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Returning 35 results for 'bard blue defusing continually rage'.
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Ancient Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
in barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s
lair, and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragon’s first line of defense.
A blue dragon will collapse the caverns
Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
barren places, using their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair
, and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the deadly sinkholes that are the dragon’s first line of defense.
A blue dragon will collapse the caverns
Monsters
Storm King's Thunder
their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined
","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.Iymrith is an ancient blue dragon who can assume the form of a storm giant
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
by their goddess to deal with the adult sapphire dragon who has been hunting her holy spiders.
5
A forgetful and nearsighted adult sapphire dragon believes a blue dragon wyrmling is actually the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Dragon Lairs Blue dragons dwell in arid lands. Their lairs might be death traps meant to entomb invaders or ostentatious fortresses where they plot domination. The region containing an adult or
ancient blue dragon’s lair is changed by its presence, creating the following effects: Sinkholes. Sinkholes form more frequently in the area within 1 mile of the lair. Whenever a creature in that area
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Dragon Lairs Blue dragons dwell in arid lands. Their lairs might be death traps meant to entomb invaders or ostentatious fortresses where they plot domination. The region containing an adult or
ancient blue dragon’s lair is changed by its presence, creating the following effects: Sinkholes. Sinkholes form more frequently in the area within 1 mile of the lair. Whenever a creature in that area
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Dragon Lairs Blue dragons dwell in arid lands. Their lairs might be death traps meant to entomb invaders or ostentatious fortresses where they plot domination. The region containing an adult or
ancient blue dragon’s lair is changed by its presence, creating the following effects: Sinkholes. Sinkholes form more frequently in the area within 1 mile of the lair. Whenever a creature in that area
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Additional Bard Spells 1st-level bard feature The spells in the following list expand the bard spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a
5th Level
Rary’s telepathic bond (ritual)
6th Level
Heroes’ feast
7th Level
Dream of the blue veil *
Prismatic spray
8th Level
Antipathy/sympathy
9th Level
Prismatic wall
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Additional Bard Spells 1st-level bard feature The spells in the following list expand the bard spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a
5th Level
Rary’s telepathic bond (ritual)
6th Level
Heroes’ feast
7th Level
Dream of the blue veil *
Prismatic spray
8th Level
Antipathy/sympathy
9th Level
Prismatic wall
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Additional Bard Spells 1st-level bard feature The spells in the following list expand the bard spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a
5th Level
Rary’s telepathic bond (ritual)
6th Level
Heroes’ feast
7th Level
Dream of the blue veil *
Prismatic spray
8th Level
Antipathy/sympathy
9th Level
Prismatic wall
Magic Items
Tasha’s Cauldron of Everything
use this property, it can’t be used again until the next dawn. You smell strongly of burning sulfur.
17
Why the Sky Screams (blue dragon fang)
1 ancient blue dragon
You gain immunity to
rage, you must use your action to make an unarmed strike against a creature that damaged you, or a random creature you can see if you weren’t damaged by a creature, moving as close as you can to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Celestial Conjuration Yes No Cleric, Paladin 6th Summon Fiend Conjuration Yes No Warlock, Wizard 6th Tasha’s Otherworldly Guise Transmutation Yes No Sorcerer, Warlock, Wizard 7th Dream of the Blue
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Celestial Conjuration Yes No Cleric, Paladin 6th Summon Fiend Conjuration Yes No Warlock, Wizard 6th Tasha’s Otherworldly Guise Transmutation Yes No Sorcerer, Warlock, Wizard 7th Dream of the Blue
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Celestial Conjuration Yes No Cleric, Paladin 6th Summon Fiend Conjuration Yes No Warlock, Wizard 6th Tasha’s Otherworldly Guise Transmutation Yes No Sorcerer, Warlock, Wizard 7th Dream of the Blue
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn, which is to be expected for a land as touched by magic as it is. Her worshipers include those who use magic or work closely with it, such as alchemists and sages. The blue-clad priests of
Mystran temples count wizards and sorcerers among their numbers, as well as the occasional bard. The goal of Mystra’s faithful is simple: that magic be preserved and promulgated throughout the Realms. It
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
.
The skeletal wolf is a deathwolf (see appendix A) created from the body of a slain Blue Fire Warden. Akaazi ordered the deathwolf to attack any intruders during Teremini’s ritual. If it sees the
shouts, “Death to all who oppose Lord Soth! And death to those pitiful wardens! You’ll never stop me!” If the characters disrupt Teremini’s ritual, she screams in rage and attacks them. Teremini pockets






