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Returning 35 results for 'bard becoming diffusing contact renown'.
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Classes
Player’s Handbook
. But Bards’ depth of knowledge and mastery of magic sets them apart.
Becoming a Bard...
As a Level 1 Bard
Gain all the traits in the Core Bard Traits table.
Gain the Bard’s level 1
Core Bard Traits
Primary Ability
Charisma
Hit Point Die
D8 per Bard level
Saving Throw Proficiencies
Dexterity and Charisma
Skill Proficiencies
Choose any 3 skills
Classes
Player’s Handbook
typically means some kind of adventure.
Becoming a Warlock...
As a Level 1 Character
Gain all the traits in the Core Warlock Traits table.
Gain the Warlock’s level 1 features, which are listed
+3
Ability Score Improvement
6
3
9
2
4
9
+4
Contact Patron
7
3
10
2
5
10
+4
Subclass feature
7
4
10
2
5
11
+4
Mystic Arcanum (level 6 spell)
7
4
11
3
5
Monsters
Waterdeep: Dragon Heist
(spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following bard spells prepared:
Cantrips (at will): friends, mage
paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes
Monsters
Waterdeep: Dragon Heist
(spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): mage hand, mending
, even while drunk, and uses an elven lute as a spellcasting focus.
Davil can put the characters in contact with other leaders of the Black Network's Waterdeep division, namely Istrid Horn (if they need
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
, create illusions, and even heal wounds. Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master
Monsters
Vecna: Eve of Ruin
Climb. Miska can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, Miska knows the exact location of any other
creature in contact with the same web.
Web Walker. Miska ignores movement restrictions caused by webbing.Multiattack. Miska makes one Lupine Bite attack and two Trident of Chaos attacks.
Lupine Bite
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
upgrade to function as the replica chest used for the Leomund's secret chest spell, becoming a rare magic item. You can open the secret chest through your living loot satchel to deposit or withdraw items
Monsters
The Wild Beyond the Witchlight
damage and be frightened of Iggwilv for 1 minute. A target can repeat the save at the end of each of its turns, ending the effect on itself on a success and thereby becoming immune to Iggwilv’s Dark
hideous laughter. Tasha’s magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used against her enemies. Tasha became known on the world of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ranks and titles for the groups in your campaign. Perks Earning renown within a group might come with certain benefits. A character with a Renown Score of 3+ might gain access to a reliable contact, a
Benefits of Renown Use these guidelines when determining the benefits of increasing renown. Recognition A character who has a Renown Score of 3+ with a group is a respected member of that group
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
your innocence or the crime was justifiable. Renown 5 or Higher. When your renown score with any guild reaches 5, you gain an additional contact within the guild. This contact might be a character you
Backgrounds
Baldur’s Gate: Descent into Avernus
chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more.
Characters with the faceless background don a disguise &mdash
comes to us all eventually.
2
I never make eye contact or hold it unflinchingly.
3
I have no sense of humor. Laughing is uncomfortable and embarrassing.
4
I overexert myself
Backgrounds
Baldur’s Gate: Descent into Avernus
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
Flaw
1
I’ll do anything to win fame and renown.
2
I’m a sucker for a pretty face.
3
A scandal prevents me from ever going home again. That kind of trouble seems to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
at least 3 renown within that organization, becoming friendly by default only when a character has gained 10 renown within the Emerald Enclave. These thresholds apply only to the default attitude of
Renown Renown is an optional rule you can use to track an adventurer’s standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
consequence. Each faction has a representative who serves as its primary contact. This NPC delivers mission briefings and dispenses the tangible rewards for completing a mission. An increase in renown
not want to join a faction at all. A character who belongs to a faction is given a mission upon gaining a level, from 2nd through 5th level. Completing the mission increases that member’s renown in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
for organizations presented earlier in this chapter. A player character necromancer might cultivate renown within the Cabal of Thar-Zad, while a bard seeks increasing renown within the College of Mac-Fuirmidh.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level
Bard EVYN FONG An Inspiring Performer of Music, Dance, and Magic Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level 1 features, which are listed in the Bard Features
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see “Playing the Game
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
methods the locals use to placate their tempestuous gods. The characters’ contact hopes these techniques can be used to calm natural upheavals in other lands. Prepared for the Worst. The Shieldbearers of
the Radiant Citadel hire the characters to visit Tletepec to verify rumors that the region is becoming dangerous, so they can prepare for an influx of refugees. They suggest the characters start their investigations near Etizalan.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Bard There is nothing I would like to do more than explain to you why I’m standing here with stolen goods and my rapier sticking out of this still-warm corpse, officer. I assure you, I have a
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to reach 6th level, he can decide whether to add another fighter level (becoming a fighter 5/rogue 1), another rogue level (becoming a fighter 4/rogue 2), or a level in a third class, perhaps dabbling
in wizardry thanks to the tome of mysterious lore he acquired (becoming a fighter 4/rogue 1/wizard 1).
