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Returning 35 results for 'bard begin devourer cities removed'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
telepathic noise. When the victim expires, it undergoes a horrible transformation, springing forth from the devourer’s body to begin its new existence as an Undead servitor of the monster that spawned it.PoisonCold, Fire, Lightning
Unusual Nature. A devourer doesn’t require air, drink, or sleep.Multiattack. The devourer makes two Claw attacks and can use either Imprison Soul or Soul Rend, if available.
Claw. Melee Weapon
Monsters
Eberron: Rising from the Last War
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
doesn't reduce its exhaustion. If the cursed target reaches exhaustion level 6, it doesn't die; it instead becomes a thrall under the quori's control, and all its exhaustion is removed. Only the wish spell
Urchin
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
recuperate. You’ve survived despite all odds, and did so through cunning, strength, speed, or some combination of each.
You begin your adventuring career with enough money to live modestly but
, and a pouch containing 10 gp
FEATURE: CITY SECRETS
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you
Backgrounds
Baldur’s Gate: Descent into Avernus
.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate
in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp
FEATURE: CITY SECRETS
You know the secret patterns and flow to cities and
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, resilience, and feats of strength.
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
undergoes a horrible transformation, springing forth from the devourer’s body to begin its new existence as an undead servitor of the monster that spawned it. Fiendish Nature. A devourer doesn’t
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, it undergoes a horrible transformation, springing forth from the devourer’s body to begin its new existence as an Undead servitor of the monster that spawned it. Devourer
Large Undead, Typically
Devourer Of all the abominations unleashed by Orcus (appears in this book), devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Hadozee Bard Illustration (p. 13) The illustration of the hadozee bard has been removed.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the creature is restrained until the trap is removed. As an action, a creature can try to pry open the trap, doing so with a successful DC 12 Strength (Athletics) check. Ambushers The characters enter
the alley followed by eight kobolds disguised as children wearing troll masks. A bugbear named Morga and an intellect devourer hide in a doorway halfway down the alley and can be spotted with a
Backgrounds
Sword Coast Adventurer's Guide
subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
strong code of honor or sense of propriety that others don’t comprehend.
4
I express affection or contempt in ways that are unfamiliar to others.
5
I begin or end my day with small
Magic Items
Tomb of Annihilation
.
Frozen Time. As long as you wear the ring, you don’t age naturally. This effect is similar to suspended animation, in that your age doesn’t catch up to you once the ring is removed
–30 degrees Fahrenheit. Frost and ice begin to form on surfaces once the temperature drops below 32 degrees. This effect is permanent unless you use the ring to end it as an action, at which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to kidnap one of the leaders of the Undertakers and take that person back to Skullport to have an intellect devourer implanted in their skull, so that Xanathar can take control of the bandit gang. The
bugbears have been spying on the bandits and will shortly begin testing their defenses. They are frightened by the flesh golem, though, and will offer to grant safe passage to any adventurers who
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Frody Dartwild Read or paraphrase the following boxed text to begin the adventure: Froderic Dartwild, a famous bard born and raised in Toadhop, is all anyone in the hamlet can talk about. You’ve
good folk of Toadhop would like it very much if you, being adventurers, could pay a visit to the old Dartwild cabin and find out why Toadhop’s most famous bard has returned from the dead. The sooner he
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sorcerer
Maw demon
Nilbog
Quickling
Sea spawn
Thorny
Vargouille
Xvart warlock of Raxivort
Challenge 2 (450 XP) Aurochs
Bard
Darkling elder
Grung elite warrior
Guard drake
)
Warlord
Yuan-ti anathema
Challenge 13 (10,000 XP) Devourer
Neothelid
Challenge 14 (11,500 XP) Elder brain
Fire giant dreadnought
Challenge 16 (15,000 XP) Storm giant quintessent
Challenge 22 (41,000 XP) Mind flayer lich (Illithilich)
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Barghest
Devourer
Draegloth
Maw demon
Shoosuva
Tanarukk
Vargouille
Giants Cloud giant smiling one
Fire giant dreadnought
Frost giant everlasting one
Mouth of Grolantor
Stone giant
dreamwalker
Storm giant quintessent
Humanoids Abjurer
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer
Deep scion
Diviner
Enchanter
Evoker
Firenewt warrior
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ruins of their ancient cities. Match wits with cunning drow in the depths of a primordial jungle. Any follower of the Sovereign Host knows this story about Xen’drik. In the dawn of time, the
. Aureon taught giants the secrets of wizardry, and they grew powerful. The giants built towers that touched the sky and seemingly endless cities. The mightiest among the giants was the titan Cul’sir. His
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Transferring Colleges The loose association of minstrels and masters that was your bard college helps to define your knowledge and skills. Still, no matter what your original collegiate connections
, as a bard in an Acquisitions Incorporated campaign, you now focus that learning into your own personal school of business. College of Glamour The lessons taught by the College of Glamour are right in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
An Uncertain Future Celebrations and enthusiasm fill Kalaman for days after the Dragon Army’s defeat, and its people begin to make hopeful plans for the future. Here are the plans of just a few of
Palanthas to court the Knights of Solamnia and the country’s other great cities to aid in Kalaman’s defense. Raven and Vogler’s Villagers. With Kalaman’s support, Raven is leading an initial foray to Vogler
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 27b enter through the north door and begin setting the table for a feast. Once the table is set, they pull out chairs for guests and begin pouring wine into goblets before serving dinner and
, which are replenished thanks to numerous spells laid upon the room. These liquids quickly evaporate if removed from the castle.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
knight only serves creatures it chooses to obey. Fheralai Stormsworn appeased it by using a kidnapped bard to sing it songs from its homeland. If the bard stops singing against Emberlost’s will or is
removed from the vessel, the dreadnaught shunts itself angrily from the rocks and withdraws to sea. At your discretion, the haunted soul of the death knight could be won over, using other means (see
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
on other domains. Taking inspiration from sci-fi horror and tales of alien abduction, adventures involving Bluetspur’s mind flayers might begin anywhere with bad dreams or a stranger’s impossible
taken over by an intellect devourer.
