Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bard body diffusing conduct revealing'.
Other Suggestions:
bards body diffusing contact revealing
bards body diffusing consult revealing
bards body diffusing conduct revealing
bard body diffusing contact revealing
bard body diffusing consult revealing
Magic Items
Forgotten Realms: Adventures in Faerûn
cover. The Tome of the Dragon contains the secret ritual to transform a dragon or a dead dragon’s body into a dracolich.
To decipher and use the Tome of the Dragon, you must be either a
spellcaster with at least two level 5 spell slots or a Dragon. A single assistant (or more, at the DM’s discretion) can help you conduct the ritual, so long as that assistant also meets the
Monsters
Ghosts of Saltmarsh
Bottom Treader. The drowned assassin cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being
succeed on a DC 12 Constitution saving throw or contract bluerot (see the “Bluerot” sidebar).
Reveal (1/Day). The drowned assassin removes its mask, revealing its rotting face. Each
Monsters
Mordenkainen Presents: Monsters of the Multiverse
which time the form gradually decays until, when the effect ends, the form sloughs from the demon’s body.
Magic Resistance. The maurezhi has advantage on saving throws against spells and other
instantly assumes the creature’s appearance as it was in life. The new appearance begins to rot away over the next few days, eventually revealing the demon’s original form.
A maurezhi is
Soulknife
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
; guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy.
Amid
revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.
Monsters
Curse of Strahd
in reuniting Strahd with his lost love and, in so doing, ending Barovia's curse. The Abbot has recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews
languish in the abbey's madhouse, the Abbot is giving his creation lessons in etiquette and ladylike conduct so that “she” can be formally presented to Strahd and win his love.
Strahd has no interest
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} necrotic damage, and the mage gains 6 temporary hit points.A larva mage is a nightmarish combination of a mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss
available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, transforming it into a star spawn seer. Whoever the mortal once was largely vanishes beneath the mass of tumorous skin than builds up in strange whorls all over the seer’s body. The mortal’s
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
overwhelmed, one or more Harpers come to their rescue. A Harper rescue team usually consists of a bard (see appendix B) or a mage, plus 1d4 + 3 spies or veterans.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
overwhelmed, one or more Harpers come to their rescue. A Harper rescue team usually consists of a bard (see appendix B) or a mage, plus 1d4 + 3 spies or veterans.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
overwhelmed, one or more Harpers come to their rescue. A Harper rescue team usually consists of a bard (see appendix B) or a mage, plus 1d4 + 3 spies or veterans.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fount of Moonlight Level 4 Evocation (Bard, Druid) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
A cool light wreathes your body for the duration
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
lay up to six eggs per year, and an egg matures for two to three months before it hatches.
Kobolds don’t engage in funeral ceremonies; a dead kobold’s body is burned or disposed of in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that it’s time to get one’s affairs in order. How much time an elf’s body has left is never certain. Whether hours or years, the period is marked by both intense joy and great sadness. Most mortal elves
might be true, but an elf’s conduct during life often offers a clue. Drow never experience Transcendence, for example, and the same is true for elves who turn to the worship of gods other than the Seldarine.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
be said that the true ruler of the Nine Hells is the immense body of rules and regulations that dictate how all devils, even Asmodeus, must conduct themselves. Layers and Rulers of the Nine Hells
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fount of Moonlight Level 4 Evocation (Bard, Druid) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
A cool light wreathes your body for the duration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fount of Moonlight Level 4 Evocation (Bard, Druid) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
A cool light wreathes your body for the duration
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that it’s time to get one’s affairs in order. How much time an elf’s body has left is never certain. Whether hours or years, the period is marked by both intense joy and great sadness. Most mortal elves
might be true, but an elf’s conduct during life often offers a clue. Drow never experience Transcendence, for example, and the same is true for elves who turn to the worship of gods other than the Seldarine.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
be said that the true ruler of the Nine Hells is the immense body of rules and regulations that dictate how all devils, even Asmodeus, must conduct themselves. Layers and Rulers of the Nine Hells
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
endeavor. Aminta and Rilago found the tomb and Xeluan’s petrified remains, but no treasure. Disappointed, they tried to profit by shattering the giant’s body, only to find it indestructible. One day
, as Rilago climbed on the scaffolding surrounding Xeluan, he punched the giant’s stone chest in frustration. It unexpectedly cracked open, revealing a heart of obsidian. A single shard broke off from






