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Tabaxi
Legacy
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Species
Volo's Guide to Monsters
.
Fleeting Fancies
Wandering tabaxi are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A tabaxi’s desire burns bright, but once met it disappears to be
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emits a cold, blue flame. As long as the flame burns, the berserkers can’t be killed inside their lair (see area Q5). The berserkers share their cave with two white dragon wyrmlings, which hatched from
Story of the Cave This cavern complex was hollowed out by dwarf prospectors and miners looking for precious gems and metals. That effort bore no fruit, and the cave was abandoned. The Tribe of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
9. Goat Cave A large campfire burns in the middle of this cave. The fire illuminates wall carvings that depict stone giants heaving boulders over their heads. Sitting around the campfire are two
-foot-high ledge overlooking the canyon. To the northwest is a sunken side-cave containing sixteen mountain goats, which the stone giants occasionally eat. A 10-foot-high ledge traps the goats inside the cave. The goats are nonthreatening.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Forgotten Realms Subclasses January 28, 2025
In this new Unearthed Arcana document, we explore material designed for upcoming books, using rules from the 2024 Player’s Handbook. This playtest
presents revised subclasses for the Cleric (Knowledge Domain), Fighter (Purple Dragon Knight), and Wizard (Bladesinger), along with new subclasses for the Bard (College of the Moon), Paladin (Oath of the Noble Genies), Ranger (Winter Walker), Rogue (Scion of the Three), and Sorcerer (Spellfire Sorcery).
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bards Bards hold a special place of responsibility and respect in the Forgotten Realms. They are bearers of news, gossip, and messages in their travels from place to place, in addition to being
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fallbacks, The Tessalynde is a young elf Rogue who dreams of leading the foremost adventuring party of the Forgotten Realms setting. While the crew she’s gathered isn’t the stuff of legend yet, she’s
theoretical mettle against the real world; Baldric, a dwarf Cleric who refuses to tie himself to a single deity when he can trade favors with them all; Lark, a tiefling Bard with as many secrets as songs; and Uggie, a pet otyugh.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-shaped island. Twenty-five bullywugs and six giant frogs slip in and out of the shacks.
Bonfire. A bonfire burns at the northern tip of the island, giving off pungent smoke. (The bullywugs keep it
necessities. They and the giant frogs are quick to respond to calls for aid from area 19. Harmless cave fish swim in the deep water around the island. The pool at the island’s center is closed off by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
amusement. This 40-foot-high cave has the following features: Ledge. A slope of dry land rises from a few inches above the water to a 20-foot-high ledge at area 15b.
Weapons. Shattered and abandoned
feet to the arena floor (area 15a). Two flat stones command a view of the arena and are used as thrones by the nagas. 15c. Steamy Den This cramped, steam-filled cave contains the following: Duergar
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crunch loudly underfoot, and creatures have disadvantage on Dexterity (Stealth) checks made to move silently through this area. Z5a. South Cave Bianca, a white-haired werewolf in wolf form who is Kiril
Stoyanovich’s mate, sleeps here. She reacts quickly to sounds of alarm, attacking any intruders she sees. Z5b. North Cave Wensencia, a werewolf in wolf form, sleeps here with Kellen, a ten-year-old
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mystran temples count wizards and sorcerers among their numbers, as well as the occasional bard. The goal of Mystra’s faithful is simple: that magic be preserved and promulgated throughout the Realms. It
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the Forgotten Realms. The werewolves know that the tower has magical defenses, so they are cautious. Kiril tries to lure the characters outside for a final showdown, but pulls his pack into the woods
if the characters start lobbing spells or making ranged attacks from the tower. Development A captured werewolf can be forced to divulge the whereabouts of the children kidnapped by the pack. They are being held in a cave to the west (see chapter 15, “Werewolf Den”).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
