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Returning 35 results for 'bard blood diffusing channeling reside'.
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Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but he
":"piercing"} piercing damage if used with two hands to make a melee attack.Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities.
Sahuagin are driven into a frenzy by the smell of fresh blood. As
Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but she needs
monsters
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must
’argon, and only those possessing the most unshakable faith survive this agonizing process. The Claws of Sha’argon see themselves as chosen vessels of the Devourer, channeling the fury of
Changeling
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
searches the chimney finds a totem buried in its debris: thirteen tiny, androgynous stick figures dipped in pig’s blood, inscribed with tiny lightning bolt symbols, and tied together in a bundle with
hair. A character who succeeds on a DC 15 Intelligence (Religion) check can discern that the totem’s purpose is to bring ill fortune to all who reside near it. Destroying the totem causes any ankhegs that haven’t attacked yet to lose interest in the camp and burrow away.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
searches the chimney finds a totem buried in its debris: thirteen tiny, androgynous stick figures dipped in pig’s blood, inscribed with tiny lightning bolt symbols, and tied together in a bundle with
hair. A character who succeeds on a DC 15 Intelligence (Religion) check can discern that the totem’s purpose is to bring ill fortune to all who reside near it. Destroying the totem causes any ankhegs that haven’t attacked yet to lose interest in the camp and burrow away.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
searches the chimney finds a totem buried in its debris: thirteen tiny, androgynous stick figures dipped in pig’s blood, inscribed with tiny lightning bolt symbols, and tied together in a bundle with
hair. A character who succeeds on a DC 15 Intelligence (Religion) check can discern that the totem’s purpose is to bring ill fortune to all who reside near it. Destroying the totem causes any ankhegs that haven’t attacked yet to lose interest in the camp and burrow away.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
, akin to the visit of a dignitary. A bard can reasonably expect at least a hot supper and a clean place to sleep from a local landlord or inn in exchange for a few songs or stories. A noble might host a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
, akin to the visit of a dignitary. A bard can reasonably expect at least a hot supper and a clean place to sleep from a local landlord or inn in exchange for a few songs or stories. A noble might host a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
, akin to the visit of a dignitary. A bard can reasonably expect at least a hot supper and a clean place to sleep from a local landlord or inn in exchange for a few songs or stories. A noble might host a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bane Level 1 Enchantment (Bard, Cleric, Warlock) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute
Up to three creatures of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bane Level 1 Enchantment (Bard, Cleric, Warlock) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute
Up to three creatures of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bane Level 1 Enchantment (Bard, Cleric, Warlock) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute
Up to three creatures of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bane Level 1 Enchantment (Bard, Cleric, Warlock) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute
Up to three creatures of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bane Level 1 Enchantment (Bard, Cleric, Warlock) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute
Up to three creatures of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bane Level 1 Enchantment (Bard, Cleric, Warlock) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute
Up to three creatures of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
identifies the location of the nearest creature that has Artus’s blood flowing through its veins. Artus has many living relatives, and a few of those reside in the North. The blod stone has pointed Storvald
what he needed: information on the ring’s current wearer, Artus Cimber, and a drop of Cimber’s blood (which the Black Network had in its possession). Nilraun is now waiting for the frost giants to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
identifies the location of the nearest creature that has Artus’s blood flowing through its veins. Artus has many living relatives, and a few of those reside in the North. The blod stone has pointed Storvald
what he needed: information on the ring’s current wearer, Artus Cimber, and a drop of Cimber’s blood (which the Black Network had in its possession). Nilraun is now waiting for the frost giants to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
identifies the location of the nearest creature that has Artus’s blood flowing through its veins. Artus has many living relatives, and a few of those reside in the North. The blod stone has pointed Storvald
what he needed: information on the ring’s current wearer, Artus Cimber, and a drop of Cimber’s blood (which the Black Network had in its possession). Nilraun is now waiting for the frost giants to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sahuagin Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear it. This is the sound of the sahuagin hunting horn — a call to
kingdom and the creatures in it as blood sport for their hunting parties.
The self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sahuagin Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear it. This is the sound of the sahuagin hunting horn — a call to
kingdom and the creatures in it as blood sport for their hunting parties.
The self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sahuagin Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear it. This is the sound of the sahuagin hunting horn — a call to
kingdom and the creatures in it as blood sport for their hunting parties.
The self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
empower and activate it. Then blood and battle such as this world has never seen. Any survivors among the demon lords will be sorely weakened, and should be far easier to destroy.
“All I need are the
“the dark heart.” The talisman’s creation requires a number of unique components: The intact and unhatched egg of a purple worm, for channeling great physical power. The central eye of a beholder, to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background The Iceshield orcs reside in a handful of lodges spaced about a day apart along the western edge of the High Forest. They have long been a thorn in the side of the denizens of that wood
elemental cults has been taken as a sign from Gruumsh that blood and gold must flow from the lands of lesser races. The orcs seek supply sources in the valley. Scouts found that the farmers and ranchers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background The Iceshield orcs reside in a handful of lodges spaced about a day apart along the western edge of the High Forest. They have long been a thorn in the side of the denizens of that wood
elemental cults has been taken as a sign from Gruumsh that blood and gold must flow from the lands of lesser races. The orcs seek supply sources in the valley. Scouts found that the farmers and ranchers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background The Iceshield orcs reside in a handful of lodges spaced about a day apart along the western edge of the High Forest. They have long been a thorn in the side of the denizens of that wood
elemental cults has been taken as a sign from Gruumsh that blood and gold must flow from the lands of lesser races. The orcs seek supply sources in the valley. Scouts found that the farmers and ranchers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
empower and activate it. Then blood and battle such as this world has never seen. Any survivors among the demon lords will be sorely weakened, and should be far easier to destroy.
“All I need are the
“the dark heart.” The talisman’s creation requires a number of unique components: The intact and unhatched egg of a purple worm, for channeling great physical power. The central eye of a beholder, to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
empower and activate it. Then blood and battle such as this world has never seen. Any survivors among the demon lords will be sorely weakened, and should be far easier to destroy.
“All I need are the
“the dark heart.” The talisman’s creation requires a number of unique components: The intact and unhatched egg of a purple worm, for channeling great physical power. The central eye of a beholder, to
Kobold
Legacy
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Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
humanoids, but they know that there is greatness within them and they are proud that they were chosen to be the blood-kin of dragons.
Kobolds willingly serve chromatic dragons and worship them as if






