Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bard bow depending contract replicate'.
Other Suggestions:
bards bow defending contact replicate
bards bow defending contrast replicate
bards bow defending contacts replicate
bard bow defending contact replicate
bard bow defending contrast replicate
Fighter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.
A dwarf in chain mail interposes his shield between the ogre’s club
Specialists
Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Making a Deal with Zariel Characters out of other options might simply bow to Zariel’s power. If the characters make a deal with Zariel to save Elturel, they must specify that the city is to be freed
both clear and present dangers to Avernus. Although Zariel would relish slaying either of them personally, she gladly draws up a contract agreeing to trade Elturel and the souls within the city for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Making a Deal with Zariel Characters out of other options might simply bow to Zariel’s power. If the characters make a deal with Zariel to save Elturel, they must specify that the city is to be freed
both clear and present dangers to Avernus. Although Zariel would relish slaying either of them personally, she gladly draws up a contract agreeing to trade Elturel and the souls within the city for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Making a Deal with Zariel Characters out of other options might simply bow to Zariel’s power. If the characters make a deal with Zariel to save Elturel, they must specify that the city is to be freed
both clear and present dangers to Avernus. Although Zariel would relish slaying either of them personally, she gladly draws up a contract agreeing to trade Elturel and the souls within the city for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most epic of all his achievements is chronicled in The Trial of Asmodeus, a play based on purportedly true events as researched by the aasimar bard Anodius. In ancient times, as the Blood War raged
Primus, leader of the modrons. As a creature of absolute law, Primus could be trusted to issue a fair and impartial verdict. Asmodeus drafted a contract to seal the deal, and the angels — after carefully
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most epic of all his achievements is chronicled in The Trial of Asmodeus, a play based on purportedly true events as researched by the aasimar bard Anodius. In ancient times, as the Blood War raged
Primus, leader of the modrons. As a creature of absolute law, Primus could be trusted to issue a fair and impartial verdict. Asmodeus drafted a contract to seal the deal, and the angels — after carefully
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most epic of all his achievements is chronicled in The Trial of Asmodeus, a play based on purportedly true events as researched by the aasimar bard Anodius. In ancient times, as the Blood War raged
Primus, leader of the modrons. As a creature of absolute law, Primus could be trusted to issue a fair and impartial verdict. Asmodeus drafted a contract to seal the deal, and the angels — after carefully
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
22. Frictionless Trap When the characters pass through the door from area 21, describe the features of the room beyond depending on how much of the chamber they can see. The path to the west is
(1d12) damage and must succeed on a DC 15 Constitution saving throw or contract a disease called super-tetanus (see below). The walls, ceiling, and floor of the area between the pits are covered with a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
22. Frictionless Trap When the characters pass through the door from area 21, describe the features of the room beyond depending on how much of the chamber they can see. The path to the west is
(1d12) damage and must succeed on a DC 15 Constitution saving throw or contract a disease called super-tetanus (see below). The walls, ceiling, and floor of the area between the pits are covered with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
depending on the circumstances. Remallia Haventree (see appendix B) feeds useful bits of information to the adventurers and might also offer them temporary shelter. If the adventurers are accosted and
overwhelmed, one or more Harpers come to their rescue. A Harper rescue team usually consists of a bard (see appendix B) or a mage, plus 1d4 + 3 spies or veterans.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
depending on the circumstances. Remallia Haventree (see appendix B) feeds useful bits of information to the adventurers and might also offer them temporary shelter. If the adventurers are accosted and
overwhelmed, one or more Harpers come to their rescue. A Harper rescue team usually consists of a bard (see appendix B) or a mage, plus 1d4 + 3 spies or veterans.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
depending on the circumstances. Remallia Haventree (see appendix B) feeds useful bits of information to the adventurers and might also offer them temporary shelter. If the adventurers are accosted and
overwhelmed, one or more Harpers come to their rescue. A Harper rescue team usually consists of a bard (see appendix B) or a mage, plus 1d4 + 3 spies or veterans.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
22. Frictionless Trap When the characters pass through the door from area 21, describe the features of the room beyond depending on how much of the chamber they can see. The path to the west is
(1d12) damage and must succeed on a DC 15 Constitution saving throw or contract a disease called super-tetanus (see below). The walls, ceiling, and floor of the area between the pits are covered with a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming performance in front of
laborers to keep the stables clean. These hirelings often enjoy a long-term contract that includes a place to live within the stronghold as part of the offered compensation. Service Pay Coach cab
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming in front of the duke
the stables clean. These hirelings often enjoy a long-term contract that includes a place to live within the stronghold as part of the offered compensation. Services Service
Pay
Coach cab
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming performance in front of
laborers to keep the stables clean. These hirelings often enjoy a long-term contract that includes a place to live within the stronghold as part of the offered compensation. Service Pay Coach cab
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming in front of the duke
the stables clean. These hirelings often enjoy a long-term contract that includes a place to live within the stronghold as part of the offered compensation. Services Service
