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Returning 19 results for 'bar binds diffusing college rin'.
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The Celestial
Legacy
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Classes
Xanathar's Guide to Everything
Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss. Your pact
desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world.
Celestial
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occupied by typical patrons, while two other people stand at the bar. A sleek house cat sizes you up as it paces across the floor, stalking some unseen prey. Oddly, the interior space of the inn seems
to the fireplace is an unoccupied raised stage where a bard might strike up a tune. The bar is to your left, where a half-elf in a heavy leather duster receives a drink from a tall female elf wearing a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occupied by typical patrons, while two other people stand at the bar. A sleek house cat sizes you up as it paces across the floor, stalking some unseen prey. Oddly, the interior space of the inn seems
to the fireplace is an unoccupied raised stage where a bard might strike up a tune. The bar is to your left, where a half-elf in a heavy leather duster receives a drink from a tall female elf wearing a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occupied by typical patrons, while two other people stand at the bar. A sleek house cat sizes you up as it paces across the floor, stalking some unseen prey. Oddly, the interior space of the inn seems
to the fireplace is an unoccupied raised stage where a bard might strike up a tune. The bar is to your left, where a half-elf in a heavy leather duster receives a drink from a tall female elf wearing a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
performs twice a week and the barbarian has a huge bar tab to resolve. This section explores three different starting points. Callestan is in Lower Dura. It’s a dangerous district riddled with crime and
services are in demand. Morgrave University is in Upper Menthis Plateau. This is a college for adventurers, and an opportunity to add a little levity to your story. Choosing and developing a starting point
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
performs twice a week and the barbarian has a huge bar tab to resolve. This section explores three different starting points. Callestan is in Lower Dura. It’s a dangerous district riddled with crime and
services are in demand. Morgrave University is in Upper Menthis Plateau. This is a college for adventurers, and an opportunity to add a little levity to your story. Choosing and developing a starting point
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
performs twice a week and the barbarian has a huge bar tab to resolve. This section explores three different starting points. Callestan is in Lower Dura. It’s a dangerous district riddled with crime and
services are in demand. Morgrave University is in Upper Menthis Plateau. This is a college for adventurers, and an opportunity to add a little levity to your story. Choosing and developing a starting point
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
themselves across the floor using oversized face-tentacles. The fourth is a lumbering monstrosity made of stitched-together parts from goblins, dwarves, and reindeer.
The three gnome squidlings (Rin, Rix
drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. Psi Crystal Detector. This black metal box is the size of a bar of soap. It emits an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
themselves across the floor using oversized face-tentacles. The fourth is a lumbering monstrosity made of stitched-together parts from goblins, dwarves, and reindeer.
The three gnome squidlings (Rin, Rix
drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. Psi Crystal Detector. This black metal box is the size of a bar of soap. It emits an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
themselves across the floor using oversized face-tentacles. The fourth is a lumbering monstrosity made of stitched-together parts from goblins, dwarves, and reindeer.
The three gnome squidlings (Rin, Rix
drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. Psi Crystal Detector. This black metal box is the size of a bar of soap. It emits an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
survived, however, as did the magic that binds her here. She can leave this area for only 1 minute at a time before the binding magic compels her to return. Vakketar used to demonstrate the efficacy
from area G10 is difficult, as the door is barred. A character can remove the bar from the other side by succeeding on a DC 15 Dexterity check using thieves’ tools, or by succeeding on a DC 21 Strength
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
survived, however, as did the magic that binds her here. She can leave this area for only 1 minute at a time before the binding magic compels her to return. Vakketar used to demonstrate the efficacy
from area G10 is difficult, as the door is barred. A character can remove the bar from the other side by succeeding on a DC 15 Dexterity check using thieves’ tools, or by succeeding on a DC 21 Strength
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
survived, however, as did the magic that binds her here. She can leave this area for only 1 minute at a time before the binding magic compels her to return. Vakketar used to demonstrate the efficacy
from area G10 is difficult, as the door is barred. A character can remove the bar from the other side by succeeding on a DC 15 Dexterity check using thieves’ tools, or by succeeding on a DC 21 Strength
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, while picking the lock requires a successful DC 20 Dexterity check using thieves’ tools. The spell doesn’t bar members of the Gralhund family, their staff, their guards, or Lady Gralhund’s
within 10 feet of the book and attack its opener. The magic that binds the specters has weakened over time; they can exist on the Material Plane for only 1 minute, after which time they are banished to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, while picking the lock requires a successful DC 20 Dexterity check using thieves’ tools. The spell doesn’t bar members of the Gralhund family, their staff, their guards, or Lady Gralhund’s
within 10 feet of the book and attack its opener. The magic that binds the specters has weakened over time; they can exist on the Material Plane for only 1 minute, after which time they are banished to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, while picking the lock requires a successful DC 20 Dexterity check using thieves’ tools. The spell doesn’t bar members of the Gralhund family, their staff, their guards, or Lady Gralhund’s
within 10 feet of the book and attack its opener. The magic that binds the specters has weakened over time; they can exist on the Material Plane for only 1 minute, after which time they are banished to