Multiclassing Proficiencies Class Proficiencies Gained Barbarian Shields, simple weapons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
breaks off all contact with the characters for the time being. On the other hand, if the characters try to confront the drow spies, they avoid contact but leave behind a black eye patch as a calling
characters for the hanky. Reward: Each Bregan D’aerthe character gains 1 renown. 3rd “This mission is so easy, a gang of street urchins could pull it off. I want you to deliver an exposé to Gaxly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ancient crystal touched by the evil god Cyric. Though Vargan defeats the archmage, prolonged contact with the crystal corrupts the bard, convincing him that his former allies are too powerful and
the pitiless lord and prevent him from hurting anyone ever again. Act II Vargan tracks down Lord Rathmore in a bustling city. Unsure how to proceed, the young bard starts asking around the city for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
animal upon which an animal messenger spell was cast. It dashes away after delivering its invitation. Melannor Fellbranch The characters’ main contact in the Emerald Enclave is Melannor Fellbranch, the
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Silvermane The characters’ primary contact is Jalester Silvermane (see appendix B), a field agent who reports to Open Lord Laeral Silverhand. Jalester spends much of his time in the Yawning Portal and
ends, while dismissal from the alliance means a loss of membership and the loss of all renown in the faction. Lords’ Alliance Missions Party Level Mission Brief Mission Requirements and Reward 2nd
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
take offense if the character refuses her invitation. A day later, she casts another sending spell and reaches out to a different party member. If she is refused a second time, she doesn’t contact the
out missions designed to tax the characters’ resources and test their loyalty to Waterdeep. Characters who complete these missions won’t gain enough renown to join Force Grey yet, but they will gain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers, Mirt (see appendix B) becomes their main Harper contact throughout the adventure. Lightsinger Theater is a high-end establishment located in the Castle Ward. If the characters meet Mirt in his
the appearances of Davil Starsong and Yagra Stonefist. Reward: Each Harper character gains 1 renown. 3rd “Uza Solizeph is an old woman who sells books out of a narrow three-story building on Sorn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
to a table in the center of the Yawning Portal’s taproom, where her boss waits with drink in hand. Davil Starsong Davil Starsong (see appendix B) is the characters’ primary contact in the Black
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
characters were before becoming adventurers, and also include roleplaying hooks in the form of ideals, bonds, and flaws — things that you, as the DM, want to know. For example, if a player chooses the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
DM might allow a bard to engage in the Raise Morale activity by playing bawdy songs on deck to lift the crew’s spirits. The party’s pace has no effect on the activities they can engage in while
make a DC 15 Charisma (Persuasion) check. On a successful check, the crew’s quality score increases by 1. Navigate (Quartermaster Only) The quartermaster can try to prevent the ship from becoming lost
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Heat Metal Level 2 Transmutation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V, S, M (a piece of iron and a flame)
Duration: Concentration, up to 1 minute
Choose a
manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Heat Metal Level 2 Transmutation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V, S, M (a piece of iron and a flame)
Duration: Concentration, up to 1 minute
Choose a
manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
. Their brother, Xerrion, came to possess the tablet and used it to contact otherworldly beings in an attempt to destroy his family’s business rivals and political enemies. This contact drove Xerrion