puts out the fire for good. As long as the brazier’s cold fire burns, chardalyn berserkers inside the cave (areas Q3 through Q8, and the tunnels and chutes that attach to them) can’t drop below 1 hit
Cave Locations The cave’s chambers and tunnels were hewn from solid rock by dwarves long ago. The berserkers carry torches to see where they’re going. Characters without darkvision must rely on their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adulthood, the cruel Lord Ephraim Rathmore visits Wisteria Vale, demanding drink, food, and a place for him and his retinue to stay. When the hospitality isn’t to his liking, he burns down the village. Lord
the pitiless lord and prevent him from hurting anyone ever again. Act II Vargan tracks down Lord Rathmore in a bustling city. Unsure how to proceed, the young bard starts asking around the city for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
realms, And never once a slave. O sing a song of Elturel When foes are at her door Her fields torn by cloven feet From some infernal shore. Arise the mighty Hellriders Take up your swift, keen
that “the Companion” referred to in the song is the name given to the artificial sun that burns over Elturel, protecting the city and its surrounding lands against undead. Characters who speak to Alan
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sorcerer
Maw demon
Nilbog
Quickling
Sea spawn
Thorny
Vargouille
Xvart warlock of Raxivort
Challenge 2 (450 XP) Aurochs
Bard
Darkling elder
Grung elite warrior
Guard drake
Hobgoblin Iron Shadow
Meenlock
Orc Claw of Luthic
Orc Hand of Yurtrus
Quetzalcoatlus
Shadow mastiff
Vegepygmy chief
Yuan-ti broodguard
Challenge 3 (700 XP) Archer
Cave fisher
Choldrith
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dreamwalker
Storm giant quintessent
Humanoids Abjurer
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer
Deep scion
Diviner
Enchanter
Evoker
Firenewt warrior
warlock of Raxivort
Yuan-ti broodguard
Monstrosities Banderhobb
Catoblepas
Cave fisher
Chitine
Choldrith
Froghemoth
Giant strider
Girallon
Leucrotta
Shadow mastiff
Tlincalli
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Bard There is nothing I would like to do more than explain to you why I’m standing here with stolen goods and my rapier sticking out of this still-warm corpse, officer. I assure you, I have a
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bardic Colleges In addition to the tradition of apprenticing with a master bard, the Sword Coast has some bardic colleges where masters teach students the bardic arts. They hark back to the great
master bard attended each of the elder colleges, seeking to learn its musical and magical secrets. Traditionally, the colleges were attended in the order given above, starting with Fochlucan. That
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Drow. Two male drow (Altonrel and Rezz) and a female drow elite warrior (Balryn) stand watch atop a ridge of natural rock in the middle of this 30-foot-high cave.
Fungi. Barrelstalk and ripplebark
Auvryndar (25 gp). The supplies stored in this cave include a set of carpenter’s tools, a set of leatherworker’s tools, five sets of manacles, and enough rations to feed one humanoid for 90 days or the
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Johnson, Omega “Critical Bard” Jones, Ty Koebernick, Erin Kramer, Dan LaValby, Randy Lenius, Joshua Mendenhall, Connor Miller, Glen Miller, Nick Mitchell, Tim O’Hara, Michele Picard, Bob Pursley, Jeff
Laboratory of Kwalish. 2018.
Greenwood, Ed and Tim Beach. Pages from the Mages. 1995.
James, Brian R. and Ed Greenwood. The Grand History of the Realms. 2007.
Perkins, Christopher. Storm King’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, a ruined tower, or a menacing cave entrance that resembles a skull. Whether naturally or by manufactured means, the lair is well defended from intrusion. It might be reachable only by a steep
them to interact and bargain with creatures of both realms. Other popular choices are a place where the ambient energy augments certain kinds of magic, a site related to death such as a burial ground
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
have a connection with giant-sized or prehistoric animals. You might call on the spirits of cave bears, dire wolves, or eagle-eyed pteranodons, or you might use your magic to take the shapes of such creatures. Or you could have a dinosaur companion. Nikki Dawes A druid summons a primeval beast
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have seen the ship, row ashore and pick the characters up (say in the cave below the haunted house), that takes 15 or 20 minutes. The characters then board the fishing boat, which is rowed out toward the
oil to be ignited. Use your discretion if the ship catches fire, but assume it burns to the waterline within 20 minutes.
