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Returning 35 results for 'bard body defusing chasing reflections'.
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Monsters
Planescape: Adventures in the Multiverse
tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.Vargouille;Vargouilles are flying Fiends that resemble
Monsters
Mordenkainen Presents: Monsters of the Multiverse
recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as sea spawn, haunting the waves like tortured reflections
any combination of such qualities. Some of these piscine body parts provide them with special abilities.
The Sea Spawn of Purple Rocks
Visitors to a string of islands called the Purple Rocks (in
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
marked by an easy grace—an elvish grace, Flint would have said; yet the man’s body had the thickness and tight muscles of a human, while the facial hair was definitely humankind’s. All
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stole or used in a terrible crime becomes part of their body—perhaps a sizable jewel, emblem of rulership, or suit of armor.
3 The Darklord’s eyes distend from their sockets like a slug’s tentacles
, in the mouths of serpents, or on metallic cables.
4 The Darklord’s most painful memories visually repeat in reflections around them or amid illusory projections.
5 The Darklord gains an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stole or used in a terrible crime becomes part of their body—perhaps a sizable jewel, emblem of rulership, or suit of armor.
3 The Darklord’s eyes distend from their sockets like a slug’s tentacles
, in the mouths of serpents, or on metallic cables.
4 The Darklord’s most painful memories visually repeat in reflections around them or amid illusory projections.
5 The Darklord gains an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stole or used in a terrible crime becomes part of their body—perhaps a sizable jewel, emblem of rulership, or suit of armor.
3 The Darklord’s eyes distend from their sockets like a slug’s tentacles
, in the mouths of serpents, or on metallic cables.
4 The Darklord’s most painful memories visually repeat in reflections around them or amid illusory projections.
5 The Darklord gains an
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
can use a gland under one of their claws to implant an egg into a Humanoid. The egg eventually becomes a tadpole that bursts from the host’s body and transforms into a full-grown blue slaad, or a green
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
can use a gland under one of their claws to implant an egg into a Humanoid. The egg eventually becomes a tadpole that bursts from the host’s body and transforms into a full-grown blue slaad, or a green
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
can use a gland under one of their claws to implant an egg into a Humanoid. The egg eventually becomes a tadpole that bursts from the host’s body and transforms into a full-grown blue slaad, or a green
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
7 A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard
8 An exquisitely crafted mirror that drains all color from the reflections of those who look into it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
7 A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard
8 An exquisitely crafted mirror that drains all color from the reflections of those who look into it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Class Features As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table. Bard Features ——Spell Slots
All Trades D6 2 5 3 — — — — — — — — 3 +2 Bard Subclass D6 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement D6 3 7 4 3 — — — — — — — 5 +3 Font of Inspiration D8 3 9 4 3 2 — — — — — — 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Class Features As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table. Bard Features ——Spell Slots
All Trades D6 2 5 3 — — — — — — — — 3 +2 Bard Subclass D6 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement D6 3 7 4 3 — — — — — — — 5 +3 Font of Inspiration D8 3 9 4 3 2 — — — — — — 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard Class Features As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table. Bard Features ——Spell Slots
All Trades D6 2 5 3 — — — — — — — — 3 +2 Bard Subclass D6 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement D6 3 7 4 3 — — — — — — — 5 +3 Font of Inspiration D8 3 9 4 3 2 — — — — — — 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
7 A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard
8 An exquisitely crafted mirror that drains all color from the reflections of those who look into it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard Class Features As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table. Bard Features ——Spell Slots
All Trades D6 2 5 3 — — — — — — — — 3 +2 Bard Subclass D6 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement D6 3 7 4 3 — — — — — — — 5 +3 Font of Inspiration D8 3 9 4 3 2 — — — — — — 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard Class Features As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table. Bard Features ——Spell Slots
All Trades D6 2 5 3 — — — — — — — — 3 +2 Bard Subclass D6 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement D6 3 7 4 3 — — — — — — — 5 +3 Font of Inspiration D8 3 9 4 3 2 — — — — — — 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Class Features As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table. Bard Features ——Spell Slots
All Trades D6 2 5 3 — — — — — — — — 3 +2 Bard Subclass D6 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement D6 3 7 4 3 — — — — — — — 5 +3 Font of Inspiration D8 3 9 4 3 2 — — — — — — 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tree roots and vines stomps after the mantis-folk. Amid her roaring, she occasionally plucks a sizable seed pod from her garb and chucks it after her quarry.
The hostile storm giant chasing the thri
hammock but also leads them to the Silver Tapir Monastery. If the Dawn Mother is calmed or defeated, Cht-Chak thanks the characters and rewards them. If the characters kill the giant, Cht-Chak helps them retrieve the Hammock of Worlds from the giant’s body and directs them to the Silver Taper Monastery.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tree roots and vines stomps after the mantis-folk. Amid her roaring, she occasionally plucks a sizable seed pod from her garb and chucks it after her quarry.
The hostile storm giant chasing the thri
hammock but also leads them to the Silver Tapir Monastery. If the Dawn Mother is calmed or defeated, Cht-Chak thanks the characters and rewards them. If the characters kill the giant, Cht-Chak helps them retrieve the Hammock of Worlds from the giant’s body and directs them to the Silver Taper Monastery.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tree roots and vines stomps after the mantis-folk. Amid her roaring, she occasionally plucks a sizable seed pod from her garb and chucks it after her quarry.
The hostile storm giant chasing the thri
hammock but also leads them to the Silver Tapir Monastery. If the Dawn Mother is calmed or defeated, Cht-Chak thanks the characters and rewards them. If the characters kill the giant, Cht-Chak helps them retrieve the Hammock of Worlds from the giant’s body and directs them to the Silver Taper Monastery.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fount of Moonlight Level 4 Evocation (Bard, Druid) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
A cool light wreathes your body for the duration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fount of Moonlight Level 4 Evocation (Bard, Druid) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
A cool light wreathes your body for the duration






