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Returning 35 results for 'bar button during construct repairs'.
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bar button during construct remains
Mending
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no
larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Magic Items
Tasha’s Cauldron of Everything
Named for the warlord who infamously employed it, the Mighty Servant of Leuk-o is a fantastically powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a
sight of the servant, starting with those threatening the artifact— preferably using the servant, if possible.
Self-Destruct. By inputting a specific series of lever pulls and button presses
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mending Transmutation cantrip Casting Time: 1 minute Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parts can spend 1 hour making repairs; at the end of the hour, the saucer regains 1d4 hit points. A detect magic spell reveals an aura of transmutation magic around the saucer. A knock spell or similar
machinery. Pressing the “Hover” button causes the landing gear to retract and the saucer to levitate 10 feet in the air. When the saucer is airborne, the joystick can be used to fly the saucer in any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parts can spend 1 hour making repairs; at the end of the hour, the saucer regains 1d4 hit points. A detect magic spell reveals an aura of transmutation magic around the saucer. A knock spell or similar
machinery. Pressing the “Hover” button causes the landing gear to retract and the saucer to levitate 10 feet in the air. When the saucer is airborne, the joystick can be used to fly the saucer in any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parts can spend 1 hour making repairs; at the end of the hour, the saucer regains 1d4 hit points. A detect magic spell reveals an aura of transmutation magic around the saucer. A knock spell or similar
machinery. Pressing the “Hover” button causes the landing gear to retract and the saucer to levitate 10 feet in the air. When the saucer is airborne, the joystick can be used to fly the saucer in any
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush Worker Robots
Worker Robot Medium Construct, Typically Neutral
Armor Class 13 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft.
STR
20 (+5)
DEX
9 (−1)
CON
16 (+3)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush Worker Robots
Worker Robot Medium Construct, Typically Neutral
Armor Class 13 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft.
STR
20 (+5)
DEX
9 (−1)
CON
16 (+3)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush Worker Robots
Worker Robot Medium Construct, Typically Neutral
Armor Class 13 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft.
STR
20 (+5)
DEX
9 (−1)
CON
16 (+3)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
magic button to bring things back to the way they should be, this person you love so much restored to who they really are rather than what cancer is grinding them down into. It’s easy to give in to
for Extra Life, whether through a product like this or direct donations, slowly fills the XP bar that gets us to the next breakthrough. That day is coming, if we just keep going. Thanks for your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, either Vevette Blackwater or Agorn Fuoco, if they’re still alive (see chapter 8, area E8). Vault Keys (roll three times, once for each key) d6 First Key Second Key Third Key 1 Adamantine bar
Animated construct Beardless dwarf 2 Beholder eyestalk Bronze dragon scale Cask of dwarven ale 3 Drunken elf Gems worth at least 1,000 gp Gift from a queen 4 Invisible creature Painting of a dwarf miner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, either Vevette Blackwater or Agorn Fuoco, if they’re still alive (see chapter 8, area E8). Vault Keys (roll three times, once for each key) d6 First Key Second Key Third Key 1 Adamantine bar
Animated construct Beardless dwarf 2 Beholder eyestalk Bronze dragon scale Cask of dwarven ale 3 Drunken elf Gems worth at least 1,000 gp Gift from a queen 4 Invisible creature Painting of a dwarf miner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, either Vevette Blackwater or Agorn Fuoco, if they’re still alive (see chapter 8, area E8). Vault Keys (roll three times, once for each key) d6 First Key Second Key Third Key 1 Adamantine bar
Animated construct Beardless dwarf 2 Beholder eyestalk Bronze dragon scale Cask of dwarven ale 3 Drunken elf Gems worth at least 1,000 gp Gift from a queen 4 Invisible creature Painting of a dwarf miner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Key Descriptions The keys listed in the Vault Keys table are further described below, in alphabetical order. Adamantine Bar The characters can purchase a 10-pound adamantine bar for 1,000 gp. The
genasi smiths Embric and Avi (see chapter 2, area T3) can acquire one if the characters think to ask them. Animated Construct Any creature of the construct type works as this key, provided the creature
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
magic button to bring things back to the way they should be, this person you love so much restored to who they really are rather than what cancer is grinding them down into. It’s easy to give in to
