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Returning 35 results for 'bard before devourer contact raised'.
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Monsters
Waterdeep: Dragon Heist
(spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): mage hand, mending
, even while drunk, and uses an elven lute as a spellcasting focus.
Davil can put the characters in contact with other leaders of the Black Network's Waterdeep division, namely Istrid Horn (if they need
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
, create illusions, and even heal wounds. Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master
Monsters
Keys from the Golden Vault
understand the secrets of the planes of existence. Raised in a family of scholars and academics, Markos wished to make a breakthrough discovery that would propel himself and his family to new heights
.
This quest for understanding became Markos’s obsession. He sequestered himself and his fellow researchers in the remote Delphi Mansion. Markos used astrology-based magic to attempt to contact
Monsters
Eberron: Rising from the Last War
start of its turn.
Tentacle Whip. Dyrrn makes one attack with its Tentacle Whip.
Spawn Aberration (Costs 2 Actions). Dyrrn regurgitates an intellect devourer in an unoccupied space within 5 feet of
it. The intellect devourer is under Dyrrn’s control and acts immediately after Dyrrn in the initiative order.
Mind Blast (Costs 3 Actions). Dyrrn magically emits psychic energy in a 60-foot
Monsters
Icewind Dale: Rime of the Frostmaiden
Icy Doom. When Avarice dies, her corpse freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead.
Special Equipment. Avarice wields a staff
serve her as bodyguards and scouts. Avarice uses her Rary's telepathic bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of
Backgrounds
Guildmasters’ Guide to Ravnica
smear the blood of my enemies over my skin.
7
I was, in fact, raised by maaka.
8
HarrRRAAGGHH! [I rarely form a coherent sentence and prefer to express myself by breaking things
Contacts table.
Gruul Contacts
d8
Contact
1
One of my parents is a renowned warrior in my clan.
2
My sibling has the ear of the clan chief.
3
I have cousins in a
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring
of the people among whom they were raised. They might later assume distinctive names to capture their heritage, such as Flame, Ember, Wave, or Onyx.
Subraces
Four major subraces of genasi are found
Magic Items
Lost Laboratory of Kwalish
Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you
Gloine (area O7), whichever comes later in the adventure. While your soul is trapped in this way, your body is incapacitated. Divination, contact other plane, or a similar spell of 4th level or higher reveals the location of the machinery that holds your soul. You draw no more cards.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
. Perhaps you had a secure and mundane childhood. There’s no good story to be told about that, so you might paint yourself as an orphan raised by a hag in a dismal swamp. Or your childhood might be worthy of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Frody Dartwild Read or paraphrase the following boxed text to begin the adventure: Froderic Dartwild, a famous bard born and raised in Toadhop, is all anyone in the hamlet can talk about. You’ve
good folk of Toadhop would like it very much if you, being adventurers, could pay a visit to the old Dartwild cabin and find out why Toadhop’s most famous bard has returned from the dead. The sooner he
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Barghest
Devourer
Draegloth
Maw demon
Shoosuva
Tanarukk
Vargouille
Giants Cloud giant smiling one
Fire giant dreadnought
Frost giant everlasting one
Mouth of Grolantor
Stone giant
dreamwalker
Storm giant quintessent
Humanoids Abjurer
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer
Deep scion
Diviner
Enchanter
Evoker
Firenewt warrior
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sorcerer
Maw demon
Nilbog
Quickling
Sea spawn
Thorny
Vargouille
Xvart warlock of Raxivort
Challenge 2 (450 XP) Aurochs
Bard
Darkling elder
Grung elite warrior
Guard drake
)
Warlord
Yuan-ti anathema
Challenge 13 (10,000 XP) Devourer
Neothelid
Challenge 14 (11,500 XP) Elder brain
Fire giant dreadnought
Challenge 16 (15,000 XP) Storm giant quintessent
Challenge 22 (41,000 XP) Mind flayer lich (Illithilich)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.
Seated on a raised platform to the south is a nightmarish figure wearing black robes. It
Nihiloor (see appendix B), a mind flayer that is caressing an intellect devourer. Upon seeing the adventurers, Nihiloor rises from the stone chair, sets its pet down, and glides across the room
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
. Perhaps you had a secure and mundane childhood. There’s no good story to be told about that, so you might paint yourself as an orphan raised by a hag in a dismal swamp. Or your childhood might be worthy of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Humans “The dwarf is stoic. The elf is wise. The gnome is cunning. And humans? They can’t make up their mind, so they try to be all of these things at once.”
—Kessler, Sharn bard
Humans have
Lhazaar pirate with a knack for the mystic arts. The variant human presented in the Player’s Handbook provides an additional opportunity to capture some of the flavor of Eberron. Does your choice of skill proficiency and feat reflect the culture you were raised in?
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
champion of Tymora into a puppet. After finishing off his unsuspecting companions, Meloon returned to Waterdeep as a Xanathar Guild spy. The intellect devourer that inhabits Meloon’s skull was bred by
Azuredge.
Azuredge. Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.
Adjusted Game Statistics If Meloon is killed and raised from the dead, his true self is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Heat Metal Level 2 Transmutation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V, S, M (a piece of iron and a flame)
Duration: Concentration, up to 1 minute
Choose a
manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Heat Metal Level 2 Transmutation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V, S, M (a piece of iron and a flame)
Duration: Concentration, up to 1 minute
Choose a
manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
under stony cowls and their arms raised toward the iron disk.
