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Returning 35 results for 'bard build diffusing completed restrained'.
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Monsters
Bigby Presents: Glory of the Giants
saving throw or take 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction":"Petrifying Touch", "rollDamageType":"force"} force damage and have the restrained condition as it begins to turn to
instead of the restrained condition.Stone giants believe the god Skoraeus Stonebones inspires artists to create their finest stone carvings. Sometimes a giant pursues this divine inspiration to the
Monsters
Dragonlance: Shadow of the Dragon Queen
"} lightning damage and is restrained by the gel, which hardens into crystal. The creature is restrained until the crystal is destroyed. The crystal has AC 15, 15 hit points, immunity to poison and psychic
inlaid with crystals that flash with sparks of electricity. Created to build the fantastic structures that once marked the glory of Istar, these drones resemble short, stout mantises. They have four
Bard
Legacy
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Classes
Basic Rules (2014)
, making a bargain for a musical gift in addition to your life and freedom, but at what cost? QUICK BUILD You can make a bard quickly by following these suggestions. First, Charisma should be your
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
or take 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Tendrils of Slumber", "rollDamageType":"necrotic"} necrotic damage and have the restrained condition. The affected ground
is also considered difficult terrain for creatures other than the nightmare haunt for the duration of its effect.
A creature that starts its turn in the area and is already restrained by the tendrils
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} piercing damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli can’t use the spiked chain
powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or fight to the death to remove it as competition.
Tlincallis rarely build cities, make
monsters
"} Bludgeoning damage. The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).
Venomous Centipedes
hive behavior. Valaara exerts its dominance over animals in its domain. All Beasts within 1 mile of the passage have the Charmed condition while in that area.
These regional effects build over time. If
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a bard quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the entertainer background. Third
, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm person, detect magic, healing word, and thunderwave. The Bard
—Spell Slots per Spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a bard quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the entertainer background. Third
, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm person, detect magic, healing word, and thunderwave. The Bard
—Spell Slots per Spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a bard quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the entertainer background. Third
, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm person, detect magic, healing word, and thunderwave. The Bard
—Spell Slots per Spell
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and even wiping their own minds to remove any evidence of their completed assignments. The first guildmaster of House Dimir was a vampire named Szadek, whose organization agreed to serve as Ravnica’s
couriers, information brokers, and librarians. But Szadek also used his guild’s expertise at gathering information to build a vast spy network, and before long, the secret operations of the guild
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Conclusion Once the characters free Theldin and return the smith to his home, they’ve completed their quest and earned their reward. If the characters didn’t already coax such a promise from Evin at
doesn’t return home safely, Evin and other members of the city’s royalty build a funerary pyre to honor the smith and mourn his loss. Evin thanks the characters for their efforts but cannot give them
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and even wiping their own minds to remove any evidence of their completed assignments. The first guildmaster of House Dimir was a vampire named Szadek, whose organization agreed to serve as Ravnica’s
couriers, information brokers, and librarians. But Szadek also used his guild’s expertise at gathering information to build a vast spy network, and before long, the secret operations of the guild
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and even wiping their own minds to remove any evidence of their completed assignments. The first guildmaster of House Dimir was a vampire named Szadek, whose organization agreed to serve as Ravnica’s
couriers, information brokers, and librarians. But Szadek also used his guild’s expertise at gathering information to build a vast spy network, and before long, the secret operations of the guild
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde’s foremost inventors, they are trying to dream up an invention that will cure King Korboz’s madness. Fibblestib’s proposal is a “sanity ray.” Dabbledob thinks that’s dumb, and wants to build
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see “Gnome-Made Magic Items”). The workshop is cluttered with half-completed gnomish
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde’s foremost inventors, they are trying to dream up an invention that will cure King Korboz’s madness. Fibblestib’s proposal is a “sanity ray.” Dabbledob thinks that’s dumb, and wants to build
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see “Gnome-Made Magic Items”). The workshop is cluttered with half-completed gnomish
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, M (a snake’s tongue)
Duration: 24 hours
You suggest a course of activity
completed in a shorter time, the spell ends for a target upon completing it. Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, M (a snake’s tongue)
Duration: 24 hours
You suggest a course of activity
completed in a shorter time, the spell ends for a target upon completing it. Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, M (a snake’s tongue)
Duration: 24 hours
You suggest a course of activity
completed in a shorter time, the spell ends for a target upon completing it. Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Conclusion Once the characters free Theldin and return the smith to his home, they’ve completed their quest and earned their reward. If the characters didn’t already coax such a promise from Evin at
doesn’t return home safely, Evin and other members of the city’s royalty build a funerary pyre to honor the smith and mourn his loss. Evin thanks the characters for their efforts but cannot give them
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Conclusion Once the characters free Theldin and return the smith to his home, they’ve completed their quest and earned their reward. If the characters didn’t already coax such a promise from Evin at
doesn’t return home safely, Evin and other members of the city’s royalty build a funerary pyre to honor the smith and mourn his loss. Evin thanks the characters for their efforts but cannot give them
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde’s foremost inventors, they are trying to dream up an invention that will cure King Korboz’s madness. Fibblestib’s proposal is a “sanity ray.” Dabbledob thinks that’s dumb, and wants to build
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see “Gnome-Made Magic Items”). The workshop is cluttered with half-completed gnomish
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, M (a snake’s tongue)
Duration: 24 hours
You suggest a course of activity
completed in a shorter time, the spell ends for a target upon completing it. Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, M (a snake’s tongue)
Duration: 24 hours
You suggest a course of activity
completed in a shorter time, the spell ends for a target upon completing it. Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Suggestion Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: V, M (a drop of honey)
Duration: Concentration, up to 8 hours
You suggest a
target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mass Suggestion Level 6 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, M (a snake’s tongue)
Duration: 24 hours
You suggest a course of activity
completed in a shorter time, the spell ends for a target upon completing it. Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Freedom of Movement Level 4 Abjuration (Bard, Cleric, Druid, Ranger) Casting Time: Action
Range: Touch
Components: V, S, M (a leather strap)
Duration: 1 hour
You touch a willing creature. For
Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a






