Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bard being diffusing cost required'.
Other Suggestions:
back being diffusing cast required
bards being diffusing cost requires
bad being diffusing cast required
bards being diffusing core requires
bird being diffusing cast required
Magic Items
Dungeon Master’s Guide
This cube is about an inch across. Each face has a distinct marking on it. You can press one of those faces, expend the number of charges required for it, and thereby cast the spell associated with
it (save DC 17), as shown in the Cube of Force Faces table.
The cube starts with 10 charges, and it regains 1d6 expended charges daily at dawn.
Cube of Force Faces
Spell
Charge Cost
Magic Items
Dungeon Master’s Guide
Concentration required), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.
Hand of Vecna Spells
Spell
Charge Cost
Finger of Death
5
your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Eye of Vecna Spells
Spell
Charge Cost
Ritual Caster (Druid)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, making a bargain for a musical gift in addition to your life and freedom, but at what cost? QUICK BUILD You can make a bard quickly by following these suggestions. First, Charisma should be your
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
Monsters
Candlekeep Mysteries
charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left
and eliminate agents of tyranny.
As long as Quill remains in Wisteria Vale, he is immune to all damage and automatically succeeds on all saving throws. This feature is suppressed if Quill wills it (no action required) or while he is within 15 feet of Renekor the beholder.
Ritual Caster (Warlock)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Ritual Caster (Bard)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Monsters
Quests from the Infinite Staircase
leprechaun can revoke this gift from a creature at any time (no action required). A creature can benefit from only one leprechaun’s Gift of Luck at a time.
Spellcasting. The leprechaun casts one of
ideas into vivid illusions.
A leprechaun’s adherence to Feywild rules affords it tremendous luck, but this fortune comes at a cost. These same magical strictures compel leprechauns to use their
Ritual Caster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Ritual Caster (Cleric)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Ritual Caster (Sorcerer)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Ritual Caster (Wizard)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Backgrounds
Baldur’s Gate: Descent into Avernus
your responsibilities for a month.
Flaming Fist. If you serve in the Flaming Fist, once every ten days, you must report to the Seatower of Balduran for training, and you’re required to take a
;re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.
The Watch. If you serve in the Watch, you’re required to conduct a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adding Basic Facilities A character can add a basic facility to their Bastion by spending money and time. The cost of adding a basic facility and the time required depend on the facility’s space, as
shown on the table below. Facility Space Cost Time Required Cramped 500 GP 20 days Roomy 1,000 GP 45 days Vast 3,000 GP 125 days
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
serpent gods taught the humans how to take on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in
Backgrounds
Sword Coast Adventurer's Guide
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is required to make a magic item of each category. You must use the required tool to make an item and have proficiency with that tool. Any assistants must also have proficiency with it. For more
information on the tools, see the Player’s Handbook. Magic Item Tools Item Category Required Tool Armor Leatherworker’s Tools, Smith’s Tools, or Weaver’s Tools depending on the kind of armor as noted
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
required to receive blood, a blessing, or both from an ancient dragon. If you return to a subclass that you previously held, you forgo the gold cost, and the time required for the transition is halved.
the transition. The cost is typically 100 gp times your new level. This cost might be accompanied by a quest of some sort. For example, a sorcerer who wants to adopt a Draconic Bloodline could be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sell it at its normal price. Tools This chapter’s “Tools” section lists which tools are required to make certain items. The DM assigns required tools for items not listed there. You must use the
required tool to make an item and have proficiency with that tool. Anyone who helps you must also have proficiency with it. Raw Materials To make an item, you need raw materials worth half its purchase
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
sell it at its normal price. Tools This chapter’s “Tools” section lists which tools are required to make certain items. The DM assigns required tools for items not listed there. You must use the
required tool to make an item and have proficiency with that tool. Anyone who helps you must also have proficiency with it. Raw Materials To make an item, you need raw materials worth half its purchase
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of Healing Staff, Rare (Requires Attunement by a Bard, Cleric, or Druid) This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using
your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
480 lb. 75 GP Mastiff 195 lb. 25 GP Mule 420 lb. 8 GP Pony 225 lb. 30 GP Warhorse 540 lb. 400 GP Tack, Harness, and Drawn Vehicles Item Weight Cost Carriage 600 lb. 100 GP Cart 200 lb. 15 GP
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spend money and time to increase the space of a basic facility in their Bastion by one category, as shown on the table below. Space Increase Cost Time Required Cramped to Roomy 500 GP 25 days Roomy to Vast 2,000 GP 80 days
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag, making a bargain for a musical gift in addition to your life and freedom, but at what cost?
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
480 lb. 75 GP Mastiff 195 lb. 25 GP Mule 420 lb. 8 GP Pony 225 lb. 30 GP Warhorse 540 lb. 400 GP Tack, Harness, and Drawn Vehicles Item Weight Cost Carriage 600 lb. 100 GP Cart 200 lb. 15 GP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Healing Staff, Rare (Requires Attunement by a Bard, Cleric, or Druid) This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using
your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
required for it, and thereby cast the spell associated with it (save DC 17), as shown in the Cube of Force Faces table. The cube starts with 10 charges, and it regains 1d6 expended charges daily at dawn
. Cube of Force Faces Spell Charge Cost Mage Armor 1 Shield 1 Leomund’s Tiny Hut 3 Mordenkainen’s Private Sanctum 4 Otiluke’s Resilient Sphere 4 Wall of Force 5
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
planar convergence could reduce the time or cost required to make an item with an effect tied to that plane. Ultimately, this is a story, and there are exceptions to every rule. Complications. These
the equivalent of a recipe or a blueprint; it explains the process and components required to create the item. If you can obtain a schema—from House Cannith, the mystical library of Arcanix, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The training time required depends on the level to be gained, as shown on the Training to Gain Levels table. The training cost is for the total training time. Training to Gain Levels Level
Leveling Up Some DMs let characters gain the benefits of a new level as soon as the characters have the required XP, which gives the players the joy of using the new features and spells they gain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
required for it, and thereby cast the spell associated with it (save DC 17), as shown in the Cube of Force Faces table. The cube starts with 10 charges, and it regains 1d6 expended charges daily at dawn
. Cube of Force Faces Spell Charge Cost Mage Armor 1 Shield 1 Leomund’s Tiny Hut 3 Mordenkainen’s Private Sanctum 4 Otiluke’s Resilient Sphere 4 Wall of Force 5
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
hand while casting one of them. When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer
spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. If you come across a spell in written form, such as a magical spell scroll or a wizard’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of ability scores you choose individually. You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs
those extremes. Ability Score Point Cost Score Cost 8 0 9 1 10 2 11 3 12 4 13 5 14 7 15 9 Ability Score Summary Strength Measures: Natural athleticism, bodily power
Important for: Barbarian
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Components Does a spell consume its Material components? A spell doesn’t consume its Material components unless its description says it does. For example, the pearl required by the Identify spell
isn’t consumed, whereas the diamond required by Raise Dead is consumed when you cast the spell. If a spell’s Material components are consumed, can a Spellcasting Focus still be used in place of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bargain for a musical gift in addition to your life and freedom, but at what cost? Quick Build You can make a bard quickly by following these suggestions. First, Charisma should be your highest
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
compares the total to the Running a Business table to determine what happens. If the character is required to pay a cost as a result of rolling on this table but fails to do so, the business begins to
Size Time Required Village 2d6 days Town 4d6 days City 6d6 days The character must spend 1 gp per day to cover the cost of drinks, social appearances, and the like. At the end of the time spent sowing