This room is one large timekeeping device. Every day at dawn and at dusk, the wizard statues exert invisible magical force upon the
on a successful one. Creatures in direct contact with the iron ring or the disk, as well as creatures clad in metal armor, have disadvantage on the saving throw.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background Froderic Dartwild—Frody to those who knew him well—was a gifted human bard born and raised in the hamlet of Toadhop. He could play the mandolin by age three and performed
disturbed the grave of a famous bard named Froderic Dartwild and that Frody’s corpse is “none too happy about it.” Locals ask the characters to speak with Frody, who is holed up in a cabin on the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
planes of existence. Raised in a family of scholars and academics, Markos wished to make a breakthrough discovery that would propel himself and his family to new heights. This quest for understanding
became Markos’s obsession. He sequestered himself and his fellow researchers in the remote Delphi Mansion. Markos used astrology-based magic to attempt to contact other planes, and something finally
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, stables, and warehouses, and two concentric rings of high protective walls with gates that are firmly closed and barred by night. (Individuals can pay stiff fees to be raised and lowered after sunset
, poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. It’s also where two side treks, “The Long Road” and “New Management,” start (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron and the wider multiverse, Tu’narath can lie between Eberron and the planes that lie beyond; an incursion by the githyanki could be the first sign of contact with the outer multiverse. On the
cruel masters and raised fortresses in the planes. This story holds true in Eberron, with one twist. It was the daelkyr who invaded the world of the gith. The daelkyr created the first mind flayers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
these lands are most often humans or half-orcs, occasionally half-elves born of contact between savage human tribes and the elves of the North or Western Heartlands, or tieflings from tribes known to
from warmer southern lands, rather than the Savage North, although southern foundlings are sometimes adopted in the North and raised by tribes there.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ancient crystal touched by the evil god Cyric. Though Vargan defeats the archmage, prolonged contact with the crystal corrupts the bard, convincing him that his former allies are too powerful and
the pitiless lord and prevent him from hurting anyone ever again. Act II Vargan tracks down Lord Rathmore in a bustling city. Unsure how to proceed, the young bard starts asking around the city for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
righteousness colored by fatalism. Her belief is that death is better than being raised as another of Szass Tam’s undead servants. With the characters, she is honest and forthright, as well as cynical
zone’s gates. Syranna describes the use of glyph keys, including how to transfer attunements. She also describes contact stones and how the characters can use them to contact her directly. Through
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
help shape your story. Foundation of Faith d6 Foundation 1 You were raised in the faith. Your religion is an important part of your family and community. 2 Someone you care about—a mentor, a friend
, or a lover—introduced you to the faith. 3 You were raised in a different religion but became drawn to the ideals and beliefs of your current faith. 4 You never took your faith seriously. Then you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rely on crops and livestock they appropriate from elsewhere. Plants are grown in hydroponic chambers, and livestock are raised in pens where light, temperature, and other conditions are tailored to
personnel and resources as needed. Every fortress is designed to be self-sufficient, even though no two of them are ever out of psychic contact. Shra’kt’lor Shra’kt’lor is a fortress city that houses the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters in contact with an adventuring party on any kind of journey. Each of these characters might spark an entire new adventure, or might be little more than a momentary diversion. Determine details
audience. 19–20 A destitute bard plays the harp with mediocre skill while asking for donations. 21–22 A deaf couple communicate with each other by sign language, but suddenly stop when they notice they are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
of meditation and discipline. Monks, his most devoted followers, honor him by leading lives of quiet contemplation in remote monasteries. Many orphans are raised in the monasteries of Majere; some
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
KaLashtar prophecy you can’t ignore!
Many of the people of Khorvaire have never met a kalashtar. Some say these people are in contact with celestial spirits; here at the Voice of Breland, we say they’re
end tomorrow, you read it here first!
As a Tairnadal elf of Valenar, you were raised on the legends of your people, on tales of champions who battled mighty dragons and armies of giants. When you came
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Fall of the Witch Queen Iggwilv the Witch Queen created the persona of Zybilna to hide from her most hated enemies. In the Feywild, she raised a magnificent palace and set about establishing herself
. Tasha’s magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used against her enemies. Tasha became known on the world of Oerth as Iggwilv the Witch
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cultist dies, its corpse freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead. Cult Behavior The Knights of the Black Sword take orders from Levistus
, who speaks to them telepathically. The contact is one-way only, although a vainglorious tiefling cult fanatic named Kadroth falsely claims to have the archdevil’s ear. The cultists shun contact with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
take offense if the character refuses her invitation. A day later, she casts another sending spell and reaches out to a different party member. If she is refused a second time, she doesn’t contact the
. If the characters rid Meloon of the intellect devourer in his skull, Vajra gives the party a wand of secrets. 5th “Xanathar is using intellect devourers to take control of Waterdavians in key
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
each chair can be adjusted to accommodate a Small or Medium creature. Between the two chairs is a bronze periscope that can be raised or lowered whenever the submarine is detached from the Eyecatcher
Qaz’arrt. The drow guard the control room and keep the gnomes on task. Lorella sits in the pilot’s swivel chair, which is bolted to the floor and can be lowered or raised to accommodate a Small or






