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Returning 35 results for 'bard barriers diffusing constructed removed'.
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Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
—knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
Monsters
Tyranny of Dragons
dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. Diderius targets one creature he can see within 60 feet of him. If the target
(Costs 2 Actions). Diderius magically unleashes negative energy. Creatures within 60 feet of him, including ones behind barriers and around corners, can’t regain hit points until the end of his next
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy lord targets one creature it can see within 60 feet
, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a
Monsters
Candlekeep Mysteries
lasts until removed by the remove curse spell or other magic.
Dreadful Glare. Valin targets one creature she can see within 60 feet of her. If the target can see Valin, it must succeed on a DC 16
energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can’t regain hit points until the end of Valin’s next turn.
Whirlwind of Sand (Costs 2 Actions
Monsters
Waterdeep: Dungeon of the Mad Mage
to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy lord targets one creature it can see within 60
Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit
Monsters
Candlekeep Mysteries
curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to spores. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The
2 Actions). The fungal servant magically unleashes negative energy. Creatures within 60 feet of the fungal servant, including ones behind barriers and around corners, can’t regain hit points
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Hadozee Bard Illustration (p. 13) The illustration of the hadozee bard has been removed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
song — knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
song — knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2N. Library Books and manuscripts line wooden shelves constructed from salvaged lumber. One dragonwing (see appendix D for statistics) and four cultists (initiates) spend most of their time here
, magic, and many theoretical works on alternate reality, time, and dimensional travel. This collection would be a priceless addition to any library or collector in Waterdeep if it could be removed from the castle before the cultists spirit it away or the bullywugs spoil it.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2N. Library Books and manuscripts line wooden shelves constructed from salvaged lumber. One dragonwing (see appendix D for statistics) and four cultists (initiates) spend most of their time here
, magic, and many theoretical works on alternate reality, time, and dimensional travel. This collection would be a priceless addition to any library or collector in Waterdeep if it could be removed from the castle before the cultists spirit it away or the bullywugs spoil it.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
crystal is removed from its pillar. The ensuing chaos after the ritual is disrupted is an ideal time for the characters to seize the rod piece from Teremini, who is distracted as she rallies the vault’s
, and barriers around the lunarium daises—instantly dissolve. Any creature standing on one of these surfaces falls to the courtyard 100 feet below. Orinix Arrives A portal to Lunitari opens where the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
knight only serves creatures it chooses to obey. Fheralai Stormsworn appeased it by using a kidnapped bard to sing it songs from its homeland. If the bard stops singing against Emberlost’s will or is
removed from the vessel, the dreadnaught shunts itself angrily from the rocks and withdraws to sea. At your discretion, the haunted soul of the death knight could be won over, using other means (see
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell’s area disappears immediately. Creatures with Truesight can see through the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell’s area disappears immediately. Creatures with Truesight can see through the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
captured in Prismeer, they hear the distant whistling of the calliope and can follow the music to safety. Any barriers or obstacles in their way are magically removed. For example, the lock on a cell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mordenkainen’s Magnificent Mansion Level 7 Conjuration (Bard, Wizard) Casting Time: 1 Minute
Range: 300 feet
Components: V, S, M (a miniature door worth 15+ GP)
Duration: 24 Hours
You conjure
this spell dissipate into smoke if removed from it. A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and their attire. They are invulnerable
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mordenkainen’s Magnificent Mansion Level 7 Conjuration (Bard, Wizard) Casting Time: 1 minute
Range: 300 feet
Components: V, S, M (a miniature door worth 15+ GP)
Duration: 24 hours
You conjure
this spell dissipate into smoke if removed from it. A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and their attire. They are invulnerable
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws against being poisoned, and you have resistance to
this way. While you live, your armor can’t be removed from your body against your will. Specialized Design. You gain one skill proficiency and one tool proficiency of your choice. Languages. You can speak, read, and write Common and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L3. Hall of Knowledge This grand wooden building is constructed around ancient stone walls of a structure forgotten by time. Its red-lacquered double door, which is locked, bears a carving of a lotus
the group to the temple, where the adventurers were tortured one by one. Kharbek’s weapons rest on a nearby table. If their wounds are healed and levels of exhaustion removed, Kharbek offers to fight
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
Compendium
- Sources->Dungeons & Dragons->Rrakkma
slip and fall prone. The viscous fluid coats their hands, imposing disadvantage on their next weapon attack roll. This fluid can be removed by using an action to scrape off the character's hands
during combat, and share a language in common with Ven’delen, the bard. If conversation transpires, it is certainly possible for the adventurers to learn that the illithid made a deal with a powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the creature’s heart and viscera are removed from the corpse and placed in canopic jars. These jars are usually carved from limestone or made of pottery, etched or painted with religious hieroglyphs
, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy lord targets one creature it can see within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beholder Arrant Quill and the Fake Quill Neutral evil human (age 36) Quill is a charismatic bard who carries himself with a quiet confidence that doesn’t hint at the full extent of his skills or
or delicate movements. A housekeeper named Damien takes care of the cooking and cleaning. He is a constructed commoner and the only full-time staff member in the manor, although some local villagers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Master’s Guide) at the bottom of it. A character who searches the hallway floor for traps finds a pit trap with a successful DC 15 Wisdom (Perception) check. The lids are cleverly constructed and can be
web-filled room. Clutched in the statue’s jaws is a stone cube.
