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Returning 27 results for 'bard both diffusing contain recruit'.
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Bard
Legacy
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
, create illusions, and even heal wounds. Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Menagerie Level 13 Bastion Facility Prerequisite: None
Space: Vast
Hirelings: 2
Order: Recruit
A Menagerie has enclosures big enough to contain up to four Large creatures. Four Small or
Medium creatures can occupy the same space as one Large creature there. Recruit: Creature. When you issue the Recruit order to this facility, you commission the facility’s hirelings to add a creature from
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
D7. Adventurers’ Sepulcher Four sarcophagi in alcoves contain the moldy bones of adventurers (a bard, a cleric, a fighter, and a wizard) who perished fighting Azdraka. Treasure. The northwest
sarcophagus contains the dead bard, who was buried with a lute of illusions. Sealed with the dead wizard in the southeast sarcophagus is a necklace of fireballs.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
unknown organization seems to be at work in Yartar. None of the reports that reach the Bargewright Inn contain any hint of the truth, but the troublemakers are members of the Kraken Society, trying to
barge and one by overland caravan. Both missions take coin to purchase new supplies, recruit new suppliers, and fund their spies in Triboar to identify who’s behind the supply problems in Yartar. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
disaster, Kalamer merfolk were pulled through from Lamannia; finding themselves without a means to return home, they used their rites and rituals to contain and repair the damage. These wild zones in
behalf of these powers—an important role, as the sahuagin refuse to speak directly to the sea elves. The reach of Karakala extends along the southern coast of Khorvaire, and the arrival of a Kalamer bard
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
disaster, Kalamer merfolk were pulled through from Lamannia; finding themselves without a means to return home, they used their rites and rituals to contain and repair the damage. These wild zones in
behalf of these powers—an important role, as the sahuagin refuse to speak directly to the sea elves. The reach of Karakala extends along the southern coast of Khorvaire, and the arrival of a Kalamer bard
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most epic of all his achievements is chronicled in The Trial of Asmodeus, a play based on purportedly true events as researched by the aasimar bard Anodius. In ancient times, as the Blood War raged
manipulating demigods and beings of similar station. Occasionally, he lures such a being into a contract and adds a new, unique devil to the ranks of the Hells. His most recent recruit is Zariel, a former
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath They call it the City of Death. I would mock such a tired excuse for a name, but if it fits, who am I to argue?
— Gimble, gnome bard
When the githyanki fled from the illithids
. Soldiers and officers occupy several areas around the city, most of which contain defensive works and armories. The githyanki also maintain barracks that serve as mustering points in advance of raids. All
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
commoners are struggling to survive. 4 The ghost of a character’s loved one is trapped on the island. Hostile Hostile islands contain creatures that want to harm the characters. These creatures fill
provide what aid they can and might even put themselves in harm’s way for the characters if a friendship is established. Welcoming Island Leader d6 Leader 1 Bard (see appendix C) 2 Druid 3 Guardian
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, pointing at his throat in worry but not saying a word. He’s choking on an entire spit-roasted hog. 8 Disguised as Rowan Darkwood, a barlgura mastermind attempts to recruit the characters with a lucrative
investors and confuse would-be plunderers. Only the doors themselves matter, for the true vaults lie beyond the portals they contain. Accessible only by account owners, authorized bank personnel, or
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
her. However, calling Sora Katra a green hag is like calling a legendary bard a “human.” It’s a foundation—a basic archetype to begin with. But all of the Daughters possess powers far beyond what’s
forms with a personal impact on the people she’s dealing with—taking the face of a dead lover or a betrayed friend. She possesses abilities like a powerful Bard, both the ability to inspire and to
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
her. However, calling Sora Katra a green hag is like calling a legendary bard a “human.” It’s a foundation—a basic archetype to begin with. But all of the Daughters possess powers far beyond what’s
forms with a personal impact on the people she’s dealing with—taking the face of a dead lover or a betrayed friend. She possesses abilities like a powerful Bard, both the ability to inspire and to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contain walled-in shrines with steps leading up to them. Tangled mushrooms and roots have extended beyond a central garden to cover every visible surface.
