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Returning 35 results for 'bard brutal diffusing comfort rain'.
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Monsters
Candlekeep Mysteries
charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left
and Ryllia for imprisoning him in a place that reminds him of the people he lost in his childhood, though he also takes some comfort in being able to live out the life he could’ve had. His time
Monsters
Bigby Presents: Glory of the Giants
of the scion gain a +8 bonus to attack and damage rolls.
Extreme Weather. The weather within 1 mile of the scion dramatically shifts day to day, ranging from pleasantly sunny to brutal hailstorms
cloud up to 30 feet and cause one of the following effects in a 30-foot-radius, 120-foot-high cylinder directly below it; the scion can’t choose the same effect two rounds in a row:
Acid Rain
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. That’s not to say that the long nights, frigid air, and howling blizzards provide any comfort. They don’t. Twice in the past two months, residents of Bremen have had to mount search parties for their town
even by dwarf standards, isn’t long for this world. Many locals fear the same is true of the town itself, if Auril’s brutal winter does not abate.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. That’s not to say that the long nights, frigid air, and howling blizzards provide any comfort. They don’t. Twice in the past two months, residents of Bremen have had to mount search parties for their town
even by dwarf standards, isn’t long for this world. Many locals fear the same is true of the town itself, if Auril’s brutal winter does not abate.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. That’s not to say that the long nights, frigid air, and howling blizzards provide any comfort. They don’t. Twice in the past two months, residents of Bremen have had to mount search parties for their town
even by dwarf standards, isn’t long for this world. Many locals fear the same is true of the town itself, if Auril’s brutal winter does not abate.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
using more energy than you need. 2 Brutal. Your attacks rain down like hammer blows, meant to splinter bone or send blood flying. 3 Cunning. You dart in to attack at just the right moment and use small
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
comfort and amenities. If the council needs a tiebreaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
using more energy than you need. 2 Brutal. Your attacks rain down like hammer blows, meant to splinter bone or send blood flying. 3 Cunning. You dart in to attack at just the right moment and use small
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
comfort and amenities. If the council needs a tiebreaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
using more energy than you need. 2 Brutal. Your attacks rain down like hammer blows, meant to splinter bone or send blood flying. 3 Cunning. You dart in to attack at just the right moment and use small
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
comfort and amenities. If the council needs a tiebreaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote.
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
comfort and amenities. If the council needs a tiebreaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
comfort and amenities. If the council needs a tiebreaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
comfort and amenities. If the council needs a tiebreaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
representative to Revel’s End, and together they form a parole committee called the Absolution Council. Rarely are all ten council members present, since Revel’s End offers little in the way of comfort and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
representative to Revel’s End, and together they form a parole committee called the Absolution Council. Rarely are all ten council members present, since Revel’s End offers little in the way of comfort and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
representative to Revel’s End, and together they form a parole committee called the Absolution Council. Rarely are all ten council members present, since Revel’s End offers little in the way of comfort and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Upper Level The rooms on this level are decorated for comfort. The artwork and other decor reflects the taste of the merchant prince to whom the villa belongs. 10. Library Chultans are fans of
servants’ quarters are isolated from the family sleeping areas for security. There is nothing remarkable about them. 16. Rain Traps Every room in the house contains (at minimum) a small water basin
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Hiring Out Baldur’s Gate doesn’t allow wagons, pack animals, horses, or even dogs into the city. The streets are so narrow, steep, and slick from frequent rain that heavy wagons would be a menace
palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Hiring Out Baldur’s Gate doesn’t allow wagons, pack animals, horses, or even dogs into the city. The streets are so narrow, steep, and slick from frequent rain that heavy wagons would be a menace
palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Upper Level The rooms on this level are decorated for comfort. The artwork and other decor reflects the taste of the merchant prince to whom the villa belongs. 10. Library Chultans are fans of
servants’ quarters are isolated from the family sleeping areas for security. There is nothing remarkable about them. 16. Rain Traps Every room in the house contains (at minimum) a small water basin
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Upper Level The rooms on this level are decorated for comfort. The artwork and other decor reflects the taste of the merchant prince to whom the villa belongs. 10. Library Chultans are fans of
servants’ quarters are isolated from the family sleeping areas for security. There is nothing remarkable about them. 16. Rain Traps Every room in the house contains (at minimum) a small water basin
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bardic Colleges In addition to the tradition of apprenticing with a master bard, the Sword Coast has some bardic colleges where masters teach students the bardic arts. They hark back to the great
master bard attended each of the elder colleges, seeking to learn its musical and magical secrets. Traditionally, the colleges were attended in the order given above, starting with Fochlucan. That
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Hiring Out Baldur’s Gate doesn’t allow wagons, pack animals, horses, or even dogs into the city. The streets are so narrow, steep, and slick from frequent rain that heavy wagons would be a menace
palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Hiring Out Baldur’s Gate doesn’t allow wagons, pack animals, horses, or even dogs into the city. The streets are so narrow, steep, and slick from frequent rain that heavy wagons would be a menace
curtained palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Hiring Out Baldur’s Gate doesn’t allow wagons, pack animals, horses, or even dogs into the city. The streets are so narrow, steep, and slick from frequent rain that heavy wagons would be a menace
curtained palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Hiring Out Baldur’s Gate doesn’t allow wagons, pack animals, horses, or even dogs into the city. The streets are so narrow, steep, and slick from frequent rain that heavy wagons would be a menace
curtained palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil gods’ attempts to rule the world, their goal isn’t the eradication of evil or its gods
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil gods’ attempts to rule the world, their goal isn’t the eradication of evil or its gods
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil gods’ attempts to rule the world, their goal isn’t the eradication of evil or its gods
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reclaimed the citadel for the dwarves. After a first, brutal winter, Citadel Felbarr was restored: its forges were relit, and the sound of dwarven hammers began ringing through its halls once again. It was
king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reclaimed the citadel for the dwarves. After a first, brutal winter, Citadel Felbarr was restored: its forges were relit, and the sound of dwarven hammers began ringing through its halls once again. It was
king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reclaimed the citadel for the dwarves. After a first, brutal winter, Citadel Felbarr was restored: its forges were relit, and the sound of dwarven hammers began ringing through its halls once again. It was
king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to end a target’s threat or simply deliver a message (violently or otherwise), those around you can take comfort in knowing that when you take on a job, the job gets done. When your franchise loses
you’ll take that risk. If you had to choose between entering a battle without your favorite combat gear or without the party’s bard, Singy McLuteface can sit this one out. You and your equipment have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to end a target’s threat or simply deliver a message (violently or otherwise), those around you can take comfort in knowing that when you take on a job, the job gets done. When your franchise loses
you’ll take that risk. If you had to choose between entering a battle without your favorite combat gear or without the party’s bard, Singy McLuteface can sit this one out. You and your equipment have






