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Returning 35 results for 'bard body diffusing crowds release'.
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Monsters
Monster Manual
Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine
":"damage", "rollAction":"Entangling Rope", "rollDamageType":"Force"} Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release
College of Glamour
Legacy
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Classes
Xanathar's Guide to Everything
are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell
power to gladden the downtrodden and undermine oppressors.
College of Glamour Features
Bard Level
Feature
3rd
Mantle of Inspiration, Enthralling Performance
6th
Mantle of Majesty
14th
Unbreakable Majesty
races
its body release pollen and a single silver seed forms upon its back. The seed must be planted within a week, or it will wither away, but from it a new hederan sapling will grow.
Once planted by their
magic-items
take a Magic action to integrate a Final Messenger into your body. While it is part of your body, the messenger cannot be targeted by any attack. You can only have one messenger attached to your body
at a time. A messenger can only remain active for 8 hours after it detaches from a warforged body, after which time its energy dissipates and it gains the Unconscious condition. An Unconscious
monsters
Forgotten Realms: Adventures in Faerûn
inches long, it re-forms from that piece of chardalyn in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Next of the Seven"} days, regaining all its Hit Points. The new body appears in the
unoccupied space nearest to the piece of chardalyn, and another lich’s mind in the body seizes psychic control of the body.Multiattack. Zlan makes three attacks, using Slam or Bewildering Bolt
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
marquees, and fawning crowds attracts the ambitious to Skald, aspiring to the fame of stars such as the renowned bard Akriel Lukas. Yet behind the facade of creativity and freethinking, business owners
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
marquees, and fawning crowds attracts the ambitious to Skald, aspiring to the fame of stars such as the renowned bard Akriel Lukas. Yet behind the facade of creativity and freethinking, business owners
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
marquees, and fawning crowds attracts the ambitious to Skald, aspiring to the fame of stars such as the renowned bard Akriel Lukas. Yet behind the facade of creativity and freethinking, business owners
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Regenerate Level 7 Transmutation (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a prayer wheel)
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit
Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
where it came from and if you’re prepared to contend with the cutpurses that prey on the crowds. A small selection of merchants that regularly do business at the bazaar is given on the Bazaar Merchants
table; roll a d10, or choose a location of interest. Bazaar Merchants d10 Merchant 1 Secondhand Strings. A must-stop shop for the bard on a budget, with a variety of gently used instruments. 2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
where it came from and if you’re prepared to contend with the cutpurses that prey on the crowds. A small selection of merchants that regularly do business at the bazaar is given on the Bazaar Merchants
table; roll a d10, or choose a location of interest. Bazaar Merchants d10 Merchant 1 Secondhand Strings. A must-stop shop for the bard on a budget, with a variety of gently used instruments. 2
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fount of Moonlight Level 4 Evocation (Bard, Druid) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
A cool light wreathes your body for the duration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fount of Moonlight Level 4 Evocation (Bard, Druid) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
A cool light wreathes your body for the duration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fount of Moonlight Level 4 Evocation (Bard, Druid) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
A cool light wreathes your body for the duration
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
where it came from and if you’re prepared to contend with the cutpurses that prey on the crowds. A small selection of merchants that regularly do business at the bazaar is given on the Bazaar Merchants
table; roll a d10, or choose a location of interest. Bazaar Merchants d10 Merchant 1 Secondhand Strings. A must-stop shop for the bard on a budget, with a variety of gently used instruments. 2
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Dead Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: 10 feet
Components: V, S, M (burning incense)
Duration: 10 minutes
You grant the semblance of life to a
spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Dead Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: 10 feet
Components: V, S, M (burning incense)
Duration: 10 minutes
You grant the semblance of life to a
spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Dead Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: 10 feet
Components: V, S, M (burning incense)
Duration: 10 minutes
You grant the semblance of life to a
spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.