6 An inventor requests the characters’ insight into a pill-sized device she extracted from her own body. As the characters examine it, the device projects a map
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Settlements The places where people live — bustling cities, prosperous towns, and tiny villages nestled among miles of farmland — help define the nature of civilization in your world. A single
settlement — a home base for your adventurers — is a great place to start a campaign and begin your world building. Consider the following questions as you create any settlement in your world: What purpose
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell’s area disappears immediately. Creatures with Truesight can see through the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell’s area disappears immediately. Creatures with Truesight can see through the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mordenkainen’s Magnificent Mansion Level 7 Conjuration (Bard, Wizard) Casting Time: 1 Minute
Range: 300 feet
Components: V, S, M (a miniature door worth 15+ GP)
Duration: 24 Hours
You conjure
this spell dissipate into smoke if removed from it. A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and their attire. They are invulnerable
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mordenkainen’s Magnificent Mansion Level 7 Conjuration (Bard, Wizard) Casting Time: 1 minute
Range: 300 feet
Components: V, S, M (a miniature door worth 15+ GP)
Duration: 24 hours
You conjure
this spell dissipate into smoke if removed from it. A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and their attire. They are invulnerable
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shadow Dragon Treasures Shadow dragons retain the preferences of their original form when it comes to treasure. With each passing year, though, the more lustrous objects in their hoards begin to
7 A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard
8 An exquisitely crafted mirror that drains all color from the reflections of those who look into it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they’ll gladly take a place in the rescue party. Their followers begin arguing again until Uzoma blows a piercing whistle.
“If you want to help, stop arguing and do what I need you to do. Prince
already suspect aurumvoraxes, Kedjou can relate more about their history and how they were once removed from the region. To the Academy Prince Simbon escorts the characters to Anisa Academy, a ten-minute
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure Start Red Larch is a little town on the Long Road, a few days’ travel north of Waterdeep and south of Yartar. It’s a way station for caravans coming to or from the cities of the North, with
to fall into the wrong hands. Lords’ Alliance. Three important diplomats from cities in the alliance were leading the delegation: a moon elf from Silverymoon named Teresiel, a shield dwarf from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bardic Colleges In addition to the tradition of apprenticing with a master bard, the Sword Coast has some bardic colleges where masters teach students the bardic arts. They hark back to the great
master bard attended each of the elder colleges, seeking to learn its musical and magical secrets. Traditionally, the colleges were attended in the order given above, starting with Fochlucan. That
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
kingship over everything: Nyx, the mortal world, and the Underworld. He might begin, through his agents, by enacting laws that make participation in Heliod’s rites mandatory for the citizens of a polis
. From there, it’s a small step to suppressing the open worship of other gods, then trying to spread both policies to other cities. If the characters are champions of other gods, they might find
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, this confrontation could begin with a number of small attacks against the adventurer or their friends. Over time, these actions could escalate. In addition, you could build a story around Thora
Tarkanan’s quest to discover the secrets of aberrant dragonmarks. Long ago, Halas Tarkanan and the Lady of the Plague possessed marks so powerful that they could destroy cities. Can Thora find a way to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
waiting to begin a ritual to summon forth an enormous tree blight. Only one druid is needed to complete the ritual, but the druids won’t begin without Strahd’s blessing. Thus, they are waiting for him to
appear. The ritual can’t be completed if the statue is destroyed or the magic gem is removed. If the characters discern or divine the gem’s location with the aid of magic, they can try to dig the gem
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blast out of this cramped cell. The walls are scribed with relief carvings showing volcanoes setting cities ablaze. Rows of tiny holes are bored into the floor and the ten-foot-high ceiling. A human
sculptural reliefs of tidal waves destroying coastal cities and ships. A merfolk skeleton embedded in one wall clutches an iron sconce fitted with a burning red candle. Suddenly, lukewarm water begins to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
displacer beasts begin stalking prey, they can’t be deterred until either they or their quarry is slain. While displacer beasts commonly inhabit dense forests, they might pursue travelers across great
distances and even into cities or dungeons. More cunning than mere animals, these predators might set ambushes or lie hidden for days to bring down their prey. Displacer beasts sometimes pursue prey