Holing. Attempts to hole the ship and sink it require the use of axes or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cultists dedicated to one of the demon lords exist all across the realms of the material world. For as long as these mortals do the bidding of their lord, they are allowed to live. From a demon’s
in a city, they might deal with the threat by starting a fire that not only destroys the cult but burns through several neighborhoods and kills hundreds of innocents. A demon might unleash a plague
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
years. But the giants remember. Their empire and their unified purpose are long gone, but a yearning for a return to the greatness that was once theirs burns in all their memories. OSTORIA AND OTHER
WORLDS
The tale of Ostoria is drawn from the Forgotten Realms. Think of it as a good example of how giants developed on many worlds, as it captures their rise and fall from prominence in a manner that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
from Gruumsh. The best loot and trophies of triumph are piled in this room and considered to be the property of the chief. A fire, not as large as the war hearth, burns in its center. Next to the chief’s
they’re not being worked, slaves are housed in a small adjoining chamber and watched over by a group of cave bears that Luthic’s worshipers keep as pets. Many of Luthic’s priestesses have their quarters
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the orders of diabolical generals as they defend infernal realms, invade Material Plane worlds, and clash against demons in planes-spanning conflicts. Left to their own devices, bearded devils
dragon eggs.
Behirs live in sprawling cave systems and elaborate ruins where they can make the most of their exceptional mobility. They are mindful of areas where dragons dwell, as most dragons view
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Gruumsh, “He Who Watches” Gruumsh, the undisputed ruler of the orc
pantheon, pushes his children to increase their numbers so they may be his instrument of revenge against the realms of elves, humans, and dwarves. In order to spite the gods who spurned him, Gruumsh leads
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
’ Response” for guidance on the party’s initial encounter with the survivors. 3. Kitchen A large cauldron filled with smoldering charcoal burns in the center of the room. Assorted cookware and seasonings
depicting a red dragon devouring sheep. Near the west wall is a stone table on which a large iron brazier burns. The table has been scrubbed and scoured, but it has many odd discolorations and scorch
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Lizard Pens The cliff opens into a dark cave whose mouth is barred by a heavy metal grill. Behind the grill, two large lizards with saddles strapped to their backs hiss menacingly. Outside the cave paces
adventure, but the expansive realms below and their subterranean threats could be crafted by the DM for future adventures.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
moon at night. The interior of the ship and the sea cave are concealed in darkness. Structure. The wood of the Marshal’s hull, deck, and doors is rotting. Unless otherwise noted, a door or a 5-foot
in pieces that litter the ground. Crab of Cuthbert. The day before the Marshal sank, Clergol of the Viola, a bard and a follower of St. Cuthbert, cast the awaken spell on a crab he named Barnacle
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the skull, where it has lain forgotten ever since. 7. Chamber of the Chief’s Wife Grutha, the chief’s wife, is at feast in the great hall (area 11), while her pet cave bear (use the cave bear variant
, and other clothing hanging on pegs. A thick chain (for the chief’s cave bear) is set into one wall. An old shield and some of the chief’s well-used weapons lie on the floor near one of the corners. 9
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Khundrukar, and they rarely encounter the other denizens of the cave system. Map 2.2: The Mountain Door View Player Version The following locations are identified on map 2.2. 1. End of the Trail The old
by the orc eye of Gruumsh from area 9. 5. Orc Cave The walls and floor of this natural cave have been carefully smoothed. You can discern at least four routes leading off into darkness. Red coals glow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can feel the life in the cavern rotting away, bursting with infection. A mushroom grows in the center of the cave, ever larger and taller, pustules forming and seeping as its stem thickens and its cap
burns.
Demogorgon’s Altar One of the first brushes the characters might have had with the demon lords was in Sloobludop, where they witnessed the rise of Demogorgon, the so-called “Deep Father” of the