Pay
Coach cab
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming performance in front of
laborers to keep the stables clean. These hirelings often enjoy a long-term contract that includes a place to live within the stronghold as part of the offered compensation. Service Pay Coach cab
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming in front of the duke
the stables clean. These hirelings often enjoy a long-term contract that includes a place to live within the stronghold as part of the offered compensation. Services Service
Pay
Coach cab
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
True Polymorph Level 9 Transmutation (Bard, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
Duration
after yours, and it obeys your commands. If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending on how you have treated it. Creature into
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
True Polymorph Level 9 Transmutation (Bard, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
Duration
after yours, and it obeys your commands. If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending on how you have treated it. Creature into
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
True Polymorph Level 9 Transmutation (Bard, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
Duration
after yours, and it obeys your commands. If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending on how you have treated it. Creature into
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
True Polymorph Level 9 Transmutation (Bard, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
Duration
immediately after yours, and it obeys your commands. If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending on how you have treated it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
True Polymorph Level 9 Transmutation (Bard, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
Duration
immediately after yours, and it obeys your commands. If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending on how you have treated it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
True Polymorph Level 9 Transmutation (Bard, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
Duration
immediately after yours, and it obeys your commands. If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending on how you have treated it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 3, depending on where the party is traveling. Demon Encounter Roll a d20 and consult the Demon Encounters table to determine what appears. If the characters stumble upon Juiblex and flee
of violence Disease One or more NPC party members contract a disease. Roll a d4 to determine how many NPCs are affected, then roll a d6 and consult the Diseases table to determine which disease is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 3, depending on where the party is traveling. Demon Encounter Roll a d20 and consult the Demon Encounters table to determine what appears. If the characters stumble upon Juiblex and flee
of violence Disease One or more NPC party members contract a disease. Roll a d4 to determine how many NPCs are affected, then roll a d6 and consult the Diseases table to determine which disease is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has yet found. If the characters enter or leave the Bay of Chult by ship, Aremag appears: The sea ahead roils and churns, and waves crash over the bow of your ship, driven by saw-toothed hills rising
every vessel, depending on how rich it suspects the cargo to be and how greedy it feels at the moment. To determine the minimum value in gold pieces Aremag will accept, roll 2d4 × 50 gp. As each fresh
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 3, depending on where the party is traveling. Demon Encounter Roll a d20 and consult the Demon Encounters table to determine what appears. If the characters stumble upon Juiblex and flee
of violence Disease One or more NPC party members contract a disease. Roll a d4 to determine how many NPCs are affected, then roll a d6 and consult the Diseases table to determine which disease is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has yet found. If the characters enter or leave the Bay of Chult by ship, Aremag appears: The sea ahead roils and churns, and waves crash over the bow of your ship, driven by saw-toothed hills rising
every vessel, depending on how rich it suspects the cargo to be and how greedy it feels at the moment. To determine the minimum value in gold pieces Aremag will accept, roll 2d4 × 50 gp. As each fresh
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has yet found. If the characters enter or leave the Bay of Chult by ship, Aremag appears: The sea ahead roils and churns, and waves crash over the bow of your ship, driven by saw-toothed hills rising
every vessel, depending on how rich it suspects the cargo to be and how greedy it feels at the moment. To determine the minimum value in gold pieces Aremag will accept, roll 2d4 × 50 gp. As each fresh
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
believing they are as powerful as the gods. Some go so far as to demand that mortals of other realms — even whole continents or worlds — bow down before them. VARIANT: GENIE POWERS
Genies have a variety
it. The genie can then cast the wish spell on the creature’s behalf to bring about the effect. Depending on the genie’s nature, the genie might try to pervert the intent of the wish by exploiting the wish’s poor wording. The perversion of the wording is usually crafted to be to the genie’s benefit.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
believing they are as powerful as the gods. Some go so far as to demand that mortals of other realms — even whole continents or worlds — bow down before them. VARIANT: GENIE POWERS
Genies have a variety
it. The genie can then cast the wish spell on the creature’s behalf to bring about the effect. Depending on the genie’s nature, the genie might try to pervert the intent of the wish by exploiting the wish’s poor wording. The perversion of the wording is usually crafted to be to the genie’s benefit.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
believing they are as powerful as the gods. Some go so far as to demand that mortals of other realms — even whole continents or worlds — bow down before them. VARIANT: GENIE POWERS
Genies have a variety
it. The genie can then cast the wish spell on the creature’s behalf to bring about the effect. Depending on the genie’s nature, the genie might try to pervert the intent of the wish by exploiting the wish’s poor wording. The perversion of the wording is usually crafted to be to the genie’s benefit.






