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Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them
Backgrounds
Sword Coast Adventurer's Guide
abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe
Magic Items
Baldur’s Gate: Descent into Avernus
creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.
New Personality. You gain new personality traits, determined by rolling once on each of the
radius and dim light for an additional 15 feet, or reduce its glow to its normal intensity.
Random Properties. The sword has 2 minor beneficial properties, each determined by rolling on the Minor
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
the Lake of Steam out along the trade routes to cross the world, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
37. Professor Bring Desks. In the northwest half of the room, ten stone desks are arranged in a semicircle facing inward.
Orb in Hand. In the middle of the room, a spectral hand holds aloft a gray
. Close examination reveals two or more pinpricks of silver light deep inside the sphere. A professor orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
37. Professor Bring Desks. In the northwest half of the room, ten stone desks are arranged in a semicircle facing inward.
Orb in Hand. In the middle of the room, a spectral hand holds aloft a gray
. Close examination reveals two or more pinpricks of silver light deep inside the sphere. A professor orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
37. Professor Bring Desks. In the northwest half of the room, ten stone desks are arranged in a semicircle facing inward.
Orb in Hand. In the middle of the room, a spectral hand holds aloft a gray
. Close examination reveals two or more pinpricks of silver light deep inside the sphere. A professor orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on
Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
(Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bring her back to Vilroy for further questioning. Coal has already been told to wait for the characters at the Cog Carnival, a warforged bar in the High Walls district of Lower’s Tavick’s Landing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bring her back to Vilroy for further questioning. Coal has already been told to wait for the characters at the Cog Carnival, a warforged bar in the High Walls district of Lower’s Tavick’s Landing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bring her back to Vilroy for further questioning. Coal has already been told to wait for the characters at the Cog Carnival, a warforged bar in the High Walls district of Lower’s Tavick’s Landing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Warm Welcome The door of Fortune’s Wheel opens into the Dragon Bar. When the party enters, a polite, snappily dressed tiefling bellhop (commoner) named Valek delivers a letter to them that reads as
information broker par excellence. Spy Master. Powerful in her own right, Shemeshka also commands a loyal web of spies that could bring the city’s factions to their knees overnight. Luca Bancone Wealthy and daring gamblers from across the planes mingle at the Fortune’s Wheel casino
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Warm Welcome The door of Fortune’s Wheel opens into the Dragon Bar. When the party enters, a polite, snappily dressed tiefling bellhop (commoner) named Valek delivers a letter to them that reads as
information broker par excellence. Spy Master. Powerful in her own right, Shemeshka also commands a loyal web of spies that could bring the city’s factions to their knees overnight. Luca Bancone Wealthy and daring gamblers from across the planes mingle at the Fortune’s Wheel casino
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Torm The Loyal Fury, the True, the Hand of Righteousness Torm is the god of duty and loyalty, revered by those who face danger to bring about a greater good. Those who favor Torm believe that one’s
bring quick deaths to betrayers. Considering these tenets, it should be no surprise that most human paladins have Torm as their patron. Most temples dedicated to Torm are fortresses built on heights
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Warm Welcome The door of Fortune’s Wheel opens into the Dragon Bar. When the party enters, a polite, snappily dressed tiefling bellhop (commoner) named Valek delivers a letter to them that reads as
information broker par excellence. Spy Master. Powerful in her own right, Shemeshka also commands a loyal web of spies that could bring the city’s factions to their knees overnight. Luca Bancone Wealthy and daring gamblers from across the planes mingle at the Fortune’s Wheel casino
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Torm The Loyal Fury, the True, the Hand of Righteousness Torm is the god of duty and loyalty, revered by those who face danger to bring about a greater good. Those who favor Torm believe that one’s
bring quick deaths to betrayers. Considering these tenets, it should be no surprise that most human paladins have Torm as their patron. Most temples dedicated to Torm are fortresses built on heights
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
between Fiends is a constant threat on most of the Lower Planes, even when it is incidental to the missions that bring characters to those planes. A simple quest to find a treasure lost in Hades
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
borders of Akros, confronting any threats that might bring harm to their homeland. Such is an endless war that demands Akros’s constant attention. While a few permanent encampments exist—like raucous Camp
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
between Fiends is a constant threat on most of the Lower Planes, even when it is incidental to the missions that bring characters to those planes. A simple quest to find a treasure lost in Hades
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
involve themselves in. Heliod’s Quests d6 Adventure Goal
1 Bring a shard of sunlight to a place of unending darkness.
2 Establish law and order in a place of anarchy and lawlessness
, lawless agitators, hardened criminals, oath breakers, and the champions of Heliod’s divine enemies pose constant threats, and the characters are charged with combating them all. At the beginning of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Torm The Loyal Fury, the True, the Hand of Righteousness Torm is the god of duty and loyalty, revered by those who face danger to bring about a greater good. Those who favor Torm believe that one’s
bring quick deaths to betrayers. Considering these tenets, it should be no surprise that most human paladins have Torm as their patron. Most temples dedicated to Torm are fortresses built on heights
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
involve themselves in. Heliod’s Quests d6 Adventure Goal
1 Bring a shard of sunlight to a place of unending darkness.
2 Establish law and order in a place of anarchy and lawlessness
, lawless agitators, hardened criminals, oath breakers, and the champions of Heliod’s divine enemies pose constant threats, and the characters are charged with combating them all. At the beginning of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
involve themselves in. Heliod’s Quests d6 Adventure Goal
1 Bring a shard of sunlight to a place of unending darkness.
2 Establish law and order in a place of anarchy and lawlessness
, lawless agitators, hardened criminals, oath breakers, and the champions of Heliod’s divine enemies pose constant threats, and the characters are charged with combating them all. At the beginning of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
borders of Akros, confronting any threats that might bring harm to their homeland. Such is an endless war that demands Akros’s constant attention. While a few permanent encampments exist—like raucous Camp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dexterity check. Catching an ember causes it to vanish and triggers a random magical effect, determined by rolling a d6 and consulting the Magic Embers table. Any creature that gains a benefit also
rope ladder to tumble out, extending all the way to the bottom of the pit. The ladder is securely attached to a stone bar lodged in the toad’s throat, and characters can use it to safely climb in and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
between Fiends is a constant threat on most of the Lower Planes, even when it is incidental to the missions that bring characters to those planes. A simple quest to find a treasure lost in Hades






