Dragon Bar. When the party enters, a polite, snappily dressed tiefling bellhop (commoner) named Valek delivers a letter to them that reads as
of you upstairs. Valek will show you to your rooms. Rest, relax, and enjoy room service on me. When you’re ready for entertainment, a gift awaits you at the casino cage.
I’ll be down a bit later
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
trained by the Unseelie Court. The warriors of the court selectively bred the beasts to reinforce their ferocious and predatory nature, using them to hunt unicorns, pegasi, and other wondrous prey
attention of the Seelie Court. With blink dog companions at their side, fey hunters drove these predators to the fringes of the Feywild, where many crossed over to the Material Plane. To this day, displacer
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
trained by the Unseelie Court. The warriors of the court selectively bred the beasts to reinforce their ferocious and predatory nature, using them to hunt unicorns, pegasi, and other wondrous prey
attention of the Seelie Court. With blink dog companions at their side, fey hunters drove these predators to the fringes of the Feywild, where many crossed over to the Material Plane. To this day, displacer
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
village is under attack and cry out in alarm. Five rounds after the alarm sounds, every able-bodied adult in the village arrives at the gatehouse, ready for battle. Krezk’s militia consists of four more
guards plus forty commoners (male and female humans) armed with handaxes. The double doors are made of thick wood planks bound with iron bands and sealed shut with a heavy wooden bar held in iron
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
village is under attack and cry out in alarm. Five rounds after the alarm sounds, every able-bodied adult in the village arrives at the gatehouse, ready for battle. Krezk’s militia consists of four more
guards plus forty commoners (male and female humans) armed with handaxes. The double doors are made of thick wood planks bound with iron bands and sealed shut with a heavy wooden bar held in iron
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
village is under attack and cry out in alarm. Five rounds after the alarm sounds, every able-bodied adult in the village arrives at the gatehouse, ready for battle. Krezk’s militia consists of four more
guards plus forty commoners (male and female humans) armed with handaxes. The double doors are made of thick wood planks bound with iron bands and sealed shut with a heavy wooden bar held in iron
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
slams the book closed as if to punctuate his question, regarding you for the first time.
Sleepy bullywug guards standing around their monarch snap to attention and ready their weapons.
King
of the Soggy Court are allowed to speak with Bavlorna (a falsehood he knows to be untrue), and he invites the characters to join the group. If they accept, he instructs them to proceed to the palace
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
slams the book closed as if to punctuate his question, regarding you for the first time.
Sleepy bullywug guards standing around their monarch snap to attention and ready their weapons.
King
of the Soggy Court are allowed to speak with Bavlorna (a falsehood he knows to be untrue), and he invites the characters to join the group. If they accept, he instructs them to proceed to the palace
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
slams the book closed as if to punctuate his question, regarding you for the first time.
Sleepy bullywug guards standing around their monarch snap to attention and ready their weapons.
King
of the Soggy Court are allowed to speak with Bavlorna (a falsehood he knows to be untrue), and he invites the characters to join the group. If they accept, he instructs them to proceed to the palace
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occupied by typical patrons, while two other people stand at the bar. A sleek house cat sizes you up as it paces across the floor, stalking some unseen prey. Oddly, the interior space of the inn seems
to the fireplace is an unoccupied raised stage where a bard might strike up a tune. The bar is to your left, where a half-elf in a heavy leather duster receives a drink from a tall female elf wearing a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occupied by typical patrons, while two other people stand at the bar. A sleek house cat sizes you up as it paces across the floor, stalking some unseen prey. Oddly, the interior space of the inn seems
to the fireplace is an unoccupied raised stage where a bard might strike up a tune. The bar is to your left, where a half-elf in a heavy leather duster receives a drink from a tall female elf wearing a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occupied by typical patrons, while two other people stand at the bar. A sleek house cat sizes you up as it paces across the floor, stalking some unseen prey. Oddly, the interior space of the inn seems
to the fireplace is an unoccupied raised stage where a bard might strike up a tune. The bar is to your left, where a half-elf in a heavy leather duster receives a drink from a tall female elf wearing a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
ascend a winding road through a forested and mountainous country. Ahead, atop a sheer-walled stone plateau, looms a great and stoic keep. Armed sentries along the outer wall peer down at you, ready to
live and train in this enclosed court. 14: Fortress The castellan governs the keep from this stronghold.
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
, she felt the mood at court change. The twins’ father wasn’t a noble, and one of her trusted advisers, Lord Invido, suggested this consort might try to usurp her throne. But it was Invido himself who
. Ignis was ready to fight for her family and throne, but Invido had already turned the other nobles against her. Outnumbered and afraid for her children, she fled. Arthur and Ignis could never