The statue is 8 feet tall and harmless. Puzzle Cube. The cube is Moa’s puzzle cube. It can be removed from the statue’s jaws and the shrine safely.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
that wires lead from the journal into another pile of junk, behind which stands the canister of the final brain in a jar. If the journal is removed from this area, has its wires cut, or is opened
constructed from an augmented beholder’s or astral dreadnought’s eye set within a mechanical socket. A successful DC 15 Intelligence (Arcana) check or Dexterity check made with thieves’ tools or tinker’s tools
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
urns is made of beeswax and may be broken so that the lids can be removed. Each of the six urns contains the equivalent of twenty flasks of oil. A filled urn weighs 25 pounds. Behind the doors is a
, defilers! Now you shall join me in my eternal resting!” The monument is constructed from several parts. A great stone slab, 20 feet long by 10 feet wide, rests upon a 4-foot-thick monolith of rock of similar
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that spends the entirety of a Short or Long Rest in this chamber gains the following benefits at the end of the rest: All Exhaustion levels are removed from the creature. The Poisoned condition ends on
removed from the gardens, as shown on the Fountain Pools table (see “Extraplanar Plants”): Fountain Pools Pool Color
Plane
Plant
Blue Arborea Arborean rose (G13) Indigo Ysgard Godsvine (G23
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
trait can tell the passage isn’t natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
the party, they can also share this information. The statues are magical, but their power was disrupted when the urns held by two of the statues were removed. They’re currently in areas I4 and I5. Only
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have been removed. The pile of charcoal is used as fuel for cooking and heating. The stairs lead down to a charred wooden door (AC 15, 30 hit points, damage threshold 5), which can be forced open by
.
Bayleaf (bard) is in this room exchanging war stories with one of the guards (veteran) unless they hear a disturbance outside. This former armory of the clerics and the abbey guards is now devoid of such
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tapping sound.
After its bar is removed, each iron door pulls open to reveal a cramped cell with no furnishings. The tapping comes from the cell of a doppelganger that was caught trying to
X31), has amputated its face-tentacles and removed the part of its brain that enables the mind flayer to use its psionic powers. Consequently, it has no innate spellcasting abilities and no effective
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
, a creature must succeed on a DC 15 Intelligence saving throw or be stunned until the crown is removed from its head by someone else. This saving throw is repeated at the end of each hour until either
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Magic Paintings Four magic paintings are scattered throughout the manor, each one a portal to an extradimensional space. These framed paintings are 5 feet square and can’t be removed from the walls
is cold and fresh. A hostile roc takes up much of the room and attacks intruders on sight. It’s sustained by magic and is too big to leave the room. If killed, the roc is not replaced. The Bard and the Beholder
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
this. The modrons marching through the caverns are immune to the skull’s domination. The skull is impervious to damage. Beherit’s skull can be removed from its stalagmite. The skull seeks to restore
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
E: Wakenreth The funerary obelisk of Wakenreth—“House of Silence” in Elvish—was constructed by Silvanesti elves in the Istarian city of Onyari shortly before the city took flight. The tower served as
from the room becomes cursed for as long as they remain within the tower or until the curse is removed by a remove curse spell or similar magic. While cursed, the character has disadvantage on all






