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Returning 35 results for 'bard bottom diffusing charms refuse'.
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Bard
Legacy
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
, create illusions, and even heal wounds. Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
to climb up or down the pit with a successful DC 10 Strength (Athletics) check. The bottom of the pit contains moldy animal bones and other refuse discarded by the dwarves after their meals.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
to climb up or down the pit with a successful DC 10 Strength (Athletics) check. The bottom of the pit contains moldy animal bones and other refuse discarded by the dwarves after their meals.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
to climb up or down the pit with a successful DC 10 Strength (Athletics) check. The bottom of the pit contains moldy animal bones and other refuse discarded by the dwarves after their meals.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
aspirations. As before, the charms are designed to bring the characters fortune and woe in equal measure. This time, Hulgaz doesn’t take no for an answer. If the characters refuse to take the infernal
member of the party. Hulgaz offers the characters these gifts as tokens of her esteem. To emphasize her respect for the party, she has tailored the charms to suit each character’s stated goals or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many subjects and a natural aptitude that lets them do
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
aspirations. As before, the charms are designed to bring the characters fortune and woe in equal measure. This time, Hulgaz doesn’t take no for an answer. If the characters refuse to take the infernal
member of the party. Hulgaz offers the characters these gifts as tokens of her esteem. To emphasize her respect for the party, she has tailored the charms to suit each character’s stated goals or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
aspirations. As before, the charms are designed to bring the characters fortune and woe in equal measure. This time, Hulgaz doesn’t take no for an answer. If the characters refuse to take the infernal
member of the party. Hulgaz offers the characters these gifts as tokens of her esteem. To emphasize her respect for the party, she has tailored the charms to suit each character’s stated goals or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
trying to explain that Zemk’s approach won’t work, and is telling him to plug the gap at the bottom of the door with blankets. Neither of them notices intruders right away unless the interlopers make a
, but he fights alongside Zemk if they refuse to withdraw. If the duergar is killed, Krentz flees if he can or surrenders if he must. Neither Zemk nor Krentz carries any treasure. Both report to Grum’shar (see area Q7).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
trying to explain that Zemk’s approach won’t work, and is telling him to plug the gap at the bottom of the door with blankets. Neither of them notices intruders right away unless the interlopers make a
, but he fights alongside Zemk if they refuse to withdraw. If the duergar is killed, Krentz flees if he can or surrenders if he must. Neither Zemk nor Krentz carries any treasure. Both report to Grum’shar (see area Q7).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
trying to explain that Zemk’s approach won’t work, and is telling him to plug the gap at the bottom of the door with blankets. Neither of them notices intruders right away unless the interlopers make a
, but he fights alongside Zemk if they refuse to withdraw. If the duergar is killed, Krentz flees if he can or surrenders if he must. Neither Zemk nor Krentz carries any treasure. Both report to Grum’shar (see area Q7).
Compendium
- Sources->Dungeons & Dragons->Divine Contention
anyone who can rekindle its memories of its lost homeland. In the second part of this trilogy, Sleeping Dragon’s Wake, Fheralai lost her hold over the ship when the party rescued the bard Tarbin Tul from a
the bottom of the Sea of Swords.Fheralai’s failure to capture Leilon and defeat Ularan Mortus has also angered Talos, and the Stormlord means to punish them.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
anyone who can rekindle its memories of its lost homeland. In the second part of this trilogy, Sleeping Dragon’s Wake, Fheralai lost her hold over the ship when the party rescued the bard Tarbin Tul from a
the bottom of the Sea of Swords.Fheralai’s failure to capture Leilon and defeat Ularan Mortus has also angered Talos, and the Stormlord means to punish them.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
anyone who can rekindle its memories of its lost homeland. In the second part of this trilogy, Sleeping Dragon’s Wake, Fheralai lost her hold over the ship when the party rescued the bard Tarbin Tul from a
the bottom of the Sea of Swords.Fheralai’s failure to capture Leilon and defeat Ularan Mortus has also angered Talos, and the Stormlord means to punish them.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Although the level of refuse in the pit rises and falls, the pit never gets full. This is thanks to an unknown number of otyughs living at the bottom and eating their fill daily. They’re content to remain in
bystanders to become heroes in the city and earn favors from the merchant princes. 3. Refuse Pit An enormous sinkhole serves as the city’s garbage dump. Every type of refuse gets tossed here, up to and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Although the level of refuse in the pit rises and falls, the pit never gets full. This is thanks to an unknown number of otyughs living at the bottom and eating their fill daily. They’re content to remain in
bystanders to become heroes in the city and earn favors from the merchant princes. 3. Refuse Pit An enormous sinkhole serves as the city’s garbage dump. Every type of refuse gets tossed here, up to and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Although the level of refuse in the pit rises and falls, the pit never gets full. This is thanks to an unknown number of otyughs living at the bottom and eating their fill daily. They’re content to remain in
bystanders to become heroes in the city and earn favors from the merchant princes. 3. Refuse Pit An enormous sinkhole serves as the city’s garbage dump. Every type of refuse gets tossed here, up to and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
darkness. An iron ladder is bolted to one side of the shaft. The pungent smell of the sewers wafts up to your nose. A faint light is visible at the bottom, illuminating refuse-filled water. There is
-foot-deep water and smelly refuse. Krenko and three other goblins came this way, heading to his new hideout. The characters can spot signs of grimy boot prints made by Small creatures on one of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
darkness. An iron ladder is bolted to one side of the shaft. The pungent smell of the sewers wafts up to your nose. A faint light is visible at the bottom, illuminating refuse-filled water. There is
-foot-deep water and smelly refuse. Krenko and three other goblins came this way, heading to his new hideout. The characters can spot signs of grimy boot prints made by Small creatures on one of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
darkness. An iron ladder is bolted to one side of the shaft. The pungent smell of the sewers wafts up to your nose. A faint light is visible at the bottom, illuminating refuse-filled water. There is
-foot-deep water and smelly refuse. Krenko and three other goblins came this way, heading to his new hideout. The characters can spot signs of grimy boot prints made by Small creatures on one of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, except this ghost is lawful neutral.) He warns intruders to leave his master’s tomb. Although the ghost might talk to peaceful characters, he attacks those who refuse to leave. The ghost doesn’t pursue
returns to its place in the coffin if no one remains in this room. Treasure The chest contains ruined cloth and the sodden remains of a book, but it also has a false wooden bottom. Someone who succeeds on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, except this ghost is lawful neutral.) He warns intruders to leave his master’s tomb. Although the ghost might talk to peaceful characters, he attacks those who refuse to leave. The ghost doesn’t pursue
returns to its place in the coffin if no one remains in this room. Treasure The chest contains ruined cloth and the sodden remains of a book, but it also has a false wooden bottom. Someone who succeeds on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, except this ghost is lawful neutral.) He warns intruders to leave his master’s tomb. Although the ghost might talk to peaceful characters, he attacks those who refuse to leave. The ghost doesn’t pursue
returns to its place in the coffin if no one remains in this room. Treasure The chest contains ruined cloth and the sodden remains of a book, but it also has a false wooden bottom. Someone who succeeds on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
would go to the surface, and I could remain in his employ if I wished. Freedom and a job? How could I refuse? Mantol-Derith is a hidden place accessed by secret ways. Slaves, such as I had been, are
discovered to be in violation is sentenced on the spot, wrapped in heavy chains, and carted off to be tossed to the bottom of the Darklake. When my employer’s business was concluded, he was true to






