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Returning 35 results for 'bar blast diffusing chosen regards'.
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magic-items
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Payload. When the Blast Disk is triggered, it produces one of the following magical effects, chosen when it was manufactured:
Explosive. This creates an explosion in a 20-foot-radius Sphere
A Blast Disk holds destructive arcane power. A typical Blast Disk is about nine inches in diameter and one inch thick, made from layers of different metal; dragonshards are embedded in the surface of
magic-items
.
Payload. When the Blast Disk is triggered, it produces one of the following magical effects, chosen when it was manufactured:
Explosive. This creates an explosion in a 20-foot-radius Sphere
A Blast Disk holds destructive arcane power. A typical Blast Disk is about nine inches in diameter and one inch thick, made from layers of different metal; dragonshards are embedded in the surface of
magic-items
.
Payload. When the Blast Disk is triggered, it produces one of the following magical effects, chosen when it was manufactured:
Explosive. This creates an explosion in a 20-foot-radius Sphere
A Blast Disk holds destructive arcane power. A typical Blast Disk is about nine inches in diameter and one inch thick, made from layers of different metal; dragonshards are embedded in the surface of
magic-items
.
Payload. When the Blast Disk is triggered, it produces one of the following magical effects, chosen when it was manufactured:
Explosive. This creates an explosion in a 20-foot-radius Sphere
A Blast Disk holds destructive arcane power. A typical Blast Disk is about nine inches in diameter and one inch thick, made from layers of different metal; dragonshards are embedded in the surface of
races
protruding from your shoulder could grant you Guidance as it studies the situation and telepathically advises you—or it might blast your enemies with a Mind Sliver.
Ruinbound Mutations
: HumanoidSize: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Spells
Xanathar's Guide to Everything
your turn, you can move the illusion up to 60 feet. At any point during its movement, you can cause it to exhale a blast of energy in a 60-foot cone originating from its space. When you create the
dragon, choose a damage type: acid, cold, fire, lightning, necrotic, or poison. Each creature in the cone must make an Intelligence saving throw, taking 7d6 damage of the chosen damage type on a failed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, despite their relative independence, still have a tendency to seek out a companion to emulate and follow. A kenku loves to mimic the voice and words of its chosen companion. ROLEPLAYING A KENKU
If
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, despite their relative independence, still have a tendency to seek out a companion to emulate and follow. A kenku loves to mimic the voice and words of its chosen companion. ROLEPLAYING A KENKU
If
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Delayed Blast Fireball Level 7 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a ball of bat guano and sulfur)
Duration: Concentration, up to 1 minute
A
beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, despite their relative independence, still have a tendency to seek out a companion to emulate and follow. A kenku loves to mimic the voice and words of its chosen companion. ROLEPLAYING A KENKU
If
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Delayed Blast Fireball Level 7 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a ball of bat guano and sulfur)
Duration: Concentration, up to 1 minute
A
beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Delayed Blast Fireball Level 7 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a ball of bat guano and sulfur)
Duration: Concentration, up to 1 minute
A
beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Delayed Blast Fireball Level 7 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a ball of bat guano and sulfur)
Duration: Concentration, up to 1 minute
A
beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Delayed Blast Fireball Level 7 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a ball of bat guano and sulfur)
Duration: Concentration, up to 1 minute
A
beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Delayed Blast Fireball Level 7 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a ball of bat guano and sulfur)
Duration: Concentration, up to 1 minute
A
beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
independence, still have a tendency to seek out a companion to emulate and follow. A kenku loves to mimic the voice and words of its chosen companion.
ROLEPLAYING A KENKU
If you’re playing a
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You
). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, you can cause it to exhale a blast of energy in a 60-foot cone originating from its space. When you create the dragon, choose a damage type: acid, cold, fire, lightning, necrotic, or poison. Each
creature in the cone must make an Intelligence saving throw, taking 7d6 damage of the chosen damage type on a failed save, or half as much damage on a successful one. The illusion is tangible because of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Delayed Blast Fireball 7th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow
light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Delayed Blast Fireball 7th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow
light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Delayed Blast Fireball 7th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow
light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You
). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You
). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Delayed Blast Fireball 7th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow
light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, you can cause it to exhale a blast of energy in a 60-foot cone originating from its space. When you create the dragon, choose a damage type: acid, cold, fire, lightning, necrotic, or poison. Each
creature in the cone must make an Intelligence saving throw, taking 7d6 damage of the chosen damage type on a failed save, or half as much damage on a successful one. The illusion is tangible because of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, you can cause it to exhale a blast of energy in a 60-foot cone originating from its space. When you create the dragon, choose a damage type: acid, cold, fire, lightning, necrotic, or poison. Each
creature in the cone must make an Intelligence saving throw, taking 7d6 damage of the chosen damage type on a failed save, or half as much damage on a successful one. The illusion is tangible because of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Delayed Blast Fireball 7th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow
light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Delayed Blast Fireball 7th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow
light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bar, opens the door, and allows them inside. If the characters don’t comply or don’t have the note, a successful DC 15 Charisma (Persuasion) check convinces the bullywug to open the door and let them
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bar, opens the door, and allows them inside. If the characters don’t comply or don’t have the note, a successful DC 15 Charisma (Persuasion) check convinces the bullywug to open the door and let them
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
artifact also reveals that an adult gold dragon named Aurinax guards the vault. The three keys needed to open the vault are chosen by you or determined randomly by rolling on the Vault Keys table
, either Vevette Blackwater or Agorn Fuoco, if they’re still alive (see chapter 8, area E8). Vault Keys (roll three times, once for each key) d6 First Key Second Key Third Key 1 Adamantine bar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
artifact also reveals that an adult gold dragon named Aurinax guards the vault. The three keys needed to open the vault are chosen by you or determined randomly by rolling on the Vault Keys table
, either Vevette Blackwater or Agorn Fuoco, if they’re still alive (see chapter 8, area E8). Vault Keys (roll three times, once for each key) d6 First Key Second Key Third Key 1 Adamantine bar
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bar, opens the door, and allows them inside. If the characters don’t comply or don’t have the note, a successful DC 15 Charisma (Persuasion) check convinces the bullywug to open the door and let them
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sector’s magic to collect the divine essence of the Chosen of various deities. The Thayan regent believes that this essence may be the key to becoming a god. Locations in the Temples of Extraction are
Chosen creature that is strapped to the shrine. This energy is what powers the Doomvault but, even more, is also what both creates and keeps hidden the Phylactery Vault. The characters will have to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dracohydra I once spent months trying to teach a dracohydra to perform a sixteen-bar, five-part harmony. The singing didn’t take, but the image of all its heads wearing the little hats and mustaches
Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) damage of a type chosen by the dracohydra: acid, cold, fire, lightning, or poison.
Prismatic Breath (Recharge 4–6). The