for Extra Life, whether through a product like this or direct donations, slowly fills the XP bar that gets us to the next breakthrough. That day is coming, if we just keep going. Thanks for your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
magic button to bring things back to the way they should be, this person you love so much restored to who they really are rather than what cancer is grinding them down into. It’s easy to give in to
for Extra Life, whether through a product like this or direct donations, slowly fills the XP bar that gets us to the next breakthrough. That day is coming, if we just keep going. Thanks for your
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(named after the family that originally distilled it). Taproom. The taproom contains seating areas, including a row of stools next to a low bar made of carved basalt. Hanging above the bar are two soot
-stained lanterns with continual flame spells cast inside them. Half-drunk flagons of flat mushroom beer rest on the bar and on the tables, abandoned by patrons in their haste to evacuate Little Lockford
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(named after the family that originally distilled it). Taproom. The taproom contains seating areas, including a row of stools next to a low bar made of carved basalt. Hanging above the bar are two soot
-stained lanterns with continual flame spells cast inside them. Half-drunk flagons of flat mushroom beer rest on the bar and on the tables, abandoned by patrons in their haste to evacuate Little Lockford
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(named after the family that originally distilled it). Taproom. The taproom contains seating areas, including a row of stools next to a low bar made of carved basalt. Hanging above the bar are two soot
-stained lanterns with continual flame spells cast inside them. Half-drunk flagons of flat mushroom beer rest on the bar and on the tables, abandoned by patrons in their haste to evacuate Little Lockford
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Key Descriptions The keys listed in the Vault Keys table are further described below, in alphabetical order. Adamantine Bar The characters can purchase a 10-pound adamantine bar for 1,000 gp. The
genasi smiths Embric and Avi (see chapter 2, area T3) can acquire one if the characters think to ask them. Animated Construct Any creature of the construct type works as this key, provided the creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Key Descriptions The keys listed in the Vault Keys table are further described below, in alphabetical order. Adamantine Bar The characters can purchase a 10-pound adamantine bar for 1,000 gp. The
genasi smiths Embric and Avi (see chapter 2, area T3) can acquire one if the characters think to ask them. Animated Construct Any creature of the construct type works as this key, provided the creature
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flying dagger is a Tiny construct with 7 (3d4) hit points and a challenge rating of 1/8 (25 XP). Each flying dagger deals 3 (1d4 + 1) piercing damage on a hit. Treasure. The chest contains a nice pair of
) position themselves so they can see everything that happens here. If Laraelra is not in her cabin (area L4), she is seated at the short end of the bar with her crab familiar on her shoulder. Laraelra
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flying dagger is a Tiny construct with 7 (3d4) hit points and a challenge rating of 1/8 (25 XP). Each flying dagger deals 3 (1d4 + 1) piercing damage on a hit. Treasure. The chest contains a nice pair of
) position themselves so they can see everything that happens here. If Laraelra is not in her cabin (area L4), she is seated at the short end of the bar with her crab familiar on her shoulder. Laraelra
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flying dagger is a Tiny construct with 7 (3d4) hit points and a challenge rating of 1/8 (25 XP). Each flying dagger deals 3 (1d4 + 1) piercing damage on a hit. Treasure. The chest contains a nice pair of
) position themselves so they can see everything that happens here. If Laraelra is not in her cabin (area L4), she is seated at the short end of the bar with her crab familiar on her shoulder. Laraelra
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
golem. She animates the giant that stands closest to the character or characters she considers the most threatening, then orders the construct to attack them. The golem obeys Kayalithica’s commands; it
provides) and takes an action. The clock keeps excellent time. Characters who visit Elister’s shop in Loudwater discover that he has a gnome-sized clockwork companion. The construct, Tick Tock, has the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
golem. She animates the giant that stands closest to the character or characters she considers the most threatening, then orders the construct to attack them. The golem obeys Kayalithica’s commands; it
provides) and takes an action. The clock keeps excellent time. Characters who visit Elister’s shop in Loudwater discover that he has a gnome-sized clockwork companion. The construct, Tick Tock, has the