Rising from the garden is a staircase that
has an opening big enough for Medium or smaller creatures to crawl through. Shrines. The shrines in the northwest, northeast, and southwest corners of the room contain statues representing gods of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the fireplace is an unoccupied raised stage where a bard might strike up a tune. The bar is to your left, where a half-elf in a heavy leather duster receives a drink from a tall female elf wearing a
in one room — a ring of free action, forgotten by a guest. 8. Shared Study These areas connect to the four rooms adjacent to them, and contain a table, chairs, and bookshelves. The shared study
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
can be barred shut from within. Mounted on braces and tucked into alcoves behind the bar are three wine barrels, each one three-quarters empty. Two of the barrels contain Purple Grapemash No. 3 (a cheap
adventures or hear about how the characters plan to free Vallaki from the burgomaster’s madness. Rictavio. The lone guest of the Blue Water Inn at present is a colorfully dressed half-elf bard who goes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about eight inches in diameter. The sphere seems to contain swirling smoke. Battered armor, damaged weapons, and tattered clothing are strewn around the chamber, but the floor within ten feet of the
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cost of their free will. The Cult of the Howling Hatred relies upon deception and trickery both to recruit its members and defeat its enemies. Even so, those that underestimate the air cult for their
.
Spellcasting. Windharrow is an 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Windharrow knows the following bard spells:
Cantrips
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Graz’zt to Lolth. Since he is a recent recruit, Maaltok’s yochlol handlers assigned him guard duty, which he performs grudgingly. Maaltok knows each of the prison cells’ inhabitants and doesn’t expect
around it.
This meager barrack houses the cultists who live in Web’s Edge. Chests. The chests contain the personal belongings of each cultist. Each chest is locked and requires a successful DC 18
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
this hall are eight closets used as storage lockers by the workers and performers of the Sea Maidens Faire. They contain traveling clothes and outerwear hanging on hooks, as well as boots and shoes. J27
Elvish. A shelf above the kegs is lined with wooden boxes. Boxes. Ten wooden boxes on the shelf each contain one hundred pistol bullets. Kegs. Each keg holds five pounds of smokepowder (see appendix A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
belongings are thoroughly searched in the gatehouse to make sure they contain nothing that could damage crops, such as rodents and vermin. Guests who want to spend the night are directed to
the Goldenfields compound that lies northwest of the wheat fields. G16. Apple Orchard Many a bard has sung songs about Goldenfields’ apple orchard; its old yet seemingly ageless trees yield thousands
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, when six hobgoblin kings fought over ancient Khorvaire. Jhazaal Dhakaan was the greatest duur’kala bard of the age and the Artifacts she crafted are testament to her remarkable power; the warhorn
guardians formed by the dream itself, but this security isn’t absolute.
There are many reasons adventurers might seek out the Uul Dhakaan. It holds the memories of the Dhakaani Empire, and could contain
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, when six hobgoblin kings fought over ancient Khorvaire. Jhazaal Dhakaan was the greatest duur’kala bard of the age and the Artifacts she crafted are testament to her remarkable power; the warhorn
guardians formed by the dream itself, but this security isn’t absolute.
There are many reasons adventurers might seek out the Uul Dhakaan. It holds the memories of the Dhakaani Empire, and could contain
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the characters enter area 5. Treasure. The crates and sacks in this room contain mundane supplies looted from the countryside—flour, grain, nails, and so on. The total value is about 20 gp for about
. (The ogre would never stoop to wielding the delicate blade like some prancing bard.) 13. Dwarven Statue At the end of the passage stands a statue of a fierce-looking dwarf in heavy mail armor. The stone
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. During this time, characters can move freely through the banquet hall without angering the fomorian. Tea Cart. The tea cart’s drawers contain utensils, candlesticks, teacups, saucers, bowls, and
them are spectacular in appearance. The cabinets contain one of each weapon listed on the Martial Melee Weapons and Martial Ranged Weapons tables in the Player’s Handbook. Being of particularly fine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
area’s prisoners. Cell Occupants Cell Prisoners A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
appendix B), if present, is gazing somberly at the tombs of past Xanathars. Beholder Urns. The copper urns contain the dust of disintegrated beholders. If the dust from an urn is poured out, it






