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Returning 35 results for 'bard before distance causing returner'.
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Monsters
Monster Manual
it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (round up) is transferred to
the guardian. Response: The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn.Poison
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
, create illusions, and even heal wounds. Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master
Monsters
Quests from the Infinite Staircase
android has one or more upgrades to help it excel at its intended functions, but all androids are capable of defending themselves with concentrated bolts of force up close or from a distance.
Despite
can wear down an android’s critical faculties, causing it to behave erratically.Cold, PoisonAcid, Fire
Monsters
Phandelver and Below: The Shattered Obelisk
Creature Sense. The refraction is aware of creatures within 100 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one
. The refraction targets a creature within 120 feet of itself and disrupts its mental processes, causing the target to have disadvantage on all ability checks, attack rolls, and saving throws until the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless of the distance between them, so long as they are both on the same plane of existence. If the
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
":"psychic"} psychic damage.
Sever Psychic Link. The elder brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
Link. The elder brain targets one creature within 120 feet of it with which it has a psychic link. The elder brain ends the link, causing the creature to have disadvantage on all ability checks
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Locate Animals or Plants Level 2 Divination (Bard, Druid, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (fur from a bloodhound)
Duration: Instantaneous
Describe or
name a specific kind of Beast, Plant creature, or nonmagical plant. You learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enthrall Level 2 Enchantment (Bard, Warlock) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You weave a distracting string of words, causing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Locate Animals or Plants Level 2 Divination (Bard, Druid, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (fur from a bloodhound)
Duration: Instantaneous
Describe or
name a specific kind of Beast, Plant creature, or nonmagical plant. You learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enthrall Level 2 Enchantment (Bard, Warlock) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You weave a distracting string of words, causing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
you can see within 300 feet of you takes damage, causing it to be immune to that damage and any further damage of the same type until the start of your next turn. In addition, you can play the lyre
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rary’s Telepathic Bond Level 5 Divination (Bard, Cleric, Paladin, Sorcerer, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (two eggs)
Duration: 1 Hour
You forge a telepathic
affected by this spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they share a language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rary’s Telepathic Bond Level 5 Divination (Bard, Wizard) Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (two eggs)
Duration: 1 hour
You forge a telepathic link among up to
spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they share a language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dimension Door Level 4 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 500 feet
Components: V
Duration: Instantaneous
You teleport to a location within range. You
arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “300 feet
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dimension Door Level 4 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 500 feet
Components: V
Duration: Instantaneous
You teleport to a location within range. You
arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “300 feet
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sending Level 3 Divination (Bard, Cleric, Wizard) Casting Time: Action
Range: Unlimited
Components: V, S, M (a copper wire)
Duration: Instantaneous
You send a short message of 25 words or
manner immediately. The spell enables targets to understand the meaning of your message. You can send the message across any distance and even to other planes of existence, but if the target is on a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
far from the front lines suffered damage from long-distance magic weapons or terror attacks. Any time you are setting a scene, you could add some element that speaks to the ongoing impact of the Last
War. The Everyday Impact table offers some suggestions for these elements. Everyday Impact d6 Impact 1 A supply shortage is causing tension in the community. This shortage could be of a basic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creation—a very real (if utterly bizarre) sanctuary brought into being by its dreaming mind. Renekor’s presence warps the demiplane, causing erratic weather and strange phenomena. Each time the characters
, roll twice and use the higher result. Wisteria Vale Events d8 Event 1–2 None. 3 Light rain falls from a clear sky. 4 The sky turns dark as thunderclouds roll in. Lightning flashes in the distance
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sending Level 3 Divination (Bard, Cleric, Wizard) Casting Time: Action
Range: Unlimited
Components: V, S, M (a copper wire)
Duration: Instantaneous
You send a short message of 25 words or
manner immediately. The spell enables targets to understand the meaning of your message. You can send the message across any distance and even to other planes of existence, but if the target is on a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hit. Using the zombies’ average damage (4 Bludgeoning damage), the Fighter takes 8 Bludgeoning damage. After seeing the Fighter mauled by zombies, the Bard casts Shatter, centering the spell on the
Fighter. (The Bard trusts that the Fighter will succeed on the Constitution saving throw and survive the resulting damage.) The spell affects a 10-foot-radius Sphere, and the Targets in Area of Effect
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
spectators. If you haven’t been tracking the distance between the doppelganger and the characters, assume the characters are 120 feet away from their quarry at the start of the chase if Willifort is
three street urchins (see “The Three Urchins”) steal the stone, either by pickpocketing it from the doppelganger or by shooting a toy arrow at the raven and causing it to drop the stone. Once they have
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Emil Toranescu In truth, Strahd locked Emil here as punishment for causing a schism in his werewolf pack (see chapter 15). Anxious to prove his worth to Strahd, Emil rewards the characters for
. Hanging Bard Pounded into the roof of this cell is a rusted iron pulley, strung through which is a rope that is tied to one of the crossbeams of the barred door. Dangling upside down from the pulley
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Steel Predator A steel predator is a merciless machine with one purpose: to locate and kill its target regardless of distance and obstacles. Modron Engineering. Steel predators are created by a
senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
murky cove from which they take their name. Though islanders mostly keep to themselves, their homes are visible from quite a distance, perched as they are on stilts to protect from floods. Each is painted
whisper of strange magic that manifests without warning, causing unusual weather and reshaping the soil. Some believe these effects might be connected to ancient magics affecting the land or the will
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
eyeless helm and clutching a battle standard.
The demons and the devils are too focused on one another to concern themselves with adventurers who keep their distance. The devils are commanded by
conflict are as good as dead, but circumstances might necessitate one or more characters moving unseen through the ranks of devils and hordes of demons. Such a plan might include causing a distraction that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or more upgrades to help it excel at its intended functions, but all androids are capable of defending themselves with concentrated bolts of force up close or from a distance. Despite an android’s
android’s critical faculties, causing it to behave erratically. Android Medium Construct, Typically Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., fly 30 ft
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
away from you, coming to a gradual stop until its caboose is a short distance away, pointing in your direction.
“Got your tickets?” asks Glitch. “Excellent. Now go. Show your tickets to the modron in
permitted to explore the rest of the train. If one or more characters refuse to get their tickets punched, the duodrone whistles (no action required), causing four tridrones to emerge from hidden compartments
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Wizard spell list or any combination thereof (see a class’s section for its spell list). A spell you choose must be a cantrip or a spell for which you have spell slots, as shown in the Bard Features table
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
give an initial focus to the campaign—setting a tone and giving players an initial investment in the story. The player characters may be meeting in a tavern—but it’s their favorite tavern. The bard
you’re a folk hero, did you deal with a thug causing trouble in your favorite tavern—earning you the gratitude of the owner and the enmity of the villain? This is a collaborative process and the goal is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
Duration: Until
inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this
power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that






